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- /*************************************************************************/
- /* os_javascript.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "os_javascript.h"
- #include "core/engine.h"
- #include "core/io/file_access_buffered_fa.h"
- #include "dom_keys.h"
- #include "drivers/gles3/rasterizer_gles3.h"
- #include "drivers/unix/dir_access_unix.h"
- #include "drivers/unix/file_access_unix.h"
- #include "main/main.h"
- #include "servers/visual/visual_server_raster.h"
- #include <emscripten.h>
- #include <stdlib.h>
- #define DOM_BUTTON_LEFT 0
- #define DOM_BUTTON_MIDDLE 1
- #define DOM_BUTTON_RIGHT 2
- template <typename T>
- static void dom2godot_mod(T emscripten_event_ptr, Ref<InputEventWithModifiers> godot_event) {
- godot_event->set_shift(emscripten_event_ptr->shiftKey);
- godot_event->set_alt(emscripten_event_ptr->altKey);
- godot_event->set_control(emscripten_event_ptr->ctrlKey);
- godot_event->set_metakey(emscripten_event_ptr->metaKey);
- }
- int OS_JavaScript::get_video_driver_count() const {
- return 1;
- }
- const char *OS_JavaScript::get_video_driver_name(int p_driver) const {
- return "GLES3";
- }
- int OS_JavaScript::get_audio_driver_count() const {
- return 1;
- }
- const char *OS_JavaScript::get_audio_driver_name(int p_driver) const {
- return "JavaScript";
- }
- void OS_JavaScript::initialize_core() {
- OS_Unix::initialize_core();
- FileAccess::make_default<FileAccessBufferedFA<FileAccessUnix> >(FileAccess::ACCESS_RESOURCES);
- }
- static EM_BOOL _browser_resize_callback(int event_type, const EmscriptenUiEvent *ui_event, void *user_data) {
- ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_RESIZE, false);
- OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
- // The order of the fullscreen change event and the window size change
- // event varies, even within just one browser, so defer handling
- os->request_canvas_size_adjustment();
- return false;
- }
- static EM_BOOL _fullscreen_change_callback(int event_type, const EmscriptenFullscreenChangeEvent *event, void *user_data) {
- ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_FULLSCREENCHANGE, false);
- OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
- String id = String::utf8(event->id);
- // empty id is canvas
- if (id.empty() || id == "canvas") {
- OS::VideoMode vm = os->get_video_mode();
- // this event property is the only reliable information on
- // browser fullscreen state
- vm.fullscreen = event->isFullscreen;
- os->set_video_mode(vm);
- os->request_canvas_size_adjustment();
- }
- return false;
- }
- static InputDefault *_input;
- static bool is_canvas_focused() {
- /* clang-format off */
- return EM_ASM_INT_V(
- return document.activeElement == Module.canvas;
- );
- /* clang-format on */
- }
- static void focus_canvas() {
- /* clang-format off */
- EM_ASM(
- Module.canvas.focus();
- );
- /* clang-format on */
- }
- static bool _cursor_inside_canvas = true;
- static bool is_cursor_inside_canvas() {
- return _cursor_inside_canvas;
- }
- static EM_BOOL _mousebutton_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
- ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEDOWN && event_type != EMSCRIPTEN_EVENT_MOUSEUP, false);
- Ref<InputEventMouseButton> ev;
- ev.instance();
- ev->set_pressed(event_type == EMSCRIPTEN_EVENT_MOUSEDOWN);
- ev->set_position(Point2(mouse_event->canvasX, mouse_event->canvasY));
- ev->set_global_position(ev->get_position());
- dom2godot_mod(mouse_event, ev);
- switch (mouse_event->button) {
- case DOM_BUTTON_LEFT: ev->set_button_index(BUTTON_LEFT); break;
- case DOM_BUTTON_MIDDLE: ev->set_button_index(BUTTON_MIDDLE); break;
- case DOM_BUTTON_RIGHT: ev->set_button_index(BUTTON_RIGHT); break;
- default: return false;
- }
- int mask = _input->get_mouse_button_mask();
- int button_flag = 1 << (ev->get_button_index() - 1);
- if (ev->is_pressed()) {
- // Since the event is consumed, focus manually. The containing iframe,
- // if used, may not have focus yet, so focus even if already focused.
- focus_canvas();
- mask |= button_flag;
- } else if (mask & button_flag) {
- mask &= ~button_flag;
- } else {
- // release event, but press was outside the canvas, so ignore
- return false;
- }
- ev->set_button_mask(mask);
- _input->parse_input_event(ev);
- // Prevent multi-click text selection and wheel-click scrolling anchor.
- // Context menu is prevented through contextmenu event.
- return true;
- }
- static EM_BOOL _mousemove_callback(int event_type, const EmscriptenMouseEvent *mouse_event, void *user_data) {
- ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_MOUSEMOVE, false);
- OS_JavaScript *os = static_cast<OS_JavaScript *>(user_data);
- int input_mask = _input->get_mouse_button_mask();
- Point2 pos = Point2(mouse_event->canvasX, mouse_event->canvasY);
- // outside the canvas, only read mouse movement if dragging started inside
- // the canvas; imitating desktop app behaviour
- if (!is_cursor_inside_canvas() && !input_mask)
- return false;
- Ref<InputEventMouseMotion> ev;
- ev.instance();
- dom2godot_mod(mouse_event, ev);
- ev->set_button_mask(input_mask);
- ev->set_position(pos);
- ev->set_global_position(ev->get_position());
- ev->set_relative(Vector2(mouse_event->movementX, mouse_event->movementY));
- _input->set_mouse_position(ev->get_position());
- ev->set_speed(_input->get_last_mouse_speed());
- _input->parse_input_event(ev);
- // don't suppress mouseover/leave events
- return false;
- }
- static EM_BOOL _wheel_callback(int event_type, const EmscriptenWheelEvent *wheel_event, void *user_data) {
- ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_WHEEL, false);
- if (!is_canvas_focused()) {
- if (is_cursor_inside_canvas()) {
- focus_canvas();
- } else {
- return false;
- }
- }
- Ref<InputEventMouseButton> ev;
- ev.instance();
- ev->set_button_mask(_input->get_mouse_button_mask());
- ev->set_position(_input->get_mouse_position());
- ev->set_global_position(ev->get_position());
- ev->set_shift(_input->is_key_pressed(KEY_SHIFT));
- ev->set_alt(_input->is_key_pressed(KEY_ALT));
- ev->set_control(_input->is_key_pressed(KEY_CONTROL));
- ev->set_metakey(_input->is_key_pressed(KEY_META));
- if (wheel_event->deltaY < 0)
- ev->set_button_index(BUTTON_WHEEL_UP);
- else if (wheel_event->deltaY > 0)
- ev->set_button_index(BUTTON_WHEEL_DOWN);
- else if (wheel_event->deltaX > 0)
- ev->set_button_index(BUTTON_WHEEL_LEFT);
- else if (wheel_event->deltaX < 0)
- ev->set_button_index(BUTTON_WHEEL_RIGHT);
- else
- return false;
- // Different browsers give wildly different delta values, and we can't
- // interpret deltaMode, so use default value for wheel events' factor
- ev->set_pressed(true);
- _input->parse_input_event(ev);
- ev->set_pressed(false);
- _input->parse_input_event(ev);
- return true;
- }
- static Point2 _prev_touches[32];
- static EM_BOOL _touchpress_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) {
- ERR_FAIL_COND_V(
- event_type != EMSCRIPTEN_EVENT_TOUCHSTART &&
- event_type != EMSCRIPTEN_EVENT_TOUCHEND &&
- event_type != EMSCRIPTEN_EVENT_TOUCHCANCEL,
- false);
- Ref<InputEventScreenTouch> ev;
- ev.instance();
- int lowest_id_index = -1;
- for (int i = 0; i < touch_event->numTouches; ++i) {
- const EmscriptenTouchPoint &touch = touch_event->touches[i];
- if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier)
- lowest_id_index = i;
- if (!touch.isChanged)
- continue;
- ev->set_index(touch.identifier);
- ev->set_position(Point2(touch.canvasX, touch.canvasY));
- _prev_touches[i] = ev->get_position();
- ev->set_pressed(event_type == EMSCRIPTEN_EVENT_TOUCHSTART);
- _input->parse_input_event(ev);
- }
- return true;
- }
- static EM_BOOL _touchmove_callback(int event_type, const EmscriptenTouchEvent *touch_event, void *user_data) {
- ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_TOUCHMOVE, false);
- Ref<InputEventScreenDrag> ev;
- ev.instance();
- int lowest_id_index = -1;
- for (int i = 0; i < touch_event->numTouches; ++i) {
- const EmscriptenTouchPoint &touch = touch_event->touches[i];
- if (lowest_id_index == -1 || touch.identifier < touch_event->touches[lowest_id_index].identifier)
- lowest_id_index = i;
- if (!touch.isChanged)
- continue;
- ev->set_index(touch.identifier);
- ev->set_position(Point2(touch.canvasX, touch.canvasY));
- Point2 &prev = _prev_touches[i];
- ev->set_relative(ev->get_position() - prev);
- prev = ev->get_position();
- _input->parse_input_event(ev);
- }
- return true;
- }
- static Ref<InputEventKey> _setup_key_event(const EmscriptenKeyboardEvent *emscripten_event) {
- Ref<InputEventKey> ev;
- ev.instance();
- ev->set_echo(emscripten_event->repeat);
- dom2godot_mod(emscripten_event, ev);
- ev->set_scancode(dom2godot_scancode(emscripten_event->keyCode));
- String unicode = String::utf8(emscripten_event->key);
- // check if empty or multi-character (e.g. `CapsLock`)
- if (unicode.length() != 1) {
- // might be empty as well, but better than nonsense
- unicode = String::utf8(emscripten_event->charValue);
- }
- if (unicode.length() == 1) {
- ev->set_unicode(unicode[0]);
- }
- return ev;
- }
- static Ref<InputEventKey> deferred_key_event;
- static EM_BOOL _keydown_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
- ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYDOWN, false);
- Ref<InputEventKey> ev = _setup_key_event(key_event);
- ev->set_pressed(true);
- if (ev->get_unicode() == 0 && keycode_has_unicode(ev->get_scancode())) {
- // defer to keypress event for legacy unicode retrieval
- deferred_key_event = ev;
- return false; // do not suppress keypress event
- }
- _input->parse_input_event(ev);
- return true;
- }
- static EM_BOOL _keypress_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
- ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYPRESS, false);
- deferred_key_event->set_unicode(key_event->charCode);
- _input->parse_input_event(deferred_key_event);
- return true;
- }
- static EM_BOOL _keyup_callback(int event_type, const EmscriptenKeyboardEvent *key_event, void *user_data) {
- ERR_FAIL_COND_V(event_type != EMSCRIPTEN_EVENT_KEYUP, false);
- Ref<InputEventKey> ev = _setup_key_event(key_event);
- ev->set_pressed(false);
- _input->parse_input_event(ev);
- return ev->get_scancode() != KEY_UNKNOWN && ev->get_scancode() != 0;
- }
- static EM_BOOL joy_callback_func(int p_type, const EmscriptenGamepadEvent *p_event, void *p_user) {
- OS_JavaScript *os = (OS_JavaScript *)OS::get_singleton();
- if (os) {
- return os->joy_connection_changed(p_type, p_event);
- }
- return false;
- }
- extern "C" {
- void send_notification(int notif) {
- if (notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER || notif == MainLoop::NOTIFICATION_WM_MOUSE_EXIT) {
- _cursor_inside_canvas = notif == MainLoop::NOTIFICATION_WM_MOUSE_ENTER;
- }
- OS_JavaScript::get_singleton()->get_main_loop()->notification(notif);
- }
- }
- Error OS_JavaScript::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
- print_line("Init OS");
- EmscriptenWebGLContextAttributes attributes;
- emscripten_webgl_init_context_attributes(&attributes);
- attributes.alpha = false;
- attributes.antialias = false;
- attributes.majorVersion = 2;
- EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_create_context(NULL, &attributes);
- ERR_FAIL_COND_V(emscripten_webgl_make_context_current(ctx) != EMSCRIPTEN_RESULT_SUCCESS, ERR_UNAVAILABLE);
- video_mode = p_desired;
- // can't fulfil fullscreen request due to browser security
- video_mode.fullscreen = false;
- /* clang-format off */
- if (EM_ASM_INT_V({ return Module.resizeCanvasOnStart })) {
- /* clang-format on */
- set_window_size(Size2(video_mode.width, video_mode.height));
- } else {
- set_window_size(get_window_size());
- }
- char locale_ptr[16];
- /* clang-format off */
- EM_ASM_ARGS({
- stringToUTF8(Module.locale, $0, 16);
- }, locale_ptr);
- /* clang-format on */
- setenv("LANG", locale_ptr, true);
- print_line("Init Audio");
- AudioDriverManager::add_driver(&audio_driver_javascript);
- AudioDriverManager::initialize(p_audio_driver);
- RasterizerGLES3::register_config();
- RasterizerGLES3::make_current();
- print_line("Init VS");
- visual_server = memnew(VisualServerRaster());
- // visual_server->cursor_set_visible(false, 0);
- print_line("Init Physicsserver");
- input = memnew(InputDefault);
- _input = input;
- power_manager = memnew(PowerJavascript);
- #define EM_CHECK(ev) \
- if (result != EMSCRIPTEN_RESULT_SUCCESS) \
- ERR_PRINTS("Error while setting " #ev " callback: Code " + itos(result))
- #define SET_EM_CALLBACK(target, ev, cb) \
- result = emscripten_set_##ev##_callback(target, this, true, &cb); \
- EM_CHECK(ev)
- #define SET_EM_CALLBACK_NODATA(ev, cb) \
- result = emscripten_set_##ev##_callback(NULL, true, &cb); \
- EM_CHECK(ev)
- EMSCRIPTEN_RESULT result;
- SET_EM_CALLBACK("#window", mousemove, _mousemove_callback)
- SET_EM_CALLBACK("#canvas", mousedown, _mousebutton_callback)
- SET_EM_CALLBACK("#window", mouseup, _mousebutton_callback)
- SET_EM_CALLBACK("#window", wheel, _wheel_callback)
- SET_EM_CALLBACK("#window", touchstart, _touchpress_callback)
- SET_EM_CALLBACK("#window", touchmove, _touchmove_callback)
- SET_EM_CALLBACK("#window", touchend, _touchpress_callback)
- SET_EM_CALLBACK("#window", touchcancel, _touchpress_callback)
- SET_EM_CALLBACK("#canvas", keydown, _keydown_callback)
- SET_EM_CALLBACK("#canvas", keypress, _keypress_callback)
- SET_EM_CALLBACK("#canvas", keyup, _keyup_callback)
- SET_EM_CALLBACK(NULL, resize, _browser_resize_callback)
- SET_EM_CALLBACK(NULL, fullscreenchange, _fullscreen_change_callback)
- SET_EM_CALLBACK_NODATA(gamepadconnected, joy_callback_func)
- SET_EM_CALLBACK_NODATA(gamepaddisconnected, joy_callback_func)
- #undef SET_EM_CALLBACK_NODATA
- #undef SET_EM_CALLBACK
- #undef EM_CHECK
- visual_server->init();
- return OK;
- }
- void OS_JavaScript::set_main_loop(MainLoop *p_main_loop) {
- main_loop = p_main_loop;
- input->set_main_loop(p_main_loop);
- }
- void OS_JavaScript::delete_main_loop() {
- memdelete(main_loop);
- }
- void OS_JavaScript::finalize() {
- memdelete(input);
- }
- void OS_JavaScript::alert(const String &p_alert, const String &p_title) {
- /* clang-format off */
- EM_ASM_({
- window.alert(UTF8ToString($0));
- }, p_alert.utf8().get_data());
- /* clang-format on */
- }
- static const char *godot2dom_cursor(OS::CursorShape p_shape) {
- switch (p_shape) {
- case OS::CURSOR_ARROW:
- default:
- return "auto";
- case OS::CURSOR_IBEAM: return "text";
- case OS::CURSOR_POINTING_HAND: return "pointer";
- case OS::CURSOR_CROSS: return "crosshair";
- case OS::CURSOR_WAIT: return "progress";
- case OS::CURSOR_BUSY: return "wait";
- case OS::CURSOR_DRAG: return "grab";
- case OS::CURSOR_CAN_DROP: return "grabbing";
- case OS::CURSOR_FORBIDDEN: return "no-drop";
- case OS::CURSOR_VSIZE: return "ns-resize";
- case OS::CURSOR_HSIZE: return "ew-resize";
- case OS::CURSOR_BDIAGSIZE: return "nesw-resize";
- case OS::CURSOR_FDIAGSIZE: return "nwse-resize";
- case OS::CURSOR_MOVE: return "move";
- case OS::CURSOR_VSPLIT: return "row-resize";
- case OS::CURSOR_HSPLIT: return "col-resize";
- case OS::CURSOR_HELP: return "help";
- }
- }
- void OS_JavaScript::set_css_cursor(const char *p_cursor) {
- /* clang-format off */
- EM_ASM_({
- Module.canvas.style.cursor = UTF8ToString($0);
- }, p_cursor);
- /* clang-format on */
- }
- const char *OS_JavaScript::get_css_cursor() const {
- char cursor[16];
- /* clang-format off */
- EM_ASM_INT({
- stringToUTF8(Module.canvas.style.cursor ? Module.canvas.style.cursor : 'auto', $0, 16);
- }, cursor);
- /* clang-format on */
- return cursor;
- }
- void OS_JavaScript::set_mouse_mode(OS::MouseMode p_mode) {
- ERR_FAIL_INDEX(p_mode, MOUSE_MODE_CONFINED + 1);
- ERR_EXPLAIN("MOUSE_MODE_CONFINED is not supported for the HTML5 platform");
- ERR_FAIL_COND(p_mode == MOUSE_MODE_CONFINED);
- if (p_mode == get_mouse_mode())
- return;
- if (p_mode == MOUSE_MODE_VISIBLE) {
- set_css_cursor(godot2dom_cursor(cursor_shape));
- emscripten_exit_pointerlock();
- } else if (p_mode == MOUSE_MODE_HIDDEN) {
- set_css_cursor("none");
- emscripten_exit_pointerlock();
- } else if (p_mode == MOUSE_MODE_CAPTURED) {
- EMSCRIPTEN_RESULT result = emscripten_request_pointerlock("canvas", false);
- ERR_EXPLAIN("MOUSE_MODE_CAPTURED can only be entered from within an appropriate input callback");
- ERR_FAIL_COND(result == EMSCRIPTEN_RESULT_FAILED_NOT_DEFERRED);
- ERR_FAIL_COND(result != EMSCRIPTEN_RESULT_SUCCESS);
- set_css_cursor(godot2dom_cursor(cursor_shape));
- }
- }
- OS::MouseMode OS_JavaScript::get_mouse_mode() const {
- if (!strcmp(get_css_cursor(), "none"))
- return MOUSE_MODE_HIDDEN;
- EmscriptenPointerlockChangeEvent ev;
- emscripten_get_pointerlock_status(&ev);
- return ev.isActive && (strcmp(ev.id, "canvas") == 0) ? MOUSE_MODE_CAPTURED : MOUSE_MODE_VISIBLE;
- }
- Point2 OS_JavaScript::get_mouse_position() const {
- return input->get_mouse_position();
- }
- int OS_JavaScript::get_mouse_button_state() const {
- return input->get_mouse_button_mask();
- }
- void OS_JavaScript::set_window_title(const String &p_title) {
- /* clang-format off */
- EM_ASM_({
- document.title = UTF8ToString($0);
- }, p_title.utf8().get_data());
- /* clang-format on */
- }
- //interesting byt not yet
- //void set_clipboard(const String& p_text);
- //String get_clipboard() const;
- void OS_JavaScript::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
- video_mode = p_video_mode;
- }
- OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const {
- return video_mode;
- }
- Size2 OS_JavaScript::get_screen_size(int p_screen) const {
- EmscriptenFullscreenChangeEvent ev;
- EMSCRIPTEN_RESULT result = emscripten_get_fullscreen_status(&ev);
- ERR_FAIL_COND_V(result != EMSCRIPTEN_RESULT_SUCCESS, Size2());
- return Size2(ev.screenWidth, ev.screenHeight);
- }
- void OS_JavaScript::set_window_size(const Size2 p_size) {
- windowed_size = p_size;
- if (is_window_fullscreen()) {
- window_maximized = false;
- set_window_fullscreen(false);
- } else if (is_window_maximized()) {
- set_window_maximized(false);
- } else {
- video_mode.width = p_size.x;
- video_mode.height = p_size.y;
- emscripten_set_canvas_size(p_size.x, p_size.y);
- }
- }
- Size2 OS_JavaScript::get_window_size() const {
- int canvas[3];
- emscripten_get_canvas_size(canvas, canvas + 1, canvas + 2);
- return Size2(canvas[0], canvas[1]);
- }
- void OS_JavaScript::set_window_maximized(bool p_enabled) {
- window_maximized = p_enabled;
- if (is_window_fullscreen()) {
- set_window_fullscreen(false);
- return;
- }
- // Calling emscripten_enter_soft_fullscreen mutltiple times hides all
- // page elements except the canvas permanently, so track state
- if (p_enabled && !soft_fs_enabled) {
- EmscriptenFullscreenStrategy strategy;
- strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
- strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
- strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
- strategy.canvasResizedCallback = NULL;
- emscripten_enter_soft_fullscreen(NULL, &strategy);
- soft_fs_enabled = true;
- video_mode.width = get_window_size().width;
- video_mode.height = get_window_size().height;
- } else if (!p_enabled) {
- emscripten_exit_soft_fullscreen();
- soft_fs_enabled = false;
- video_mode.width = windowed_size.width;
- video_mode.height = windowed_size.height;
- emscripten_set_canvas_size(video_mode.width, video_mode.height);
- }
- }
- void OS_JavaScript::set_window_fullscreen(bool p_enable) {
- if (p_enable == is_window_fullscreen()) {
- return;
- }
- // only requesting changes here, if successful, canvas is resized in
- // _browser_resize_callback or _fullscreen_change_callback
- EMSCRIPTEN_RESULT result;
- if (p_enable) {
- if (window_maximized) {
- // soft fs during real fs can cause issues
- set_window_maximized(false);
- window_maximized = true;
- }
- EmscriptenFullscreenStrategy strategy;
- strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH;
- strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF;
- strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT;
- strategy.canvasResizedCallback = NULL;
- emscripten_request_fullscreen_strategy(NULL, false, &strategy);
- } else {
- result = emscripten_exit_fullscreen();
- if (result != EMSCRIPTEN_RESULT_SUCCESS) {
- ERR_PRINTS("Failed to exit fullscreen: Code " + itos(result));
- }
- }
- }
- bool OS_JavaScript::is_window_fullscreen() const {
- return video_mode.fullscreen;
- }
- void OS_JavaScript::request_canvas_size_adjustment() {
- canvas_size_adjustment_requested = true;
- }
- void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
- Size2 screen = get_screen_size();
- p_list->push_back(OS::VideoMode(screen.width, screen.height, true));
- }
- String OS_JavaScript::get_name() {
- return "HTML5";
- }
- MainLoop *OS_JavaScript::get_main_loop() const {
- return main_loop;
- }
- bool OS_JavaScript::can_draw() const {
- return true; //always?
- }
- void OS_JavaScript::set_cursor_shape(CursorShape p_shape) {
- ERR_FAIL_INDEX(p_shape, CURSOR_MAX);
- cursor_shape = p_shape;
- if (get_mouse_mode() != MOUSE_MODE_HIDDEN)
- set_css_cursor(godot2dom_cursor(cursor_shape));
- }
- void OS_JavaScript::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
- }
- void OS_JavaScript::main_loop_begin() {
- if (main_loop)
- main_loop->init();
- /* clang-format off */
- EM_ASM_ARGS({
- const send_notification = cwrap('send_notification', null, ['number']);
- const notifs = arguments;
- (['mouseover', 'mouseleave', 'focus', 'blur']).forEach(function(event, i) {
- Module.canvas.addEventListener(event, send_notification.bind(null, notifs[i]));
- });
- },
- MainLoop::NOTIFICATION_WM_MOUSE_ENTER,
- MainLoop::NOTIFICATION_WM_MOUSE_EXIT,
- MainLoop::NOTIFICATION_WM_FOCUS_IN,
- MainLoop::NOTIFICATION_WM_FOCUS_OUT
- );
- /* clang-format on */
- }
- bool OS_JavaScript::main_loop_iterate() {
- if (!main_loop)
- return false;
- if (idbfs_available && time_to_save_sync >= 0) {
- int64_t newtime = get_ticks_msec();
- int64_t elapsed = newtime - last_sync_time;
- last_sync_time = newtime;
- time_to_save_sync -= elapsed;
- if (time_to_save_sync < 0) {
- //time to sync, for real
- /* clang-format off */
- EM_ASM(
- FS.syncfs(function(err) {
- if (err) { Module.printErr('Failed to save IDB file system: ' + err.message); }
- });
- );
- /* clang-format on */
- }
- }
- process_joypads();
- if (canvas_size_adjustment_requested) {
- if (video_mode.fullscreen || window_maximized) {
- video_mode.width = get_window_size().width;
- video_mode.height = get_window_size().height;
- }
- if (!video_mode.fullscreen) {
- set_window_maximized(window_maximized);
- }
- canvas_size_adjustment_requested = false;
- }
- return Main::iteration();
- }
- void OS_JavaScript::main_loop_end() {
- if (main_loop)
- main_loop->finish();
- }
- void OS_JavaScript::process_accelerometer(const Vector3 &p_accelerometer) {
- input->set_accelerometer(p_accelerometer);
- }
- bool OS_JavaScript::has_touchscreen_ui_hint() const {
- /* clang-format off */
- return EM_ASM_INT_V(
- return 'ontouchstart' in window;
- );
- /* clang-format on */
- }
- void OS_JavaScript::main_loop_request_quit() {
- if (main_loop)
- main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
- }
- Error OS_JavaScript::shell_open(String p_uri) {
- /* clang-format off */
- EM_ASM_({
- window.open(UTF8ToString($0), '_blank');
- }, p_uri.utf8().get_data());
- /* clang-format on */
- return OK;
- }
- String OS_JavaScript::get_resource_dir() const {
- return "/"; //javascript has it's own filesystem for resources inside the APK
- }
- String OS_JavaScript::get_user_data_dir() const {
- /*
- if (get_user_data_dir_func)
- return get_user_data_dir_func();
- */
- return "/userfs";
- };
- String OS_JavaScript::get_executable_path() const {
- return OS::get_executable_path();
- }
- void OS_JavaScript::_close_notification_funcs(const String &p_file, int p_flags) {
- OS_JavaScript *os = static_cast<OS_JavaScript *>(get_singleton());
- if (os->idbfs_available && p_file.begins_with("/userfs") && p_flags & FileAccess::WRITE) {
- os->last_sync_time = OS::get_singleton()->get_ticks_msec();
- os->time_to_save_sync = 5000; //five seconds since last save
- }
- }
- void OS_JavaScript::process_joypads() {
- int joy_count = emscripten_get_num_gamepads();
- for (int i = 0; i < joy_count; i++) {
- EmscriptenGamepadEvent state;
- EMSCRIPTEN_RESULT query_result = emscripten_get_gamepad_status(i, &state);
- // Chromium reserves gamepads slots, so NO_DATA is an expected result.
- ERR_CONTINUE(query_result != EMSCRIPTEN_RESULT_SUCCESS &&
- query_result != EMSCRIPTEN_RESULT_NO_DATA);
- if (query_result == EMSCRIPTEN_RESULT_SUCCESS && state.connected) {
- int num_buttons = MIN(state.numButtons, 18);
- int num_axes = MIN(state.numAxes, 8);
- for (int j = 0; j < num_buttons; j++) {
- float value = state.analogButton[j];
- if (String(state.mapping) == "standard" && (j == 6 || j == 7)) {
- InputDefault::JoyAxis jx;
- jx.min = 0;
- jx.value = value;
- input->joy_axis(i, j, jx);
- } else {
- input->joy_button(i, j, value);
- }
- }
- for (int j = 0; j < num_axes; j++) {
- InputDefault::JoyAxis jx;
- jx.min = -1;
- jx.value = state.axis[j];
- input->joy_axis(i, j, jx);
- }
- }
- }
- }
- bool OS_JavaScript::joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event) {
- if (p_type == EMSCRIPTEN_EVENT_GAMEPADCONNECTED) {
- String guid = "";
- if (String(p_event->mapping) == "standard")
- guid = "Default HTML5 Gamepad";
- input->joy_connection_changed(p_event->index, true, String(p_event->id), guid);
- } else {
- input->joy_connection_changed(p_event->index, false, "");
- }
- return true;
- }
- bool OS_JavaScript::is_joy_known(int p_device) {
- return input->is_joy_mapped(p_device);
- }
- String OS_JavaScript::get_joy_guid(int p_device) const {
- return input->get_joy_guid_remapped(p_device);
- }
- OS::PowerState OS_JavaScript::get_power_state() {
- return power_manager->get_power_state();
- }
- int OS_JavaScript::get_power_seconds_left() {
- return power_manager->get_power_seconds_left();
- }
- int OS_JavaScript::get_power_percent_left() {
- return power_manager->get_power_percent_left();
- }
- bool OS_JavaScript::_check_internal_feature_support(const String &p_feature) {
- if (p_feature == "HTML5" || p_feature == "web")
- return true;
- #ifdef JAVASCRIPT_EVAL_ENABLED
- if (p_feature == "JavaScript")
- return true;
- #endif
- EMSCRIPTEN_WEBGL_CONTEXT_HANDLE ctx = emscripten_webgl_get_current_context();
- // all extensions are already automatically enabled, this function allows
- // checking WebGL extension support without inline JavaScript
- if (p_feature == "s3tc" && emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_s3tc_srgb"))
- return true;
- if (p_feature == "etc" && emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_etc1"))
- return true;
- if (p_feature == "etc2" && emscripten_webgl_enable_extension(ctx, "WEBGL_compressed_texture_etc"))
- return true;
- return false;
- }
- void OS_JavaScript::set_idbfs_available(bool p_idbfs_available) {
- idbfs_available = p_idbfs_available;
- }
- bool OS_JavaScript::is_userfs_persistent() const {
- return idbfs_available;
- }
- OS_JavaScript::OS_JavaScript(const char *p_execpath, GetUserDataDirFunc p_get_user_data_dir_func) {
- set_cmdline(p_execpath, get_cmdline_args());
- main_loop = NULL;
- window_maximized = false;
- soft_fs_enabled = false;
- canvas_size_adjustment_requested = false;
- get_user_data_dir_func = p_get_user_data_dir_func;
- FileAccessUnix::close_notification_func = _close_notification_funcs;
- idbfs_available = false;
- time_to_save_sync = -1;
- Vector<Logger *> loggers;
- loggers.push_back(memnew(StdLogger));
- _set_logger(memnew(CompositeLogger(loggers)));
- }
- OS_JavaScript::~OS_JavaScript() {
- }
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