javascript_main.cpp 3.3 KB

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  1. /*************************************************************************/
  2. /* javascript_main.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "emscripten.h"
  31. #include "io/resource_loader.h"
  32. #include "main/main.h"
  33. #include "os_javascript.h"
  34. OS_JavaScript *os = NULL;
  35. static void main_loop() {
  36. os->main_loop_iterate();
  37. }
  38. extern "C" void main_after_fs_sync(char *p_idbfs_err) {
  39. String idbfs_err = String::utf8(p_idbfs_err);
  40. if (!idbfs_err.empty()) {
  41. print_line("IndexedDB not available: " + idbfs_err);
  42. }
  43. os->set_idbfs_available(idbfs_err.empty());
  44. // Ease up compatibility
  45. ResourceLoader::set_abort_on_missing_resources(false);
  46. Main::start();
  47. os->main_loop_begin();
  48. emscripten_set_main_loop(main_loop, 0, false);
  49. }
  50. int main(int argc, char *argv[]) {
  51. // sync from persistent state into memory and then
  52. // run the 'main_after_fs_sync' function
  53. /* clang-format off */
  54. EM_ASM(
  55. FS.mkdir('/userfs');
  56. FS.mount(IDBFS, {}, '/userfs');
  57. FS.syncfs(true, function(err) {
  58. ccall('main_after_fs_sync', null, ['string'], [err ? err.message : ""])
  59. });
  60. );
  61. /* clang-format on */
  62. os = new OS_JavaScript(argv[0], NULL);
  63. Error err = Main::setup(argv[0], argc - 1, &argv[1]);
  64. return 0;
  65. // continued async in main_after_fs_sync() from syncfs() callback
  66. }