123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144 |
- /*************************************************************************/
- /* view_controller.mm */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #import "view_controller.h"
- #include "os_iphone.h"
- extern "C" {
- int add_path(int, char **);
- int add_cmdline(int, char **);
- int add_path(int p_argc, char **p_args) {
- NSString *str = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_path"];
- if (!str)
- return p_argc;
- p_args[p_argc++] = "--path";
- [str retain]; // memory leak lol (maybe make it static here and delete it in ViewController destructor? @todo
- p_args[p_argc++] = (char *)[str cString];
- p_args[p_argc] = NULL;
- return p_argc;
- };
- int add_cmdline(int p_argc, char **p_args) {
- NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"godot_cmdline"];
- if (!arr)
- return p_argc;
- for (int i = 0; i < [arr count]; i++) {
- NSString *str = [arr objectAtIndex:i];
- if (!str)
- continue;
- [str retain]; // @todo delete these at some point
- p_args[p_argc++] = (char *)[str cString];
- };
- p_args[p_argc] = NULL;
- return p_argc;
- };
- }; // extern "C"
- @interface ViewController ()
- @end
- @implementation ViewController
- - (void)didReceiveMemoryWarning {
- printf("*********** did receive memory warning!\n");
- };
- - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)p_orientation {
- if (/*OSIPhone::get_singleton() == NULL*/ TRUE) {
- printf("checking on info.plist\n");
- NSArray *arr = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"UISupportedInterfaceOrientations"];
- switch (p_orientation) {
- case UIInterfaceOrientationLandscapeLeft:
- return [arr indexOfObject:@"UIInterfaceOrientationLandscapeLeft"] != NSNotFound ? YES : NO;
- case UIInterfaceOrientationLandscapeRight:
- return [arr indexOfObject:@"UIInterfaceOrientationLandscapeRight"] != NSNotFound ? YES : NO;
- case UIInterfaceOrientationPortrait:
- return [arr indexOfObject:@"UIInterfaceOrientationPortrait"] != NSNotFound ? YES : NO;
- case UIInterfaceOrientationPortraitUpsideDown:
- return [arr indexOfObject:@"UIInterfaceOrientationPortraitUpsideDown"] != NSNotFound ? YES : NO;
- default:
- return NO;
- }
- };
- uint8_t supported = OSIPhone::get_singleton()->get_orientations();
- switch (p_orientation) {
- case UIInterfaceOrientationLandscapeLeft:
- return supported & (1 << OSIPhone::LandscapeLeft) ? YES : NO;
- case UIInterfaceOrientationLandscapeRight:
- return supported & (1 << OSIPhone::LandscapeRight) ? YES : NO;
- case UIInterfaceOrientationPortrait:
- return supported & (1 << OSIPhone::PortraitDown) ? YES : NO;
- case UIInterfaceOrientationPortraitUpsideDown:
- return supported & (1 << OSIPhone::PortraitUp) ? YES : NO;
- default:
- return NO;
- }
- };
- - (BOOL)prefersStatusBarHidden {
- return YES;
- }
- #ifdef GAME_CENTER_ENABLED
- - (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController {
- //[gameCenterViewController dismissViewControllerAnimated:YES completion:^{GameCenter::get_singleton()->game_center_closed();}];//version for signaling when overlay is completely gone
- GameCenter::get_singleton()->game_center_closed();
- [gameCenterViewController dismissViewControllerAnimated:YES completion:nil];
- }
- #endif
- @end
|