haiku_direct_window.h 3.8 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889
  1. /*************************************************************************/
  2. /* haiku_direct_window.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef HAIKU_DIRECT_WINDOW_H
  31. #define HAIKU_DIRECT_WINDOW_H
  32. #include <DirectWindow.h>
  33. #include <kernel/image.h> // needed for image_id
  34. #include "core/os/os.h"
  35. #include "main/input_default.h"
  36. #include "haiku_gl_view.h"
  37. #define REDRAW_MSG 'rdrw'
  38. #define LOCKGL_MSG 'glck'
  39. #define UNLOCKGL_MSG 'ulck'
  40. class HaikuDirectWindow : public BDirectWindow {
  41. private:
  42. Point2i last_mouse_position;
  43. bool last_mouse_pos_valid;
  44. uint32 last_buttons_state;
  45. uint32 last_key_modifier_state;
  46. int last_button_mask;
  47. OS::VideoMode *current_video_mode;
  48. MainLoop *main_loop;
  49. InputDefault *input;
  50. HaikuGLView *view;
  51. BMessageRunner *update_runner;
  52. void HandleMouseButton(BMessage *message);
  53. void HandleMouseMoved(BMessage *message);
  54. void HandleMouseWheelChanged(BMessage *message);
  55. void HandleWindowResized(BMessage *message);
  56. void HandleKeyboardEvent(BMessage *message);
  57. void HandleKeyboardModifierEvent(BMessage *message);
  58. inline InputModifierState GetKeyModifierState(uint32 p_state);
  59. inline int GetMouseButtonState(uint32 p_state);
  60. public:
  61. HaikuDirectWindow(BRect p_frame);
  62. ~HaikuDirectWindow();
  63. void SetHaikuGLView(HaikuGLView *p_view);
  64. void StartMessageRunner();
  65. void StopMessageRunner();
  66. void SetInput(InputDefault *p_input);
  67. void SetMainLoop(MainLoop *p_main_loop);
  68. inline void SetVideoMode(OS::VideoMode *video_mode) { current_video_mode = video_mode; };
  69. virtual bool QuitRequested();
  70. virtual void DirectConnected(direct_buffer_info *info);
  71. virtual void MessageReceived(BMessage *message);
  72. virtual void DispatchMessage(BMessage *message, BHandler *handler);
  73. inline Point2i GetLastMousePosition() { return last_mouse_position; };
  74. inline int GetLastButtonMask() { return last_button_mask; };
  75. };
  76. #endif