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- /*************************************************************************/
- /* haiku_direct_window.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef HAIKU_DIRECT_WINDOW_H
- #define HAIKU_DIRECT_WINDOW_H
- #include <DirectWindow.h>
- #include <kernel/image.h> // needed for image_id
- #include "core/os/os.h"
- #include "main/input_default.h"
- #include "haiku_gl_view.h"
- #define REDRAW_MSG 'rdrw'
- #define LOCKGL_MSG 'glck'
- #define UNLOCKGL_MSG 'ulck'
- class HaikuDirectWindow : public BDirectWindow {
- private:
- Point2i last_mouse_position;
- bool last_mouse_pos_valid;
- uint32 last_buttons_state;
- uint32 last_key_modifier_state;
- int last_button_mask;
- OS::VideoMode *current_video_mode;
- MainLoop *main_loop;
- InputDefault *input;
- HaikuGLView *view;
- BMessageRunner *update_runner;
- void HandleMouseButton(BMessage *message);
- void HandleMouseMoved(BMessage *message);
- void HandleMouseWheelChanged(BMessage *message);
- void HandleWindowResized(BMessage *message);
- void HandleKeyboardEvent(BMessage *message);
- void HandleKeyboardModifierEvent(BMessage *message);
- inline InputModifierState GetKeyModifierState(uint32 p_state);
- inline int GetMouseButtonState(uint32 p_state);
- public:
- HaikuDirectWindow(BRect p_frame);
- ~HaikuDirectWindow();
- void SetHaikuGLView(HaikuGLView *p_view);
- void StartMessageRunner();
- void StopMessageRunner();
- void SetInput(InputDefault *p_input);
- void SetMainLoop(MainLoop *p_main_loop);
- inline void SetVideoMode(OS::VideoMode *video_mode) { current_video_mode = video_mode; };
- virtual bool QuitRequested();
- virtual void DirectConnected(direct_buffer_info *info);
- virtual void MessageReceived(BMessage *message);
- virtual void DispatchMessage(BMessage *message, BHandler *handler);
- inline Point2i GetLastMousePosition() { return last_mouse_position; };
- inline int GetLastButtonMask() { return last_button_mask; };
- };
- #endif
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