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- #!/usr/bin/env python
- Import('env')
- Import('env_modules')
- env_squish = env_modules.Clone()
- # Thirdparty source files
- if env['builtin_squish']:
- thirdparty_dir = "#thirdparty/squish/"
- thirdparty_sources = [
- "alpha.cpp",
- "clusterfit.cpp",
- "colourblock.cpp",
- "colourfit.cpp",
- "colourset.cpp",
- "maths.cpp",
- "rangefit.cpp",
- "singlecolourfit.cpp",
- "squish.cpp",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env_squish.add_source_files(env.modules_sources, thirdparty_sources)
- env_squish.Append(CPPPATH=[thirdparty_dir])
- # Godot source files
- env_squish.add_source_files(env.modules_sources, "*.cpp")
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