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- /*************************************************************************/
- /* gd_mono_internals.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "gd_mono_internals.h"
- #include "../csharp_script.h"
- #include "../mono_gc_handle.h"
- #include "../utils/macros.h"
- #include "../utils/thread_local.h"
- #include "gd_mono_utils.h"
- #include <mono/metadata/exception.h>
- namespace GDMonoInternals {
- void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
- // This method should not fail
- CRASH_COND(!unmanaged);
- // All mono objects created from the managed world (e.g.: `new Player()`)
- // need to have a CSharpScript in order for their methods to be callable from the unmanaged side
- Reference *ref = Object::cast_to<Reference>(unmanaged);
- GDMonoClass *klass = GDMonoUtils::get_object_class(managed);
- CRASH_COND(!klass);
- Ref<MonoGCHandle> gchandle = ref ? MonoGCHandle::create_weak(managed) :
- MonoGCHandle::create_strong(managed);
- Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass);
- CRASH_COND(script.is_null());
- ScriptInstance *si = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle);
- unmanaged->set_script_and_instance(script.get_ref_ptr(), si);
- return;
- }
- void unhandled_exception(MonoException *p_exc) {
- mono_unhandled_exception((MonoObject *)p_exc); // prints the exception as well
- abort();
- _UNREACHABLE_();
- }
- } // namespace GDMonoInternals
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