gd_mono_internals.cpp 3.4 KB

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  1. /*************************************************************************/
  2. /* gd_mono_internals.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "gd_mono_internals.h"
  31. #include "../csharp_script.h"
  32. #include "../mono_gc_handle.h"
  33. #include "../utils/macros.h"
  34. #include "../utils/thread_local.h"
  35. #include "gd_mono_utils.h"
  36. #include <mono/metadata/exception.h>
  37. namespace GDMonoInternals {
  38. void tie_managed_to_unmanaged(MonoObject *managed, Object *unmanaged) {
  39. // This method should not fail
  40. CRASH_COND(!unmanaged);
  41. // All mono objects created from the managed world (e.g.: `new Player()`)
  42. // need to have a CSharpScript in order for their methods to be callable from the unmanaged side
  43. Reference *ref = Object::cast_to<Reference>(unmanaged);
  44. GDMonoClass *klass = GDMonoUtils::get_object_class(managed);
  45. CRASH_COND(!klass);
  46. Ref<MonoGCHandle> gchandle = ref ? MonoGCHandle::create_weak(managed) :
  47. MonoGCHandle::create_strong(managed);
  48. Ref<CSharpScript> script = CSharpScript::create_for_managed_type(klass);
  49. CRASH_COND(script.is_null());
  50. ScriptInstance *si = CSharpInstance::create_for_managed_type(unmanaged, script.ptr(), gchandle);
  51. unmanaged->set_script_and_instance(script.get_ref_ptr(), si);
  52. return;
  53. }
  54. void unhandled_exception(MonoException *p_exc) {
  55. mono_unhandled_exception((MonoObject *)p_exc); // prints the exception as well
  56. abort();
  57. _UNREACHABLE_();
  58. }
  59. } // namespace GDMonoInternals