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- using System;
- using System.Runtime.InteropServices;
- #if REAL_T_IS_DOUBLE
- using real_t = System.Double;
- #else
- using real_t = System.Single;
- #endif
- namespace Godot
- {
- [StructLayout(LayoutKind.Sequential)]
- public struct Rect2 : IEquatable<Rect2>
- {
- private Vector2 position;
- private Vector2 size;
- public Vector2 Position
- {
- get { return position; }
- set { position = value; }
- }
- public Vector2 Size
- {
- get { return size; }
- set { size = value; }
- }
- public Vector2 End
- {
- get { return position + size; }
- }
- public real_t Area
- {
- get { return GetArea(); }
- }
- public Rect2 Clip(Rect2 b)
- {
- var newRect = b;
- if (!Intersects(newRect))
- return new Rect2();
- newRect.position.x = Mathf.Max(b.position.x, position.x);
- newRect.position.y = Mathf.Max(b.position.y, position.y);
- Vector2 bEnd = b.position + b.size;
- Vector2 end = position + size;
- newRect.size.x = Mathf.Min(bEnd.x, end.x) - newRect.position.x;
- newRect.size.y = Mathf.Min(bEnd.y, end.y) - newRect.position.y;
- return newRect;
- }
- public bool Encloses(Rect2 b)
- {
- return b.position.x >= position.x && b.position.y >= position.y &&
- b.position.x + b.size.x < position.x + size.x &&
- b.position.y + b.size.y < position.y + size.y;
- }
- public Rect2 Expand(Vector2 to)
- {
- var expanded = this;
- Vector2 begin = expanded.position;
- Vector2 end = expanded.position + expanded.size;
- if (to.x < begin.x)
- begin.x = to.x;
- if (to.y < begin.y)
- begin.y = to.y;
- if (to.x > end.x)
- end.x = to.x;
- if (to.y > end.y)
- end.y = to.y;
- expanded.position = begin;
- expanded.size = end - begin;
- return expanded;
- }
- public real_t GetArea()
- {
- return size.x * size.y;
- }
- public Rect2 Grow(real_t by)
- {
- var g = this;
- g.position.x -= by;
- g.position.y -= by;
- g.size.x += by * 2;
- g.size.y += by * 2;
- return g;
- }
- public Rect2 GrowIndividual(real_t left, real_t top, real_t right, real_t bottom)
- {
- var g = this;
- g.position.x -= left;
- g.position.y -= top;
- g.size.x += left + right;
- g.size.y += top + bottom;
- return g;
- }
- public Rect2 GrowMargin(Margin margin, real_t by)
- {
- var g = this;
- g.GrowIndividual(Margin.Left == margin ? by : 0,
- Margin.Top == margin ? by : 0,
- Margin.Right == margin ? by : 0,
- Margin.Bottom == margin ? by : 0);
- return g;
- }
- public bool HasNoArea()
- {
- return size.x <= 0 || size.y <= 0;
- }
- public bool HasPoint(Vector2 point)
- {
- if (point.x < position.x)
- return false;
- if (point.y < position.y)
- return false;
- if (point.x >= position.x + size.x)
- return false;
- if (point.y >= position.y + size.y)
- return false;
- return true;
- }
- public bool Intersects(Rect2 b)
- {
- if (position.x > b.position.x + b.size.x)
- return false;
- if (position.x + size.x < b.position.x)
- return false;
- if (position.y > b.position.y + b.size.y)
- return false;
- if (position.y + size.y < b.position.y)
- return false;
- return true;
- }
- public Rect2 Merge(Rect2 b)
- {
- Rect2 newRect;
- newRect.position.x = Mathf.Min(b.position.x, position.x);
- newRect.position.y = Mathf.Min(b.position.y, position.y);
- newRect.size.x = Mathf.Max(b.position.x + b.size.x, position.x + size.x);
- newRect.size.y = Mathf.Max(b.position.y + b.size.y, position.y + size.y);
- newRect.size = newRect.size - newRect.position; // Make relative again
- return newRect;
- }
-
- // Constructors
- public Rect2(Vector2 position, Vector2 size)
- {
- this.position = position;
- this.size = size;
- }
- public Rect2(Vector2 position, real_t width, real_t height)
- {
- this.position = position;
- size = new Vector2(width, height);
- }
- public Rect2(real_t x, real_t y, Vector2 size)
- {
- position = new Vector2(x, y);
- this.size = size;
- }
- public Rect2(real_t x, real_t y, real_t width, real_t height)
- {
- position = new Vector2(x, y);
- size = new Vector2(width, height);
- }
- public static bool operator ==(Rect2 left, Rect2 right)
- {
- return left.Equals(right);
- }
- public static bool operator !=(Rect2 left, Rect2 right)
- {
- return !left.Equals(right);
- }
- public override bool Equals(object obj)
- {
- if (obj is Rect2)
- {
- return Equals((Rect2)obj);
- }
- return false;
- }
- public bool Equals(Rect2 other)
- {
- return position.Equals(other.position) && size.Equals(other.size);
- }
- public override int GetHashCode()
- {
- return position.GetHashCode() ^ size.GetHashCode();
- }
- public override string ToString()
- {
- return String.Format("({0}, {1})", new object[]
- {
- position.ToString(),
- size.ToString()
- });
- }
- public string ToString(string format)
- {
- return String.Format("({0}, {1})", new object[]
- {
- position.ToString(format),
- size.ToString(format)
- });
- }
- }
- }
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