editor_name_dialog.h 2.7 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758
  1. /*************************************************************************/
  2. /* editor_name_dialog.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EDITOR_NAME_DIALOG_H
  31. #define EDITOR_NAME_DIALOG_H
  32. #include "scene/gui/dialogs.h"
  33. #include "scene/gui/line_edit.h"
  34. class EditorNameDialog : public ConfirmationDialog {
  35. GDCLASS(EditorNameDialog, ConfirmationDialog);
  36. VBoxContainer *makevb;
  37. LineEdit *name;
  38. void _line_gui_input(const Ref<InputEvent> &p_event);
  39. protected:
  40. static void _bind_methods();
  41. virtual void ok_pressed();
  42. virtual void _post_popup();
  43. public:
  44. LineEdit *get_line_edit() { return name; }
  45. EditorNameDialog();
  46. };
  47. #endif // EDITOR_NAME_DIALOG_H