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- #!/usr/bin/env python
- Import('env')
- env.core_sources = []
- # Generate global defaults
- gd_call = ""
- gd_inc = ""
- for x in env.global_defaults:
- env.core_sources.append("#platform/" + x + "/globals/global_defaults.cpp")
- gd_inc += '#include "platform/' + x + '/globals/global_defaults.h"\n'
- gd_call += "\tregister_" + x + "_global_defaults();\n"
- gd_cpp = '#include "project_settings.h"\n'
- gd_cpp += gd_inc
- gd_cpp += "void ProjectSettings::register_global_defaults() {\n" + gd_call + "\n}\n"
- f = open("global_defaults.gen.cpp", "w")
- f.write(gd_cpp)
- f.close()
- # Generate AES256 script encryption key
- import os
- txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
- if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
- e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
- txt = ""
- ec_valid = True
- if (len(e) != 64):
- ec_valid = False
- else:
- for i in range(len(e) >> 1):
- if (i > 0):
- txt += ","
- txts = "0x" + e[i * 2:i * 2 + 2]
- try:
- int(txts, 16)
- except:
- ec_valid = False
- txt += txts
- if (not ec_valid):
- txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
- print("Invalid AES256 encryption key, not 64 bits hex: " + e)
- f = open("script_encryption_key.gen.cpp", "w")
- f.write("#include \"project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
- f.close()
- # Add required thirdparty code. Header paths are hardcoded, we don't need to append
- # to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
- thirdparty_dir = "#thirdparty/misc/"
- thirdparty_sources = [
- # C sources
- "base64.c",
- "fastlz.c",
- "sha256.c",
- "smaz.c",
- # C++ sources
- "aes256.cpp",
- "hq2x.cpp",
- "md5.cpp",
- "pcg.cpp",
- "triangulator.cpp",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env.add_source_files(env.core_sources, thirdparty_sources)
- # Minizip library, can be unbundled in theory
- # However, our version has some custom modifications, so it won't compile with the system one
- thirdparty_minizip_dir = "#thirdparty/minizip/"
- thirdparty_minizip_sources = [
- "ioapi.c",
- "unzip.c",
- "zip.c",
- ]
- thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
- env.add_source_files(env.core_sources, thirdparty_minizip_sources)
- if 'builtin_zstd' in env and env['builtin_zstd']:
- SConscript("#thirdparty/zstd/SCsub")
- # Godot's own sources
- env.add_source_files(env.core_sources, "*.cpp")
- # Make binders
- import make_binders
- env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', make_binders.run)
- # Chain load SCsubs
- SConscript('os/SCsub')
- SConscript('math/SCsub')
- SConscript('io/SCsub')
- SConscript('bind/SCsub')
- SConscript('helper/SCsub')
- # Build it all as a library
- lib = env.add_library("core", env.core_sources)
- env.Prepend(LIBS=[lib])
- Export('env')
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