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- /*************************************************************************/
- /* grid_map.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "grid_map.h"
- #include "core/io/marshalls.h"
- #include "core/message_queue.h"
- #include "scene/3d/light.h"
- #include "scene/resources/mesh_library.h"
- #include "scene/resources/surface_tool.h"
- #include "scene/scene_string_names.h"
- #include "servers/visual_server.h"
- bool GridMap::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name;
- if (name == "data") {
- Dictionary d = p_value;
- if (d.has("cells")) {
- PoolVector<int> cells = d["cells"];
- int amount = cells.size();
- PoolVector<int>::Read r = cells.read();
- ERR_FAIL_COND_V(amount % 3, false); // not even
- cell_map.clear();
- for (int i = 0; i < amount / 3; i++) {
- IndexKey ik;
- ik.key = decode_uint64((const uint8_t *)&r[i * 3]);
- Cell cell;
- cell.cell = decode_uint32((const uint8_t *)&r[i * 3 + 2]);
- cell_map[ik] = cell;
- }
- }
- _recreate_octant_data();
- } else if (name == "baked_meshes") {
- clear_baked_meshes();
- Array meshes = p_value;
- for (int i = 0; i < meshes.size(); i++) {
- BakedMesh bm;
- bm.mesh = meshes[i];
- ERR_CONTINUE(!bm.mesh.is_valid());
- bm.instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
- VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
- if (is_inside_tree()) {
- VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
- }
- baked_meshes.push_back(bm);
- }
- _recreate_octant_data();
- } else {
- return false;
- }
- return true;
- }
- bool GridMap::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name;
- if (name == "data") {
- Dictionary d;
- PoolVector<int> cells;
- cells.resize(cell_map.size() * 3);
- {
- PoolVector<int>::Write w = cells.write();
- int i = 0;
- for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next(), i++) {
- encode_uint64(E->key().key, (uint8_t *)&w[i * 3]);
- encode_uint32(E->get().cell, (uint8_t *)&w[i * 3 + 2]);
- }
- }
- d["cells"] = cells;
- r_ret = d;
- } else if (name == "baked_meshes") {
- Array ret;
- ret.resize(baked_meshes.size());
- for (int i = 0; i < baked_meshes.size(); i++) {
- ret[i] = baked_meshes[i].mesh;
- }
- r_ret = ret;
- } else
- return false;
- return true;
- }
- void GridMap::_get_property_list(List<PropertyInfo> *p_list) const {
- if (baked_meshes.size()) {
- p_list->push_back(PropertyInfo(Variant::ARRAY, "baked_meshes", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- }
- p_list->push_back(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_STORAGE));
- }
- void GridMap::set_collision_layer(uint32_t p_layer) {
- collision_layer = p_layer;
- _reset_physic_bodies_collision_filters();
- }
- uint32_t GridMap::get_collision_layer() const {
- return collision_layer;
- }
- void GridMap::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- _reset_physic_bodies_collision_filters();
- }
- uint32_t GridMap::get_collision_mask() const {
- return collision_mask;
- }
- void GridMap::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value)
- mask |= 1 << p_bit;
- else
- mask &= ~(1 << p_bit);
- set_collision_mask(mask);
- }
- bool GridMap::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
- }
- void GridMap::set_collision_layer_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_layer();
- if (p_value)
- mask |= 1 << p_bit;
- else
- mask &= ~(1 << p_bit);
- set_collision_layer(mask);
- }
- bool GridMap::get_collision_layer_bit(int p_bit) const {
- return get_collision_layer() & (1 << p_bit);
- }
- void GridMap::set_mesh_library(const Ref<MeshLibrary> &p_mesh_library) {
- if (!mesh_library.is_null())
- mesh_library->unregister_owner(this);
- mesh_library = p_mesh_library;
- if (!mesh_library.is_null())
- mesh_library->register_owner(this);
- _recreate_octant_data();
- _change_notify("mesh_library");
- }
- Ref<MeshLibrary> GridMap::get_mesh_library() const {
- return mesh_library;
- }
- void GridMap::set_use_in_baked_light(bool p_use_baked_light) {
- use_in_baked_light = p_use_baked_light;
- }
- bool GridMap::get_use_in_baked_light() const {
- return use_in_baked_light;
- }
- void GridMap::set_cell_size(const Vector3 &p_size) {
- ERR_FAIL_COND(p_size.x < 0.001 || p_size.y < 0.001 || p_size.z < 0.001);
- cell_size = p_size;
- _recreate_octant_data();
- emit_signal("cell_size_changed", cell_size);
- }
- Vector3 GridMap::get_cell_size() const {
- return cell_size;
- }
- void GridMap::set_octant_size(int p_size) {
- ERR_FAIL_COND(p_size == 0);
- octant_size = p_size;
- _recreate_octant_data();
- }
- int GridMap::get_octant_size() const {
- return octant_size;
- }
- void GridMap::set_center_x(bool p_enable) {
- center_x = p_enable;
- _recreate_octant_data();
- }
- bool GridMap::get_center_x() const {
- return center_x;
- }
- void GridMap::set_center_y(bool p_enable) {
- center_y = p_enable;
- _recreate_octant_data();
- }
- bool GridMap::get_center_y() const {
- return center_y;
- }
- void GridMap::set_center_z(bool p_enable) {
- center_z = p_enable;
- _recreate_octant_data();
- }
- bool GridMap::get_center_z() const {
- return center_z;
- }
- void GridMap::set_cell_item(int p_x, int p_y, int p_z, int p_item, int p_rot) {
- if (baked_meshes.size() && !recreating_octants) {
- //if you set a cell item, baked meshes go good bye
- clear_baked_meshes();
- _recreate_octant_data();
- }
- ERR_FAIL_INDEX(ABS(p_x), 1 << 20);
- ERR_FAIL_INDEX(ABS(p_y), 1 << 20);
- ERR_FAIL_INDEX(ABS(p_z), 1 << 20);
- IndexKey key;
- key.x = p_x;
- key.y = p_y;
- key.z = p_z;
- OctantKey ok;
- ok.x = p_x / octant_size;
- ok.y = p_y / octant_size;
- ok.z = p_z / octant_size;
- if (p_item < 0) {
- //erase
- if (cell_map.has(key)) {
- OctantKey octantkey = ok;
- ERR_FAIL_COND(!octant_map.has(octantkey));
- Octant &g = *octant_map[octantkey];
- g.cells.erase(key);
- g.dirty = true;
- cell_map.erase(key);
- _queue_octants_dirty();
- }
- return;
- }
- OctantKey octantkey = ok;
- if (!octant_map.has(octantkey)) {
- //create octant because it does not exist
- Octant *g = memnew(Octant);
- g->dirty = true;
- g->static_body = PhysicsServer::get_singleton()->body_create(PhysicsServer::BODY_MODE_STATIC);
- PhysicsServer::get_singleton()->body_attach_object_instance_id(g->static_body, get_instance_id());
- PhysicsServer::get_singleton()->body_set_collision_layer(g->static_body, collision_layer);
- PhysicsServer::get_singleton()->body_set_collision_mask(g->static_body, collision_mask);
- SceneTree *st = SceneTree::get_singleton();
- if (st && st->is_debugging_collisions_hint()) {
- g->collision_debug = VisualServer::get_singleton()->mesh_create();
- g->collision_debug_instance = VisualServer::get_singleton()->instance_create();
- VisualServer::get_singleton()->instance_set_base(g->collision_debug_instance, g->collision_debug);
- }
- octant_map[octantkey] = g;
- if (is_inside_world()) {
- _octant_enter_world(octantkey);
- _octant_transform(octantkey);
- }
- }
- Octant &g = *octant_map[octantkey];
- g.cells.insert(key);
- g.dirty = true;
- _queue_octants_dirty();
- Cell c;
- c.item = p_item;
- c.rot = p_rot;
- cell_map[key] = c;
- }
- int GridMap::get_cell_item(int p_x, int p_y, int p_z) const {
- ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, INVALID_CELL_ITEM);
- ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, INVALID_CELL_ITEM);
- ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, INVALID_CELL_ITEM);
- IndexKey key;
- key.x = p_x;
- key.y = p_y;
- key.z = p_z;
- if (!cell_map.has(key))
- return INVALID_CELL_ITEM;
- return cell_map[key].item;
- }
- int GridMap::get_cell_item_orientation(int p_x, int p_y, int p_z) const {
- ERR_FAIL_INDEX_V(ABS(p_x), 1 << 20, -1);
- ERR_FAIL_INDEX_V(ABS(p_y), 1 << 20, -1);
- ERR_FAIL_INDEX_V(ABS(p_z), 1 << 20, -1);
- IndexKey key;
- key.x = p_x;
- key.y = p_y;
- key.z = p_z;
- if (!cell_map.has(key))
- return -1;
- return cell_map[key].rot;
- }
- Vector3 GridMap::world_to_map(const Vector3 &p_world_pos) const {
- Vector3 map_pos = p_world_pos / cell_size;
- map_pos.x = floor(map_pos.x);
- map_pos.y = floor(map_pos.y);
- map_pos.z = floor(map_pos.z);
- return map_pos;
- }
- Vector3 GridMap::map_to_world(int p_x, int p_y, int p_z) const {
- Vector3 offset = _get_offset();
- Vector3 world_pos(
- p_x * cell_size.x + offset.x,
- p_y * cell_size.y + offset.y,
- p_z * cell_size.z + offset.z);
- return world_pos;
- }
- void GridMap::_octant_transform(const OctantKey &p_key) {
- ERR_FAIL_COND(!octant_map.has(p_key));
- Octant &g = *octant_map[p_key];
- PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
- if (g.collision_debug_instance.is_valid()) {
- VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
- }
- for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
- }
- }
- bool GridMap::_octant_update(const OctantKey &p_key) {
- ERR_FAIL_COND_V(!octant_map.has(p_key), false);
- Octant &g = *octant_map[p_key];
- if (!g.dirty)
- return false;
- //erase body shapes
- PhysicsServer::get_singleton()->body_clear_shapes(g.static_body);
- //erase body shapes debug
- if (g.collision_debug.is_valid()) {
- VS::get_singleton()->mesh_clear(g.collision_debug);
- }
- //erase navigation
- if (navigation) {
- for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
- navigation->navmesh_remove(E->get().id);
- }
- g.navmesh_ids.clear();
- }
- //erase multimeshes
- for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->free(g.multimesh_instances[i].instance);
- VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
- }
- g.multimesh_instances.clear();
- if (g.cells.size() == 0) {
- //octant no longer needed
- _octant_clean_up(p_key);
- return true;
- }
- PoolVector<Vector3> col_debug;
- /*
- * foreach item in this octant,
- * set item's multimesh's instance count to number of cells which have this item
- * and set said multimesh bounding box to one containing all cells which have this item
- */
- Map<int, List<Pair<Transform, IndexKey> > > multimesh_items;
- for (Set<IndexKey>::Element *E = g.cells.front(); E; E = E->next()) {
- ERR_CONTINUE(!cell_map.has(E->get()));
- const Cell &c = cell_map[E->get()];
- if (!mesh_library.is_valid() || !mesh_library->has_item(c.item))
- continue;
- Vector3 cellpos = Vector3(E->get().x, E->get().y, E->get().z);
- Vector3 ofs = _get_offset();
- Transform xform;
- xform.basis.set_orthogonal_index(c.rot);
- xform.set_origin(cellpos * cell_size + ofs);
- xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
- if (baked_meshes.size() == 0) {
- if (mesh_library->get_item_mesh(c.item).is_valid()) {
- if (!multimesh_items.has(c.item)) {
- multimesh_items[c.item] = List<Pair<Transform, IndexKey> >();
- }
- Pair<Transform, IndexKey> p;
- p.first = xform;
- p.second = E->get();
- multimesh_items[c.item].push_back(p);
- }
- }
- Vector<MeshLibrary::ShapeData> shapes = mesh_library->get_item_shapes(c.item);
- // add the item's shape at given xform to octant's static_body
- for (int i = 0; i < shapes.size(); i++) {
- // add the item's shape
- if (!shapes[i].shape.is_valid())
- continue;
- PhysicsServer::get_singleton()->body_add_shape(g.static_body, shapes[i].shape->get_rid(), xform * shapes[i].local_transform);
- if (g.collision_debug.is_valid()) {
- shapes.write[i].shape->add_vertices_to_array(col_debug, xform * shapes[i].local_transform);
- }
- }
- // add the item's navmesh at given xform to GridMap's Navigation ancestor
- Ref<NavigationMesh> navmesh = mesh_library->get_item_navmesh(c.item);
- if (navmesh.is_valid()) {
- Octant::NavMesh nm;
- nm.xform = xform * mesh_library->get_item_navmesh_transform(c.item);
- if (navigation) {
- nm.id = navigation->navmesh_add(navmesh, xform, this);
- } else {
- nm.id = -1;
- }
- g.navmesh_ids[E->get()] = nm;
- }
- }
- //update multimeshes, only if not baked
- if (baked_meshes.size() == 0) {
- for (Map<int, List<Pair<Transform, IndexKey> > >::Element *E = multimesh_items.front(); E; E = E->next()) {
- Octant::MultimeshInstance mmi;
- RID mm = VS::get_singleton()->multimesh_create();
- VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
- VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
- int idx = 0;
- for (List<Pair<Transform, IndexKey> >::Element *F = E->get().front(); F; F = F->next()) {
- VS::get_singleton()->multimesh_instance_set_transform(mm, idx, F->get().first);
- #ifdef TOOLS_ENABLED
- Octant::MultimeshInstance::Item it;
- it.index = idx;
- it.transform = F->get().first;
- it.key = F->get().second;
- mmi.items.push_back(it);
- #endif
- idx++;
- }
- RID instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->instance_set_base(instance, mm);
- if (is_inside_tree()) {
- VS::get_singleton()->instance_set_scenario(instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(instance, get_global_transform());
- }
- mmi.multimesh = mm;
- mmi.instance = instance;
- g.multimesh_instances.push_back(mmi);
- }
- }
- if (col_debug.size()) {
- Array arr;
- arr.resize(VS::ARRAY_MAX);
- arr[VS::ARRAY_VERTEX] = col_debug;
- VS::get_singleton()->mesh_add_surface_from_arrays(g.collision_debug, VS::PRIMITIVE_LINES, arr);
- SceneTree *st = SceneTree::get_singleton();
- if (st) {
- VS::get_singleton()->mesh_surface_set_material(g.collision_debug, 0, st->get_debug_collision_material()->get_rid());
- }
- }
- g.dirty = false;
- return false;
- }
- void GridMap::_reset_physic_bodies_collision_filters() {
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- PhysicsServer::get_singleton()->body_set_collision_layer(E->get()->static_body, collision_layer);
- PhysicsServer::get_singleton()->body_set_collision_mask(E->get()->static_body, collision_mask);
- }
- }
- void GridMap::_octant_enter_world(const OctantKey &p_key) {
- ERR_FAIL_COND(!octant_map.has(p_key));
- Octant &g = *octant_map[p_key];
- PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
- PhysicsServer::get_singleton()->body_set_space(g.static_body, get_world()->get_space());
- if (g.collision_debug_instance.is_valid()) {
- VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(g.collision_debug_instance, get_global_transform());
- }
- for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(g.multimesh_instances[i].instance, get_global_transform());
- }
- if (navigation && mesh_library.is_valid()) {
- for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
- if (cell_map.has(F->key()) && F->get().id < 0) {
- Ref<NavigationMesh> nm = mesh_library->get_item_navmesh(cell_map[F->key()].item);
- if (nm.is_valid()) {
- F->get().id = navigation->navmesh_add(nm, F->get().xform, this);
- }
- }
- }
- }
- }
- void GridMap::_octant_exit_world(const OctantKey &p_key) {
- ERR_FAIL_COND(!octant_map.has(p_key));
- Octant &g = *octant_map[p_key];
- PhysicsServer::get_singleton()->body_set_state(g.static_body, PhysicsServer::BODY_STATE_TRANSFORM, get_global_transform());
- PhysicsServer::get_singleton()->body_set_space(g.static_body, RID());
- if (g.collision_debug_instance.is_valid()) {
- VS::get_singleton()->instance_set_scenario(g.collision_debug_instance, RID());
- }
- for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->instance_set_scenario(g.multimesh_instances[i].instance, RID());
- }
- if (navigation) {
- for (Map<IndexKey, Octant::NavMesh>::Element *F = g.navmesh_ids.front(); F; F = F->next()) {
- if (F->get().id >= 0) {
- navigation->navmesh_remove(F->get().id);
- F->get().id = -1;
- }
- }
- }
- }
- void GridMap::_octant_clean_up(const OctantKey &p_key) {
- ERR_FAIL_COND(!octant_map.has(p_key));
- Octant &g = *octant_map[p_key];
- if (g.collision_debug.is_valid())
- VS::get_singleton()->free(g.collision_debug);
- if (g.collision_debug_instance.is_valid())
- VS::get_singleton()->free(g.collision_debug_instance);
- PhysicsServer::get_singleton()->free(g.static_body);
- //erase navigation
- if (navigation) {
- for (Map<IndexKey, Octant::NavMesh>::Element *E = g.navmesh_ids.front(); E; E = E->next()) {
- navigation->navmesh_remove(E->get().id);
- }
- g.navmesh_ids.clear();
- }
- //erase multimeshes
- for (int i = 0; i < g.multimesh_instances.size(); i++) {
- VS::get_singleton()->free(g.multimesh_instances[i].instance);
- VS::get_singleton()->free(g.multimesh_instances[i].multimesh);
- }
- g.multimesh_instances.clear();
- }
- void GridMap::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- Spatial *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation>(c);
- if (navigation) {
- break;
- }
- c = Object::cast_to<Spatial>(c->get_parent());
- }
- last_transform = get_global_transform();
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- _octant_enter_world(E->key());
- }
- for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
- }
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- Transform new_xform = get_global_transform();
- if (new_xform == last_transform)
- break;
- //update run
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- _octant_transform(E->key());
- }
- last_transform = new_xform;
- for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->instance_set_transform(baked_meshes[i].instance, get_global_transform());
- }
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- _octant_exit_world(E->key());
- }
- navigation = NULL;
- //_queue_octants_dirty(MAP_DIRTY_INSTANCES|MAP_DIRTY_TRANSFORMS);
- //_update_octants_callback();
- //_update_area_instances();
- for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->instance_set_scenario(baked_meshes[i].instance, RID());
- }
- } break;
- case NOTIFICATION_VISIBILITY_CHANGED: {
- _update_visibility();
- } break;
- }
- }
- void GridMap::_update_visibility() {
- if (!is_inside_tree())
- return;
- _change_notify("visible");
- for (Map<OctantKey, Octant *>::Element *e = octant_map.front(); e; e = e->next()) {
- Octant *octant = e->value();
- for (int i = 0; i < octant->multimesh_instances.size(); i++) {
- const Octant::MultimeshInstance &mi = octant->multimesh_instances[i];
- VS::get_singleton()->instance_set_visible(mi.instance, is_visible_in_tree());
- }
- }
- for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->instance_set_visible(baked_meshes[i].instance, is_visible_in_tree());
- }
- }
- void GridMap::_queue_octants_dirty() {
- if (awaiting_update)
- return;
- MessageQueue::get_singleton()->push_call(this, "_update_octants_callback");
- awaiting_update = true;
- }
- void GridMap::_recreate_octant_data() {
- recreating_octants = true;
- Map<IndexKey, Cell> cell_copy = cell_map;
- _clear_internal();
- for (Map<IndexKey, Cell>::Element *E = cell_copy.front(); E; E = E->next()) {
- set_cell_item(E->key().x, E->key().y, E->key().z, E->get().item, E->get().rot);
- }
- recreating_octants = false;
- }
- void GridMap::_clear_internal() {
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- if (is_inside_world())
- _octant_exit_world(E->key());
- _octant_clean_up(E->key());
- memdelete(E->get());
- }
- octant_map.clear();
- cell_map.clear();
- }
- void GridMap::clear() {
- _clear_internal();
- clear_baked_meshes();
- }
- void GridMap::resource_changed(const RES &p_res) {
- _recreate_octant_data();
- }
- void GridMap::_update_octants_callback() {
- if (!awaiting_update)
- return;
- List<OctantKey> to_delete;
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- if (_octant_update(E->key())) {
- to_delete.push_back(E->key());
- }
- }
- while (to_delete.front()) {
- octant_map.erase(to_delete.front()->get());
- to_delete.pop_front();
- }
- _update_visibility();
- awaiting_update = false;
- }
- void GridMap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &GridMap::set_collision_layer);
- ClassDB::bind_method(D_METHOD("get_collision_layer"), &GridMap::get_collision_layer);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &GridMap::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &GridMap::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &GridMap::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &GridMap::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_collision_layer_bit", "bit", "value"), &GridMap::set_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("get_collision_layer_bit", "bit"), &GridMap::get_collision_layer_bit);
- ClassDB::bind_method(D_METHOD("set_mesh_library", "mesh_library"), &GridMap::set_mesh_library);
- ClassDB::bind_method(D_METHOD("get_mesh_library"), &GridMap::get_mesh_library);
- ClassDB::bind_method(D_METHOD("set_cell_size", "size"), &GridMap::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &GridMap::get_cell_size);
- ClassDB::bind_method(D_METHOD("set_cell_scale", "scale"), &GridMap::set_cell_scale);
- ClassDB::bind_method(D_METHOD("get_cell_scale"), &GridMap::get_cell_scale);
- ClassDB::bind_method(D_METHOD("set_octant_size", "size"), &GridMap::set_octant_size);
- ClassDB::bind_method(D_METHOD("get_octant_size"), &GridMap::get_octant_size);
- ClassDB::bind_method(D_METHOD("set_cell_item", "x", "y", "z", "item", "orientation"), &GridMap::set_cell_item, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_cell_item", "x", "y", "z"), &GridMap::get_cell_item);
- ClassDB::bind_method(D_METHOD("get_cell_item_orientation", "x", "y", "z"), &GridMap::get_cell_item_orientation);
- ClassDB::bind_method(D_METHOD("world_to_map", "pos"), &GridMap::world_to_map);
- ClassDB::bind_method(D_METHOD("map_to_world", "x", "y", "z"), &GridMap::map_to_world);
- ClassDB::bind_method(D_METHOD("_update_octants_callback"), &GridMap::_update_octants_callback);
- ClassDB::bind_method(D_METHOD("resource_changed", "resource"), &GridMap::resource_changed);
- ClassDB::bind_method(D_METHOD("set_center_x", "enable"), &GridMap::set_center_x);
- ClassDB::bind_method(D_METHOD("get_center_x"), &GridMap::get_center_x);
- ClassDB::bind_method(D_METHOD("set_center_y", "enable"), &GridMap::set_center_y);
- ClassDB::bind_method(D_METHOD("get_center_y"), &GridMap::get_center_y);
- ClassDB::bind_method(D_METHOD("set_center_z", "enable"), &GridMap::set_center_z);
- ClassDB::bind_method(D_METHOD("get_center_z"), &GridMap::get_center_z);
- ClassDB::bind_method(D_METHOD("set_clip", "enabled", "clipabove", "floor", "axis"), &GridMap::set_clip, DEFVAL(true), DEFVAL(0), DEFVAL(Vector3::AXIS_X));
- ClassDB::bind_method(D_METHOD("clear"), &GridMap::clear);
- ClassDB::bind_method(D_METHOD("get_used_cells"), &GridMap::get_used_cells);
- ClassDB::bind_method(D_METHOD("get_meshes"), &GridMap::get_meshes);
- ClassDB::bind_method(D_METHOD("get_bake_meshes"), &GridMap::get_bake_meshes);
- ClassDB::bind_method(D_METHOD("get_bake_mesh_instance", "idx"), &GridMap::get_bake_mesh_instance);
- ClassDB::bind_method(D_METHOD("clear_baked_meshes"), &GridMap::clear_baked_meshes);
- ClassDB::bind_method(D_METHOD("make_baked_meshes", "gen_lightmap_uv", "lightmap_uv_texel_size"), &GridMap::make_baked_meshes, DEFVAL(false), DEFVAL(0.1));
- ClassDB::bind_method(D_METHOD("set_use_in_baked_light", "use_in_baked_light"), &GridMap::set_use_in_baked_light);
- ClassDB::bind_method(D_METHOD("get_use_in_baked_light"), &GridMap::get_use_in_baked_light);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh_library", PROPERTY_HINT_RESOURCE_TYPE, "MeshLibrary"), "set_mesh_library", "get_mesh_library");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_in_baked_light"), "set_use_in_baked_light", "get_use_in_baked_light");
- ADD_GROUP("Cell", "cell_");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cell_size"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "cell_octant_size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_octant_size", "get_octant_size");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_x"), "set_center_x", "get_center_x");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_y"), "set_center_y", "get_center_y");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "cell_center_z"), "set_center_z", "get_center_z");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell_scale"), "set_cell_scale", "get_cell_scale");
- ADD_GROUP("Collision", "collision_");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask");
- BIND_CONSTANT(INVALID_CELL_ITEM);
- ADD_SIGNAL(MethodInfo("cell_size_changed", PropertyInfo(Variant::VECTOR3, "cell_size")));
- }
- void GridMap::set_clip(bool p_enabled, bool p_clip_above, int p_floor, Vector3::Axis p_axis) {
- if (!p_enabled && !clip)
- return;
- if (clip && p_enabled && clip_floor == p_floor && p_clip_above == clip_above && p_axis == clip_axis)
- return;
- clip = p_enabled;
- clip_floor = p_floor;
- clip_axis = p_axis;
- clip_above = p_clip_above;
- //make it all update
- for (Map<OctantKey, Octant *>::Element *E = octant_map.front(); E; E = E->next()) {
- Octant *g = E->get();
- g->dirty = true;
- }
- awaiting_update = true;
- _update_octants_callback();
- }
- void GridMap::set_cell_scale(float p_scale) {
- cell_scale = p_scale;
- _recreate_octant_data();
- }
- float GridMap::get_cell_scale() const {
- return cell_scale;
- }
- Array GridMap::get_used_cells() const {
- Array a;
- a.resize(cell_map.size());
- int i = 0;
- for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
- Vector3 p(E->key().x, E->key().y, E->key().z);
- a[i++] = p;
- }
- return a;
- }
- Array GridMap::get_meshes() {
- if (mesh_library.is_null())
- return Array();
- Vector3 ofs = _get_offset();
- Array meshes;
- for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
- int id = E->get().item;
- if (!mesh_library->has_item(id))
- continue;
- Ref<Mesh> mesh = mesh_library->get_item_mesh(id);
- if (mesh.is_null())
- continue;
- IndexKey ik = E->key();
- Vector3 cellpos = Vector3(ik.x, ik.y, ik.z);
- Transform xform;
- xform.basis.set_orthogonal_index(E->get().rot);
- xform.set_origin(cellpos * cell_size + ofs);
- xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
- meshes.push_back(xform);
- meshes.push_back(mesh);
- }
- return meshes;
- }
- Vector3 GridMap::_get_offset() const {
- return Vector3(
- cell_size.x * 0.5 * int(center_x),
- cell_size.y * 0.5 * int(center_y),
- cell_size.z * 0.5 * int(center_z));
- }
- void GridMap::clear_baked_meshes() {
- for (int i = 0; i < baked_meshes.size(); i++) {
- VS::get_singleton()->free(baked_meshes[i].instance);
- }
- baked_meshes.clear();
- _recreate_octant_data();
- }
- void GridMap::make_baked_meshes(bool p_gen_lightmap_uv, float p_lightmap_uv_texel_size) {
- if (!mesh_library.is_valid())
- return;
- //generate
- Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > > surface_map;
- for (Map<IndexKey, Cell>::Element *E = cell_map.front(); E; E = E->next()) {
- IndexKey key = E->key();
- int item = E->get().item;
- if (!mesh_library->has_item(item))
- continue;
- Ref<Mesh> mesh = mesh_library->get_item_mesh(item);
- if (!mesh.is_valid())
- continue;
- Vector3 cellpos = Vector3(key.x, key.y, key.z);
- Vector3 ofs = _get_offset();
- Transform xform;
- xform.basis.set_orthogonal_index(E->get().rot);
- xform.set_origin(cellpos * cell_size + ofs);
- xform.basis.scale(Vector3(cell_scale, cell_scale, cell_scale));
- OctantKey ok;
- ok.x = key.x / octant_size;
- ok.y = key.y / octant_size;
- ok.z = key.z / octant_size;
- if (!surface_map.has(ok)) {
- surface_map[ok] = Map<Ref<Material>, Ref<SurfaceTool> >();
- }
- Map<Ref<Material>, Ref<SurfaceTool> > &mat_map = surface_map[ok];
- for (int i = 0; i < mesh->get_surface_count(); i++) {
- if (mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
- continue;
- Ref<Material> surf_mat = mesh->surface_get_material(i);
- if (!mat_map.has(surf_mat)) {
- Ref<SurfaceTool> st;
- st.instance();
- st->begin(Mesh::PRIMITIVE_TRIANGLES);
- st->set_material(surf_mat);
- mat_map[surf_mat] = st;
- }
- mat_map[surf_mat]->append_from(mesh, i, xform);
- }
- }
- for (Map<OctantKey, Map<Ref<Material>, Ref<SurfaceTool> > >::Element *E = surface_map.front(); E; E = E->next()) {
- Ref<ArrayMesh> mesh;
- mesh.instance();
- for (Map<Ref<Material>, Ref<SurfaceTool> >::Element *F = E->get().front(); F; F = F->next()) {
- F->get()->commit(mesh);
- }
- BakedMesh bm;
- bm.mesh = mesh;
- bm.instance = VS::get_singleton()->instance_create();
- VS::get_singleton()->get_singleton()->instance_set_base(bm.instance, bm.mesh->get_rid());
- VS::get_singleton()->instance_attach_object_instance_id(bm.instance, get_instance_id());
- if (is_inside_tree()) {
- VS::get_singleton()->instance_set_scenario(bm.instance, get_world()->get_scenario());
- VS::get_singleton()->instance_set_transform(bm.instance, get_global_transform());
- }
- if (p_gen_lightmap_uv) {
- mesh->lightmap_unwrap(get_global_transform(), p_lightmap_uv_texel_size);
- }
- baked_meshes.push_back(bm);
- }
- _recreate_octant_data();
- }
- Array GridMap::get_bake_meshes() {
- if (!use_in_baked_light) {
- return Array();
- }
- if (!baked_meshes.size()) {
- make_baked_meshes(true);
- }
- Array arr;
- for (int i = 0; i < baked_meshes.size(); i++) {
- arr.push_back(baked_meshes[i].mesh);
- arr.push_back(Transform());
- }
- return arr;
- }
- RID GridMap::get_bake_mesh_instance(int p_idx) {
- ERR_FAIL_INDEX_V(p_idx, baked_meshes.size(), RID());
- return baked_meshes[p_idx].instance;
- }
- GridMap::GridMap() {
- collision_layer = 1;
- collision_mask = 1;
- cell_size = Vector3(2, 2, 2);
- octant_size = 8;
- awaiting_update = false;
- _in_tree = false;
- center_x = true;
- center_y = true;
- center_z = true;
- clip = false;
- clip_floor = 0;
- clip_axis = Vector3::AXIS_Z;
- clip_above = true;
- cell_scale = 1.0;
- navigation = NULL;
- set_notify_transform(true);
- recreating_octants = false;
- use_in_baked_light = false;
- }
- GridMap::~GridMap() {
- if (!mesh_library.is_null())
- mesh_library->unregister_owner(this);
- clear();
- }
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