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- /*************************************************************************/
- /* sample_library.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SAMPLE_LIBRARY_H
- #define SAMPLE_LIBRARY_H
- #include "map.h"
- #include "resource.h"
- #include "scene/resources/sample.h"
- class SampleLibrary : public Resource {
- OBJ_TYPE(SampleLibrary, Resource);
- struct SampleData {
- Ref<Sample> sample;
- float db;
- float pitch_scale;
- int priority;
- SampleData() {
- db = 0;
- pitch_scale = 1;
- priority = 0;
- }
- };
- Map<StringName, SampleData> sample_map;
- Array _get_sample_list() const;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- void add_sample(const StringName &p_name, const Ref<Sample> &p_sample);
- bool has_sample(const StringName &p_name) const;
- void sample_set_volume_db(const StringName &p_name, float p_db);
- float sample_get_volume_db(const StringName &p_name) const;
- void sample_set_pitch_scale(const StringName &p_name, float p_pitch);
- float sample_get_pitch_scale(const StringName &p_name) const;
- void sample_set_priority(const StringName &p_name, int p_priority);
- int sample_get_priority(const StringName &p_name) const;
- Ref<Sample> get_sample(const StringName &p_name) const;
- void get_sample_list(List<StringName> *p_samples) const;
- void remove_sample(const StringName &p_name);
- StringName get_sample_idx(int p_idx) const;
- SampleLibrary();
- };
- #endif // SAMPLE_LIBRARY_H
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