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- /*************************************************************************/
- /* dynamic_font.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef DYNAMIC_FONT_H
- #define DYNAMIC_FONT_H
- #ifdef FREETYPE_ENABLED
- #include "io/resource_loader.h"
- #include "os/thread_safe.h"
- #include "scene/resources/font.h"
- #include <ft2build.h>
- #include FT_FREETYPE_H
- class DynamicFontAtSize;
- class DynamicFont;
- class DynamicFontData : public Resource {
- OBJ_TYPE(DynamicFontData, Resource);
- public:
- struct CacheID {
- union {
- struct {
- uint32_t size : 16;
- bool mipmaps : 1;
- bool filter : 1;
- };
- uint32_t key;
- };
- bool operator<(CacheID right) const;
- CacheID() {
- key = 0;
- }
- };
- private:
- const uint8_t *font_mem;
- int font_mem_size;
- bool force_autohinter;
- String font_path;
- Map<CacheID, DynamicFontAtSize *> size_cache;
- friend class DynamicFontAtSize;
- friend class DynamicFont;
- Ref<DynamicFontAtSize> _get_dynamic_font_at_size(CacheID p_cache);
- protected:
- static void _bind_methods();
- public:
- void set_font_ptr(const uint8_t *p_font_mem, int p_font_mem_size);
- void set_font_path(const String &p_path);
- String get_font_path() const;
- void set_force_autohinter(bool p_force);
- DynamicFontData();
- ~DynamicFontData();
- };
- class DynamicFontAtSize : public Reference {
- OBJ_TYPE(DynamicFontAtSize, Reference)
- _THREAD_SAFE_CLASS_
- FT_Library library; /* handle to library */
- FT_Face face; /* handle to face object */
- FT_StreamRec stream;
- int ascent;
- int descent;
- int linegap;
- int rect_margin;
- uint32_t texture_flags;
- bool valid;
- struct CharTexture {
- DVector<uint8_t> imgdata;
- int texture_size;
- Vector<int> offsets;
- Ref<ImageTexture> texture;
- };
- Vector<CharTexture> textures;
- struct Character {
- bool found;
- int texture_idx;
- Rect2 rect;
- float v_align;
- float h_align;
- float advance;
- Character() {
- texture_idx = 0;
- v_align = 0;
- }
- };
- static unsigned long _ft_stream_io(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count);
- static void _ft_stream_close(FT_Stream stream);
- HashMap<CharType, Character> char_map;
- _FORCE_INLINE_ void _update_char(CharType p_char);
- friend class DynamicFontData;
- Ref<DynamicFontData> font;
- DynamicFontData::CacheID id;
- static HashMap<String, Vector<uint8_t> > _fontdata;
- Error _load();
- protected:
- public:
- float get_height() const;
- float get_ascent() const;
- float get_descent() const;
- Size2 get_char_size(CharType p_char, CharType p_next, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks) const;
- void set_texture_flags(uint32_t p_flags);
- DynamicFontAtSize();
- ~DynamicFontAtSize();
- };
- ///////////////
- class DynamicFont : public Font {
- OBJ_TYPE(DynamicFont, Font);
- public:
- enum SpacingType {
- SPACING_TOP,
- SPACING_BOTTOM,
- SPACING_CHAR,
- SPACING_SPACE
- };
- private:
- Ref<DynamicFontData> data;
- Ref<DynamicFontAtSize> data_at_size;
- Vector<Ref<DynamicFontData> > fallbacks;
- Vector<Ref<DynamicFontAtSize> > fallback_data_at_size;
- DynamicFontData::CacheID cache_id;
- bool valid;
- int spacing_top;
- int spacing_bottom;
- int spacing_char;
- int spacing_space;
- protected:
- void _reload_cache();
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- public:
- void set_font_data(const Ref<DynamicFontData> &p_data);
- Ref<DynamicFontData> get_font_data() const;
- void set_size(int p_size);
- int get_size() const;
- bool get_use_mipmaps() const;
- void set_use_mipmaps(bool p_enable);
- bool get_use_filter() const;
- void set_use_filter(bool p_enable);
- int get_spacing(int p_type) const;
- void set_spacing(int p_type, int p_value);
- void add_fallback(const Ref<DynamicFontData> &p_data);
- void set_fallback(int p_idx, const Ref<DynamicFontData> &p_data);
- int get_fallback_count() const;
- Ref<DynamicFontData> get_fallback(int p_idx) const;
- void remove_fallback(int p_idx);
- virtual float get_height() const;
- virtual float get_ascent() const;
- virtual float get_descent() const;
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
- virtual bool is_distance_field_hint() const;
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) const;
- DynamicFont();
- ~DynamicFont();
- };
- /////////////
- class ResourceFormatLoaderDynamicFont : public ResourceFormatLoader {
- public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- };
- #endif
- #endif
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