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- /*************************************************************************/
- /* curve.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CURVE_H
- #define CURVE_H
- #include "resource.h"
- #if 0
- class Curve2D : public Resource {
- OBJ_TYPE(Curve2D,Resource);
- struct Point {
- Vector2 in;
- Vector2 out;
- Vector2 pos;
- };
- Vector<Point> points;
- protected:
- static void _bind_methods();
- void set_points_in(const Vector2Array& p_points_in);
- void set_points_out(const Vector2Array& p_points_out);
- void set_points_pos(const Vector2Array& p_points_pos);
- Vector2Array get_points_in() const;
- Vector2Array get_points_out() const;
- Vector2Array get_points_pos() const;
- public:
- int get_point_count() const;
- void add_point(const Vector2& p_pos, const Vector2& p_in=Vector2(), const Vector2& p_out=Vector2());
- void set_point_pos(int p_index, const Vector2& p_pos);
- Vector2 get_point_pos(int p_index) const;
- void set_point_in(int p_index, const Vector2& p_in);
- Vector2 get_point_in(int p_index) const;
- void set_point_out(int p_index, const Vector2& p_out);
- Vector2 get_point_out(int p_index) const;
- void remove_point(int p_index);
- Vector2 interpolate(int p_index, float p_offset) const;
- Vector2 interpolatef(real_t p_findex) const;
- DVector<Point2> bake(int p_subdivs=10) const;
- void advance(real_t p_distance,int &r_index, real_t &r_pos) const;
- void get_approx_position_from_offset(real_t p_offset,int &r_index, real_t &r_pos,int p_subdivs=16) const;
- Curve2D();
- };
- #endif
- class Curve2D : public Resource {
- OBJ_TYPE(Curve2D, Resource);
- struct Point {
- Vector2 in;
- Vector2 out;
- Vector2 pos;
- };
- Vector<Point> points;
- struct BakedPoint {
- float ofs;
- Vector2 point;
- };
- mutable bool baked_cache_dirty;
- mutable Vector2Array baked_point_cache;
- mutable float baked_max_ofs;
- void _bake() const;
- float bake_interval;
- void _bake_segment2d(Map<float, Vector2> &r_bake, float p_begin, float p_end, const Vector2 &p_a, const Vector2 &p_out, const Vector2 &p_b, const Vector2 &p_in, int p_depth, int p_max_depth, float p_tol) const;
- Dictionary _get_data() const;
- void _set_data(const Dictionary &p_data);
- protected:
- static void _bind_methods();
- public:
- int get_point_count() const;
- void add_point(const Vector2 &p_pos, const Vector2 &p_in = Vector2(), const Vector2 &p_out = Vector2(), int p_atpos = -1);
- void set_point_pos(int p_index, const Vector2 &p_pos);
- Vector2 get_point_pos(int p_index) const;
- void set_point_in(int p_index, const Vector2 &p_in);
- Vector2 get_point_in(int p_index) const;
- void set_point_out(int p_index, const Vector2 &p_out);
- Vector2 get_point_out(int p_index) const;
- void remove_point(int p_index);
- void clear_points();
- Vector2 interpolate(int p_index, float p_offset) const;
- Vector2 interpolatef(real_t p_findex) const;
- void set_bake_interval(float p_distance);
- float get_bake_interval() const;
- float get_baked_length() const;
- Vector2 interpolate_baked(float p_offset, bool p_cubic = false) const;
- Vector2Array get_baked_points() const; //useful for going thru
- Vector2Array tesselate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
- Curve2D();
- };
- class Curve3D : public Resource {
- OBJ_TYPE(Curve3D, Resource);
- struct Point {
- Vector3 in;
- Vector3 out;
- Vector3 pos;
- float tilt;
- Point() { tilt = 0; }
- };
- Vector<Point> points;
- struct BakedPoint {
- float ofs;
- Vector3 point;
- };
- mutable bool baked_cache_dirty;
- mutable Vector3Array baked_point_cache;
- mutable RealArray baked_tilt_cache;
- mutable float baked_max_ofs;
- void _bake() const;
- float bake_interval;
- void _bake_segment3d(Map<float, Vector3> &r_bake, float p_begin, float p_end, const Vector3 &p_a, const Vector3 &p_out, const Vector3 &p_b, const Vector3 &p_in, int p_depth, int p_max_depth, float p_tol) const;
- Dictionary _get_data() const;
- void _set_data(const Dictionary &p_data);
- protected:
- static void _bind_methods();
- public:
- int get_point_count() const;
- void add_point(const Vector3 &p_pos, const Vector3 &p_in = Vector3(), const Vector3 &p_out = Vector3(), int p_atpos = -1);
- void set_point_pos(int p_index, const Vector3 &p_pos);
- Vector3 get_point_pos(int p_index) const;
- void set_point_tilt(int p_index, float p_tilt);
- float get_point_tilt(int p_index) const;
- void set_point_in(int p_index, const Vector3 &p_in);
- Vector3 get_point_in(int p_index) const;
- void set_point_out(int p_index, const Vector3 &p_out);
- Vector3 get_point_out(int p_index) const;
- void remove_point(int p_index);
- void clear_points();
- Vector3 interpolate(int p_index, float p_offset) const;
- Vector3 interpolatef(real_t p_findex) const;
- void set_bake_interval(float p_distance);
- float get_bake_interval() const;
- float get_baked_length() const;
- Vector3 interpolate_baked(float p_offset, bool p_cubic = false) const;
- float interpolate_baked_tilt(float p_offset) const;
- Vector3Array get_baked_points() const; //useful for going thru
- RealArray get_baked_tilts() const; //useful for going thru
- Vector3Array tesselate(int p_max_stages = 5, float p_tolerance = 4) const; //useful for display
- Curve3D();
- };
- #endif // CURVE_H
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