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- /*************************************************************************/
- /* viewport.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VIEWPORT_H
- #define VIEWPORT_H
- #include "math_2d.h"
- #include "scene/main/node.h"
- #include "scene/resources/texture.h"
- #include "scene/resources/world_2d.h"
- #include "servers/visual_server.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class Camera;
- class Camera2D;
- class Listener;
- class Control;
- class CanvasItem;
- class Panel;
- class Label;
- class Timer;
- class Viewport;
- class RenderTargetTexture : public Texture {
- OBJ_TYPE(RenderTargetTexture, Texture);
- int flags;
- friend class Viewport;
- Viewport *vp;
- public:
- virtual int get_width() const;
- virtual int get_height() const;
- virtual Size2 get_size() const;
- virtual RID get_rid() const;
- virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
- RenderTargetTexture(Viewport *p_vp = NULL);
- };
- class Viewport : public Node {
- OBJ_TYPE(Viewport, Node);
- public:
- enum RenderTargetUpdateMode {
- RENDER_TARGET_UPDATE_DISABLED,
- RENDER_TARGET_UPDATE_ONCE, //then goes to disabled
- RENDER_TARGET_UPDATE_WHEN_VISIBLE, // default
- RENDER_TARGET_UPDATE_ALWAYS
- };
- private:
- friend class RenderTargetTexture;
- Control *parent_control;
- Viewport *parent;
- Listener *listener;
- Set<Listener *> listeners;
- Camera *camera;
- Set<Camera *> cameras;
- RID viewport;
- RID canvas_item;
- RID current_canvas;
- bool audio_listener;
- RID internal_listener;
- bool audio_listener_2d;
- RID internal_listener_2d;
- Matrix32 canvas_transform;
- Matrix32 global_canvas_transform;
- Matrix32 stretch_transform;
- Rect2 rect;
- Rect2 to_screen_rect;
- RID contact_2d_debug;
- RID contact_3d_debug_multimesh;
- RID contact_3d_debug_instance;
- bool size_override;
- bool size_override_stretch;
- Size2 size_override_size;
- Size2 size_override_margin;
- Rect2 last_vp_rect;
- bool transparent_bg;
- bool render_target_vflip;
- bool render_target_clear_on_new_frame;
- bool render_target_filter;
- bool render_target_gen_mipmaps;
- bool physics_object_picking;
- List<InputEvent> physics_picking_events;
- ObjectID physics_object_capture;
- ObjectID physics_object_over;
- Vector2 physics_last_mousepos;
- void _test_new_mouseover(ObjectID new_collider);
- Map<ObjectID, uint64_t> physics_2d_mouseover;
- void _update_rect();
- void _parent_resized();
- void _parent_draw();
- void _parent_visibility_changed();
- Ref<World2D> world_2d;
- Ref<World> world;
- Ref<World> own_world;
- StringName input_group;
- StringName gui_input_group;
- StringName unhandled_input_group;
- StringName unhandled_key_input_group;
- void _update_listener();
- void _update_listener_2d();
- void _propagate_enter_world(Node *p_node);
- void _propagate_exit_world(Node *p_node);
- void _propagate_viewport_notification(Node *p_node, int p_what);
- void _update_stretch_transform();
- void _update_global_transform();
- bool render_target;
- RenderTargetUpdateMode render_target_update_mode;
- RID render_target_texture_rid;
- Ref<RenderTargetTexture> render_target_texture;
- struct GUI {
- // info used when this is a window
- bool key_event_accepted;
- Control *mouse_focus;
- int mouse_focus_button;
- Control *key_focus;
- Control *mouse_over;
- Control *tooltip;
- Panel *tooltip_popup;
- Label *tooltip_label;
- Point2 tooltip_pos;
- Point2 last_mouse_pos;
- Point2 drag_accum;
- bool drag_attempted;
- Variant drag_data;
- Control *drag_preview;
- float tooltip_timer;
- float tooltip_delay;
- List<Control *> modal_stack;
- unsigned int cancelled_input_ID;
- Matrix32 focus_inv_xform;
- bool subwindow_order_dirty;
- List<Control *> subwindows;
- bool roots_order_dirty;
- List<Control *> roots;
- GUI();
- } gui;
- bool disable_input;
- void _gui_call_input(Control *p_control, const InputEvent &p_input);
- void _gui_sort_subwindows();
- void _gui_sort_roots();
- void _gui_sort_modal_stack();
- Control *_gui_find_control(const Point2 &p_global);
- Control *_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Matrix32 &p_xform, Matrix32 &r_inv_xform);
- void _gui_input_event(InputEvent p_event);
- void update_worlds();
- _FORCE_INLINE_ Matrix32 _get_input_pre_xform() const;
- void _vp_enter_tree();
- void _vp_exit_tree();
- void _vp_input(const InputEvent &p_ev);
- void _vp_input_text(const String &p_text);
- void _vp_unhandled_input(const InputEvent &p_ev);
- void _make_input_local(InputEvent &ev);
- friend class Control;
- List<Control *>::Element *_gui_add_root_control(Control *p_control);
- List<Control *>::Element *_gui_add_subwindow_control(Control *p_control);
- void _gui_set_subwindow_order_dirty();
- void _gui_set_root_order_dirty();
- void _gui_remove_modal_control(List<Control *>::Element *MI);
- void _gui_remove_from_modal_stack(List<Control *>::Element *MI, ObjectID p_prev_focus_owner);
- void _gui_remove_root_control(List<Control *>::Element *RI);
- void _gui_remove_subwindow_control(List<Control *>::Element *SI);
- void _gui_cancel_tooltip();
- void _gui_show_tooltip();
- void _gui_remove_control(Control *p_control);
- void _gui_hid_control(Control *p_control);
- void _gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control);
- void _gui_set_drag_preview(Control *p_base, Control *p_control);
- bool _gui_is_modal_on_top(const Control *p_control);
- List<Control *>::Element *_gui_show_modal(Control *p_control);
- void _gui_remove_focus();
- void _gui_unfocus_control(Control *p_control);
- bool _gui_control_has_focus(const Control *p_control);
- void _gui_control_grab_focus(Control *p_control);
- void _gui_grab_click_focus(Control *p_control);
- void _gui_accept_event();
- Control *_gui_get_focus_owner();
- Vector2 _get_window_offset() const;
- friend class Listener;
- void _listener_transform_changed_notify();
- void _listener_set(Listener *p_listener);
- bool _listener_add(Listener *p_listener); //true if first
- void _listener_remove(Listener *p_listener);
- void _listener_make_next_current(Listener *p_exclude);
- friend class Camera;
- void _camera_transform_changed_notify();
- void _camera_set(Camera *p_camera);
- bool _camera_add(Camera *p_camera); //true if first
- void _camera_remove(Camera *p_camera);
- void _camera_make_next_current(Camera *p_exclude);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- Listener *get_listener() const;
- Camera *get_camera() const;
- void set_as_audio_listener(bool p_enable);
- bool is_audio_listener() const;
- void set_as_audio_listener_2d(bool p_enable);
- bool is_audio_listener_2d() const;
- void set_rect(const Rect2 &p_rect);
- Rect2 get_rect() const;
- Rect2 get_visible_rect() const;
- RID get_viewport() const;
- void set_world(const Ref<World> &p_world);
- void set_world_2d(const Ref<World2D> &p_world_2d);
- Ref<World> get_world() const;
- Ref<World> find_world() const;
- Ref<World2D> get_world_2d() const;
- Ref<World2D> find_world_2d() const;
- void set_canvas_transform(const Matrix32 &p_transform);
- Matrix32 get_canvas_transform() const;
- void set_global_canvas_transform(const Matrix32 &p_transform);
- Matrix32 get_global_canvas_transform() const;
- Matrix32 get_final_transform() const;
- void set_transparent_background(bool p_enable);
- bool has_transparent_background() const;
- void set_size_override(bool p_enable, const Size2 &p_size = Size2(-1, -1), const Vector2 &p_margin = Vector2());
- Size2 get_size_override() const;
- bool is_size_override_enabled() const;
- void set_size_override_stretch(bool p_enable);
- bool is_size_override_stretch_enabled() const;
- void set_as_render_target(bool p_enable);
- bool is_set_as_render_target() const;
- void set_render_target_vflip(bool p_enable);
- bool get_render_target_vflip() const;
- void set_render_target_clear_on_new_frame(bool p_enable);
- bool get_render_target_clear_on_new_frame() const;
- void render_target_clear();
- void set_render_target_filter(bool p_enable);
- bool get_render_target_filter() const;
- void set_render_target_gen_mipmaps(bool p_enable);
- bool get_render_target_gen_mipmaps() const;
- void set_render_target_update_mode(RenderTargetUpdateMode p_mode);
- RenderTargetUpdateMode get_render_target_update_mode() const;
- Ref<RenderTargetTexture> get_render_target_texture() const;
- Vector2 get_camera_coords(const Vector2 &p_viewport_coords) const;
- Vector2 get_camera_rect_size() const;
- void queue_screen_capture();
- Image get_screen_capture() const;
- void set_use_own_world(bool p_world);
- bool is_using_own_world() const;
- void input(const InputEvent &p_event);
- void unhandled_input(const InputEvent &p_event);
- void set_disable_input(bool p_disable);
- bool is_input_disabled() const;
- void set_render_target_to_screen_rect(const Rect2 &p_rect);
- Rect2 get_render_target_to_screen_rect() const;
- Vector2 get_mouse_pos() const;
- void warp_mouse(const Vector2 &p_pos);
- void set_physics_object_picking(bool p_enable);
- bool get_physics_object_picking();
- bool gui_has_modal_stack() const;
- Variant gui_get_drag_data() const;
- Control *get_modal_stack_top() const;
- virtual String get_configuration_warning() const;
- Viewport();
- ~Viewport();
- };
- VARIANT_ENUM_CAST(Viewport::RenderTargetUpdateMode);
- #endif
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