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- /*************************************************************************/
- /* resource_preloader.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "resource_preloader.h"
- void ResourcePreloader::_set_resources(const Array &p_data) {
- resources.clear();
- ERR_FAIL_COND(p_data.size() != 2);
- DVector<String> names = p_data[0];
- Array resdata = p_data[1];
- ERR_FAIL_COND(names.size() != resdata.size());
- for (int i = 0; i < resdata.size(); i++) {
- String name = names[i];
- RES resource = resdata[i];
- ERR_CONTINUE(!resource.is_valid());
- resources[name] = resource;
- //add_resource(name,resource);
- }
- }
- Array ResourcePreloader::_get_resources() const {
- DVector<String> names;
- Array arr;
- arr.resize(resources.size());
- names.resize(resources.size());
- Set<String> sorted_names;
- for (Map<StringName, RES>::Element *E = resources.front(); E; E = E->next()) {
- sorted_names.insert(E->key());
- }
- int i = 0;
- for (Set<String>::Element *E = sorted_names.front(); E; E = E->next()) {
- names.set(i, E->get());
- arr[i] = resources[E->get()];
- i++;
- }
- Array res;
- res.push_back(names);
- res.push_back(arr);
- return res;
- }
- void ResourcePreloader::add_resource(const StringName &p_name, const RES &p_resource) {
- ERR_FAIL_COND(p_resource.is_null());
- if (resources.has(p_name)) {
- StringName new_name;
- int idx = 2;
- while (true) {
- new_name = p_name.operator String() + " " + itos(idx);
- if (resources.has(new_name)) {
- idx++;
- continue;
- }
- break;
- }
- add_resource(new_name, p_resource);
- } else {
- resources[p_name] = p_resource;
- }
- }
- void ResourcePreloader::remove_resource(const StringName &p_name) {
- ERR_FAIL_COND(!resources.has(p_name));
- resources.erase(p_name);
- }
- void ResourcePreloader::rename_resource(const StringName &p_from_name, const StringName &p_to_name) {
- ERR_FAIL_COND(!resources.has(p_from_name));
- RES res = resources[p_from_name];
- resources.erase(p_from_name);
- add_resource(p_to_name, res);
- }
- bool ResourcePreloader::has_resource(const StringName &p_name) const {
- return resources.has(p_name);
- }
- RES ResourcePreloader::get_resource(const StringName &p_name) const {
- ERR_FAIL_COND_V(!resources.has(p_name), RES());
- return resources[p_name];
- }
- DVector<String> ResourcePreloader::_get_resource_list() const {
- DVector<String> res;
- res.resize(resources.size());
- int i = 0;
- for (Map<StringName, RES>::Element *E = resources.front(); E; E = E->next(), i++) {
- res.set(i, E->key());
- }
- return res;
- }
- void ResourcePreloader::get_resource_list(List<StringName> *p_list) {
- for (Map<StringName, RES>::Element *E = resources.front(); E; E = E->next()) {
- p_list->push_back(E->key());
- }
- }
- void ResourcePreloader::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_set_resources"), &ResourcePreloader::_set_resources);
- ObjectTypeDB::bind_method(_MD("_get_resources"), &ResourcePreloader::_get_resources);
- ObjectTypeDB::bind_method(_MD("add_resource", "name", "resource"), &ResourcePreloader::add_resource);
- ObjectTypeDB::bind_method(_MD("remove_resource", "name"), &ResourcePreloader::remove_resource);
- ObjectTypeDB::bind_method(_MD("rename_resource", "name", "newname"), &ResourcePreloader::rename_resource);
- ObjectTypeDB::bind_method(_MD("has_resource", "name"), &ResourcePreloader::has_resource);
- ObjectTypeDB::bind_method(_MD("get_resource", "name"), &ResourcePreloader::get_resource);
- ObjectTypeDB::bind_method(_MD("get_resource_list"), &ResourcePreloader::_get_resource_list);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "resources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("_set_resources"), _SCS("_get_resources"));
- }
- ResourcePreloader::ResourcePreloader() {
- }
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