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- /*************************************************************************/
- /* canvas_layer.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CANVAS_LAYER_H
- #define CANVAS_LAYER_H
- #include "scene/main/node.h"
- #include "scene/resources/world_2d.h"
- class Viewport;
- class CanvasLayer : public Node {
- OBJ_TYPE(CanvasLayer, Node);
- bool locrotscale_dirty;
- Vector2 ofs;
- Size2 scale;
- real_t rot;
- int layer;
- Matrix32 transform;
- Ref<World2D> canvas;
- ObjectID custom_viewport_id; // to check validity
- Viewport *custom_viewport;
- RID viewport;
- Viewport *vp;
- // Deprecated, should be removed in a future version.
- void _set_rotationd(real_t p_rotation);
- real_t _get_rotationd() const;
- void _update_xform();
- void _update_locrotscale();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_layer(int p_xform);
- int get_layer() const;
- void set_transform(const Matrix32 &p_xform);
- Matrix32 get_transform() const;
- void set_offset(const Vector2 &p_offset);
- Vector2 get_offset() const;
- void set_rotation(real_t p_radians);
- real_t get_rotation() const;
- void set_rotationd(real_t p_degrees);
- real_t get_rotationd() const;
- void set_scale(const Size2 &p_scale);
- Size2 get_scale() const;
- Ref<World2D> get_world_2d() const;
- Size2 get_viewport_size() const;
- RID get_viewport() const;
- void set_custom_viewport(Node *p_viewport);
- Node *get_custom_viewport() const;
- CanvasLayer();
- };
- #endif // CANVAS_LAYER_H
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