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- #!/usr/bin/env python
- Import('env')
- env.scene_sources = []
- # Thirdparty code
- thirdparty_dir = "#thirdparty/misc/"
- thirdparty_sources = [
- # C sources
- "mikktspace.c",
- ]
- thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
- env.add_source_files(env.scene_sources, thirdparty_sources)
- # Godot's own sources
- env.add_source_files(env.scene_sources, "*.cpp")
- # Chain load SCsubs
- SConscript('main/SCsub')
- SConscript('gui/SCsub')
- SConscript('3d/SCsub')
- SConscript('2d/SCsub')
- SConscript('animation/SCsub')
- SConscript('audio/SCsub')
- SConscript('resources/SCsub')
- SConscript('io/SCsub')
- # Build it all as a library
- lib = env.add_library("scene", env.scene_sources)
- env.Prepend(LIBS=[lib])
- Export('env')
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