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- /*************************************************************************/
- /* screen_button.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCREEN_BUTTON_H
- #define SCREEN_BUTTON_H
- #include "scene/2d/node_2d.h"
- #include "scene/resources/bit_mask.h"
- #include "scene/resources/rectangle_shape_2d.h"
- #include "scene/resources/texture.h"
- class TouchScreenButton : public Node2D {
- OBJ_TYPE(TouchScreenButton, Node2D);
- public:
- enum VisibilityMode {
- VISIBILITY_ALWAYS,
- VISIBILITY_TOUCHSCREEN_ONLY
- };
- private:
- Ref<Texture> texture;
- Ref<Texture> texture_pressed;
- Ref<BitMap> bitmask;
- Ref<Shape2D> shape;
- bool shape_centered;
- bool shape_visible;
- Ref<RectangleShape2D> unit_rect;
- StringName action;
- bool passby_press;
- int finger_pressed;
- int action_id;
- VisibilityMode visibility;
- void _input(const InputEvent &p_Event);
- bool _is_touch_inside(const InputEventScreenTouch &p_touch);
- void _press(int p_finger_pressed);
- void _release(bool p_exiting_tree = false);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
- void set_texture_pressed(const Ref<Texture> &p_texture_pressed);
- Ref<Texture> get_texture_pressed() const;
- void set_bitmask(const Ref<BitMap> &p_bitmask);
- Ref<BitMap> get_bitmask() const;
- void set_shape(const Ref<Shape2D> &p_shape);
- Ref<Shape2D> get_shape() const;
- void set_shape_centered(bool p_shape_centered);
- bool is_shape_centered() const;
- void set_shape_visible(bool p_shape_visible);
- bool is_shape_visible() const;
- void set_action(const String &p_action);
- String get_action() const;
- void set_passby_press(bool p_enable);
- bool is_passby_press_enabled() const;
- void set_visibility_mode(VisibilityMode p_mode);
- VisibilityMode get_visibility_mode() const;
- bool is_pressed() const;
- Rect2 get_item_rect() const;
- TouchScreenButton();
- };
- VARIANT_ENUM_CAST(TouchScreenButton::VisibilityMode);
- #endif // SCREEN_BUTTON_H
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