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- /*************************************************************************/
- /* collision_polygon_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "collision_polygon_2d.h"
- #include "collision_object_2d.h"
- #include "scene/resources/concave_polygon_shape_2d.h"
- #include "scene/resources/convex_polygon_shape_2d.h"
- #include "thirdparty/misc/triangulator.h"
- void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
- if (unparenting || !can_update_body)
- return;
- CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
- ERR_FAIL_COND(!co);
- if (polygon.size() == 0)
- return;
- bool solids = build_mode == BUILD_SOLIDS;
- if (solids) {
- //here comes the sun, lalalala
- //decompose concave into multiple convex polygons and add them
- Vector<Vector<Vector2> > decomp = _decompose_in_convex();
- shape_from = co->get_shape_count();
- for (int i = 0; i < decomp.size(); i++) {
- Ref<ConvexPolygonShape2D> convex = memnew(ConvexPolygonShape2D);
- convex->set_points(decomp[i]);
- co->add_shape(convex, get_transform());
- if (trigger)
- co->set_shape_as_trigger(co->get_shape_count() - 1, true);
- }
- shape_to = co->get_shape_count() - 1;
- if (shape_to < shape_from) {
- shape_from = -1;
- shape_to = -1;
- }
- } else {
- Ref<ConcavePolygonShape2D> concave = memnew(ConcavePolygonShape2D);
- DVector<Vector2> segments;
- segments.resize(polygon.size() * 2);
- DVector<Vector2>::Write w = segments.write();
- for (int i = 0; i < polygon.size(); i++) {
- w[(i << 1) + 0] = polygon[i];
- w[(i << 1) + 1] = polygon[(i + 1) % polygon.size()];
- }
- w = DVector<Vector2>::Write();
- concave->set_segments(segments);
- co->add_shape(concave, get_transform());
- if (trigger)
- co->set_shape_as_trigger(co->get_shape_count() - 1, true);
- shape_from = co->get_shape_count() - 1;
- shape_to = co->get_shape_count() - 1;
- }
- //co->add_shape(shape,get_transform());
- }
- void CollisionPolygon2D::_update_xform_in_parent() {
- if (shape_from >= 0 && shape_to >= 0) {
- CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
- if (co) {
- for (int i = shape_from; i <= shape_to; i++) {
- co->set_shape_transform(i, get_transform());
- }
- }
- }
- }
- void CollisionPolygon2D::_update_parent() {
- if (!can_update_body)
- return;
- Node *parent = get_parent();
- if (!parent)
- return;
- CollisionObject2D *co = parent->cast_to<CollisionObject2D>();
- if (!co)
- return;
- co->_update_shapes_from_children();
- }
- Vector<Vector<Vector2> > CollisionPolygon2D::_decompose_in_convex() {
- Vector<Vector<Vector2> > decomp;
- #if 0
- //fast but imprecise triangulator, gave us problems
- decomp = Geometry::decompose_polygon(polygon);
- #else
- List<TriangulatorPoly> in_poly, out_poly;
- TriangulatorPoly inp;
- inp.Init(polygon.size());
- for (int i = 0; i < polygon.size(); i++) {
- inp.GetPoint(i) = polygon[i];
- }
- inp.SetOrientation(TRIANGULATOR_CCW);
- in_poly.push_back(inp);
- TriangulatorPartition tpart;
- if (tpart.ConvexPartition_HM(&in_poly, &out_poly) == 0) { //failed!
- ERR_PRINT("Convex decomposing failed!");
- return decomp;
- }
- decomp.resize(out_poly.size());
- int idx = 0;
- for (List<TriangulatorPoly>::Element *I = out_poly.front(); I; I = I->next()) {
- TriangulatorPoly &tp = I->get();
- decomp[idx].resize(tp.GetNumPoints());
- for (int i = 0; i < tp.GetNumPoints(); i++) {
- decomp[idx][i] = tp.GetPoint(i);
- }
- idx++;
- }
- #endif
- return decomp;
- }
- void CollisionPolygon2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- unparenting = false;
- can_update_body = get_tree()->is_editor_hint();
- if (!get_tree()->is_editor_hint()) {
- _update_xform_in_parent();
- //display above all else
- set_z_as_relative(false);
- set_z(VS::CANVAS_ITEM_Z_MAX - 1);
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- can_update_body = false;
- } break;
- case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
- if (!is_inside_tree())
- break;
- if (can_update_body) {
- _update_parent();
- } else {
- _update_xform_in_parent();
- }
- } break;
- case NOTIFICATION_DRAW: {
- if (!get_tree()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint()) {
- break;
- }
- for (int i = 0; i < polygon.size(); i++) {
- Vector2 p = polygon[i];
- Vector2 n = polygon[(i + 1) % polygon.size()];
- draw_line(p, n, Color(0.9, 0.2, 0.0, 0.8), 3);
- }
- #define DEBUG_DECOMPOSE
- #if defined(TOOLS_ENABLED) && defined(DEBUG_DECOMPOSE)
- Vector<Vector<Vector2> > decomp = _decompose_in_convex();
- Color c(0.4, 0.9, 0.1);
- for (int i = 0; i < decomp.size(); i++) {
- c.set_hsv(Math::fmod(c.get_h() + 0.738, 1), c.get_s(), c.get_v(), 0.5);
- draw_colored_polygon(decomp[i], c);
- }
- #else
- draw_colored_polygon(polygon, get_tree()->get_debug_collisions_color());
- #endif
- } break;
- case NOTIFICATION_UNPARENTED: {
- unparenting = true;
- _update_parent();
- } break;
- }
- }
- void CollisionPolygon2D::set_polygon(const Vector<Point2> &p_polygon) {
- polygon = p_polygon;
- if (can_update_body) {
- for (int i = 0; i < polygon.size(); i++) {
- if (i == 0)
- aabb = Rect2(polygon[i], Size2());
- else
- aabb.expand_to(polygon[i]);
- }
- if (aabb == Rect2()) {
- aabb = Rect2(-10, -10, 20, 20);
- } else {
- aabb.pos -= aabb.size * 0.3;
- aabb.size += aabb.size * 0.6;
- }
- _update_parent();
- }
- update();
- update_configuration_warning();
- }
- Vector<Point2> CollisionPolygon2D::get_polygon() const {
- return polygon;
- }
- void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
- ERR_FAIL_INDEX(p_mode, 2);
- build_mode = p_mode;
- _update_parent();
- }
- CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const {
- return build_mode;
- }
- Rect2 CollisionPolygon2D::get_item_rect() const {
- return aabb;
- }
- void CollisionPolygon2D::set_trigger(bool p_trigger) {
- trigger = p_trigger;
- _update_parent();
- if (!can_update_body && is_inside_tree() && shape_from >= 0 && shape_to >= 0) {
- CollisionObject2D *co = get_parent()->cast_to<CollisionObject2D>();
- for (int i = shape_from; i <= shape_to; i++) {
- co->set_shape_as_trigger(i, p_trigger);
- }
- }
- }
- bool CollisionPolygon2D::is_trigger() const {
- return trigger;
- }
- void CollisionPolygon2D::_set_shape_range(const Vector2 &p_range) {
- shape_from = p_range.x;
- shape_to = p_range.y;
- }
- Vector2 CollisionPolygon2D::_get_shape_range() const {
- return Vector2(shape_from, shape_to);
- }
- String CollisionPolygon2D::get_configuration_warning() const {
- if (!get_parent()->cast_to<CollisionObject2D>()) {
- return TTR("CollisionPolygon2D only serves to provide a collision shape to a CollisionObject2D derived node. Please only use it as a child of Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape.");
- }
- if (polygon.empty()) {
- return TTR("An empty CollisionPolygon2D has no effect on collision.");
- }
- return String();
- }
- void CollisionPolygon2D::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_add_to_collision_object"), &CollisionPolygon2D::_add_to_collision_object);
- ObjectTypeDB::bind_method(_MD("set_polygon", "polygon"), &CollisionPolygon2D::set_polygon);
- ObjectTypeDB::bind_method(_MD("get_polygon"), &CollisionPolygon2D::get_polygon);
- ObjectTypeDB::bind_method(_MD("set_build_mode", "build_mode"), &CollisionPolygon2D::set_build_mode);
- ObjectTypeDB::bind_method(_MD("get_build_mode"), &CollisionPolygon2D::get_build_mode);
- ObjectTypeDB::bind_method(_MD("set_trigger", "trigger"), &CollisionPolygon2D::set_trigger);
- ObjectTypeDB::bind_method(_MD("is_trigger"), &CollisionPolygon2D::is_trigger);
- ObjectTypeDB::bind_method(_MD("_set_shape_range", "shape_range"), &CollisionPolygon2D::_set_shape_range);
- ObjectTypeDB::bind_method(_MD("_get_shape_range"), &CollisionPolygon2D::_get_shape_range);
- ObjectTypeDB::bind_method(_MD("get_collision_object_first_shape"), &CollisionPolygon2D::get_collision_object_first_shape);
- ObjectTypeDB::bind_method(_MD("get_collision_object_last_shape"), &CollisionPolygon2D::get_collision_object_last_shape);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "build_mode", PROPERTY_HINT_ENUM, "Solids,Segments"), _SCS("set_build_mode"), _SCS("get_build_mode"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2_ARRAY, "polygon"), _SCS("set_polygon"), _SCS("get_polygon"));
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "shape_range", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), _SCS("_set_shape_range"), _SCS("_get_shape_range"));
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "trigger"), _SCS("set_trigger"), _SCS("is_trigger"));
- }
- CollisionPolygon2D::CollisionPolygon2D() {
- aabb = Rect2(-10, -10, 20, 20);
- build_mode = BUILD_SOLIDS;
- trigger = false;
- unparenting = false;
- shape_from = -1;
- shape_to = -1;
- can_update_body = false;
- set_notify_local_transform(true);
- }
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