export.cpp 2.9 KB

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  1. /*************************************************************************/
  2. /* export.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "export.h"
  31. #include "editor/editor_import_export.h"
  32. #include "platform/x11/logo.gen.h"
  33. #include "scene/resources/texture.h"
  34. void register_x11_exporter() {
  35. Image img(_x11_logo);
  36. Ref<ImageTexture> logo = memnew(ImageTexture);
  37. logo->create_from_image(img);
  38. {
  39. Ref<EditorExportPlatformPC> exporter = Ref<EditorExportPlatformPC>(memnew(EditorExportPlatformPC));
  40. exporter->set_binary_extension("");
  41. exporter->set_release_binary32("linux_x11_32_release");
  42. exporter->set_debug_binary32("linux_x11_32_debug");
  43. exporter->set_release_binary64("linux_x11_64_release");
  44. exporter->set_debug_binary64("linux_x11_64_debug");
  45. exporter->set_name("Linux X11");
  46. exporter->set_logo(logo);
  47. exporter->set_chmod_flags(0755);
  48. EditorImportExport::get_singleton()->add_export_platform(exporter);
  49. }
  50. }