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- /*************************************************************************/
- /* thread_winrt.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "thread_winrt.h"
- #include "os/memory.h"
- Thread *ThreadWinrt::create_func_winrt(ThreadCreateCallback p_callback, void *p_user, const Settings &) {
- ThreadWinrt *thread = memnew(ThreadWinrt);
- std::thread new_thread(p_callback, p_user);
- std::swap(thread->thread, new_thread);
- return thread;
- };
- Thread::ID ThreadWinrt::get_thread_ID_func_winrt() {
- return std::hash<std::thread::id>()(std::this_thread::get_id());
- };
- void ThreadWinrt::wait_to_finish_func_winrt(Thread *p_thread) {
- ThreadWinrt *tp = static_cast<ThreadWinrt *>(p_thread);
- tp->thread.join();
- };
- Thread::ID ThreadWinrt::get_ID() const {
- return std::hash<std::thread::id>()(thread.get_id());
- };
- void ThreadWinrt::make_default() {
- create_func = create_func_winrt;
- get_thread_ID_func = get_thread_ID_func_winrt;
- wait_to_finish_func = wait_to_finish_func_winrt;
- };
- ThreadWinrt::ThreadWinrt(){
- };
- ThreadWinrt::~ThreadWinrt(){
- };
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