thread_winrt.cpp 3.0 KB

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  1. /*************************************************************************/
  2. /* thread_winrt.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "thread_winrt.h"
  31. #include "os/memory.h"
  32. Thread *ThreadWinrt::create_func_winrt(ThreadCreateCallback p_callback, void *p_user, const Settings &) {
  33. ThreadWinrt *thread = memnew(ThreadWinrt);
  34. std::thread new_thread(p_callback, p_user);
  35. std::swap(thread->thread, new_thread);
  36. return thread;
  37. };
  38. Thread::ID ThreadWinrt::get_thread_ID_func_winrt() {
  39. return std::hash<std::thread::id>()(std::this_thread::get_id());
  40. };
  41. void ThreadWinrt::wait_to_finish_func_winrt(Thread *p_thread) {
  42. ThreadWinrt *tp = static_cast<ThreadWinrt *>(p_thread);
  43. tp->thread.join();
  44. };
  45. Thread::ID ThreadWinrt::get_ID() const {
  46. return std::hash<std::thread::id>()(thread.get_id());
  47. };
  48. void ThreadWinrt::make_default() {
  49. create_func = create_func_winrt;
  50. get_thread_ID_func = get_thread_ID_func_winrt;
  51. wait_to_finish_func = wait_to_finish_func_winrt;
  52. };
  53. ThreadWinrt::ThreadWinrt(){
  54. };
  55. ThreadWinrt::~ThreadWinrt(){
  56. };