gl_context_egl.h 2.9 KB

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  1. /*************************************************************************/
  2. /* gl_context_egl.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef CONTEXT_EGL_H
  31. #define CONTEXT_EGL_H
  32. #include <wrl.h>
  33. #include "EGL/egl.h"
  34. #include "drivers/gl_context/context_gl.h"
  35. #include "error_list.h"
  36. #include "os/os.h"
  37. using namespace Windows::UI::Core;
  38. class ContextEGL : public ContextGL {
  39. CoreWindow ^ window;
  40. EGLDisplay mEglDisplay;
  41. EGLContext mEglContext;
  42. EGLSurface mEglSurface;
  43. EGLint width;
  44. EGLint height;
  45. bool vsync;
  46. public:
  47. virtual void release_current();
  48. virtual void make_current();
  49. virtual int get_window_width();
  50. virtual int get_window_height();
  51. virtual void swap_buffers();
  52. void set_use_vsync(bool use) { vsync = use; }
  53. bool is_using_vsync() const { return vsync; }
  54. virtual Error initialize();
  55. void reset();
  56. void cleanup();
  57. ContextEGL(CoreWindow ^ p_window);
  58. ~ContextEGL();
  59. };
  60. #endif