context_gl_win.cpp 7.0 KB

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  1. /*************************************************************************/
  2. /* context_gl_win.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED)
  31. //
  32. // C++ Implementation: context_gl_x11
  33. //
  34. // Description:
  35. //
  36. //
  37. // Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
  38. //
  39. // Copyright: See COPYING file that comes with this distribution
  40. //
  41. //
  42. #include "context_gl_win.h"
  43. //#include "drivers/opengl/glwrapper.h"
  44. //#include "ctxgl_procaddr.h"
  45. #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
  46. #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
  47. #define WGL_CONTEXT_FLAGS_ARB 0x2094
  48. #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
  49. typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
  50. void ContextGL_Win::release_current() {
  51. wglMakeCurrent(hDC, NULL);
  52. }
  53. void ContextGL_Win::make_current() {
  54. wglMakeCurrent(hDC, hRC);
  55. }
  56. int ContextGL_Win::get_window_width() {
  57. return OS::get_singleton()->get_video_mode().width;
  58. }
  59. int ContextGL_Win::get_window_height() {
  60. return OS::get_singleton()->get_video_mode().height;
  61. }
  62. void ContextGL_Win::swap_buffers() {
  63. SwapBuffers(hDC);
  64. }
  65. /*
  66. static GLWrapperFuncPtr wrapper_get_proc_address(const char* p_function) {
  67. print_line(String()+"getting proc of: "+p_function);
  68. GLWrapperFuncPtr func=(GLWrapperFuncPtr)get_gl_proc_address(p_function);
  69. if (!func) {
  70. print_line("Couldn't find function: "+String(p_function));
  71. print_line("error: "+itos(GetLastError()));
  72. }
  73. return func;
  74. }
  75. */
  76. void ContextGL_Win::set_use_vsync(bool p_use) {
  77. if (wglSwapIntervalEXT) {
  78. wglSwapIntervalEXT(p_use ? 1 : 0);
  79. }
  80. use_vsync = p_use;
  81. }
  82. bool ContextGL_Win::is_using_vsync() const {
  83. return use_vsync;
  84. }
  85. Error ContextGL_Win::initialize() {
  86. static PIXELFORMATDESCRIPTOR pfd = {
  87. sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
  88. 1,
  89. PFD_DRAW_TO_WINDOW | // Format Must Support Window
  90. PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
  91. PFD_DOUBLEBUFFER,
  92. PFD_TYPE_RGBA,
  93. 24,
  94. 0, 0, 0, 0, 0, 0, // Color Bits Ignored
  95. 0, // No Alpha Buffer
  96. 0, // Shift Bit Ignored
  97. 0, // No Accumulation Buffer
  98. 0, 0, 0, 0, // Accumulation Bits Ignored
  99. 24, // 24Bit Z-Buffer (Depth Buffer)
  100. 0, // No Stencil Buffer
  101. 0, // No Auxiliary Buffer
  102. PFD_MAIN_PLANE, // Main Drawing Layer
  103. 0, // Reserved
  104. 0, 0, 0 // Layer Masks Ignored
  105. };
  106. if (!(hDC = GetDC(hWnd))) {
  107. MessageBox(NULL, "Can't Create A GL Device Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  108. return ERR_CANT_CREATE; // Return FALSE
  109. }
  110. if (!(pixel_format = ChoosePixelFormat(hDC, &pfd))) // Did Windows Find A Matching Pixel Format?
  111. {
  112. MessageBox(NULL, "Can't Find A Suitable pixel_format.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  113. return ERR_CANT_CREATE; // Return FALSE
  114. }
  115. if (!SetPixelFormat(hDC, pixel_format, &pfd)) // Are We Able To Set The Pixel Format?
  116. {
  117. MessageBox(NULL, "Can't Set The pixel_format.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  118. return ERR_CANT_CREATE; // Return FALSE
  119. }
  120. if (!(hRC = wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
  121. {
  122. MessageBox(NULL, "Can't Create A Temporary GL Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  123. return ERR_CANT_CREATE; // Return FALSE
  124. }
  125. wglMakeCurrent(hDC, hRC);
  126. if (opengl_3_context) {
  127. int attribs[] = {
  128. WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.1 context
  129. WGL_CONTEXT_MINOR_VERSION_ARB, 2,
  130. //and it shall be forward compatible so that we can only use up to date functionality
  131. WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
  132. 0
  133. }; //zero indicates the end of the array
  134. PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method
  135. wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
  136. if (wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported
  137. {
  138. MessageBox(NULL, "Cannot get Proc Adress for CreateContextAttribs", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  139. wglDeleteContext(hRC);
  140. return ERR_CANT_CREATE;
  141. }
  142. HGLRC new_hRC;
  143. if (!(new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs))) {
  144. wglDeleteContext(hRC);
  145. MessageBox(NULL, "Can't Create An OpenGL 3.1 Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  146. return ERR_CANT_CREATE; // Return false
  147. }
  148. wglMakeCurrent(hDC, NULL);
  149. wglDeleteContext(hRC);
  150. hRC = new_hRC;
  151. if (!wglMakeCurrent(hDC, hRC)) // Try To Activate The Rendering Context
  152. {
  153. MessageBox(NULL, "Can't Activate The GL 3.1 Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
  154. return ERR_CANT_CREATE; // Return FALSE
  155. }
  156. printf("Activated GL 3.1 context");
  157. }
  158. wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
  159. // glWrapperInit(wrapper_get_proc_address);
  160. return OK;
  161. }
  162. ContextGL_Win::ContextGL_Win(HWND hwnd, bool p_opengl_3_context) {
  163. opengl_3_context = p_opengl_3_context;
  164. hWnd = hwnd;
  165. use_vsync = false;
  166. }
  167. ContextGL_Win::~ContextGL_Win() {
  168. }
  169. #endif