123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213 |
- /*************************************************************************/
- /* context_gl_win.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED) || defined(GLES2_ENABLED)
- //
- // C++ Implementation: context_gl_x11
- //
- // Description:
- //
- //
- // Author: Juan Linietsky <reduzio@gmail.com>, (C) 2008
- //
- // Copyright: See COPYING file that comes with this distribution
- //
- //
- #include "context_gl_win.h"
- //#include "drivers/opengl/glwrapper.h"
- //#include "ctxgl_procaddr.h"
- #define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
- #define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
- #define WGL_CONTEXT_FLAGS_ARB 0x2094
- #define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
- typedef HGLRC(APIENTRY *PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC, HGLRC, const int *);
- void ContextGL_Win::release_current() {
- wglMakeCurrent(hDC, NULL);
- }
- void ContextGL_Win::make_current() {
- wglMakeCurrent(hDC, hRC);
- }
- int ContextGL_Win::get_window_width() {
- return OS::get_singleton()->get_video_mode().width;
- }
- int ContextGL_Win::get_window_height() {
- return OS::get_singleton()->get_video_mode().height;
- }
- void ContextGL_Win::swap_buffers() {
- SwapBuffers(hDC);
- }
- /*
- static GLWrapperFuncPtr wrapper_get_proc_address(const char* p_function) {
- print_line(String()+"getting proc of: "+p_function);
- GLWrapperFuncPtr func=(GLWrapperFuncPtr)get_gl_proc_address(p_function);
- if (!func) {
- print_line("Couldn't find function: "+String(p_function));
- print_line("error: "+itos(GetLastError()));
- }
- return func;
- }
- */
- void ContextGL_Win::set_use_vsync(bool p_use) {
- if (wglSwapIntervalEXT) {
- wglSwapIntervalEXT(p_use ? 1 : 0);
- }
- use_vsync = p_use;
- }
- bool ContextGL_Win::is_using_vsync() const {
- return use_vsync;
- }
- Error ContextGL_Win::initialize() {
- static PIXELFORMATDESCRIPTOR pfd = {
- sizeof(PIXELFORMATDESCRIPTOR), // Size Of This Pixel Format Descriptor
- 1,
- PFD_DRAW_TO_WINDOW | // Format Must Support Window
- PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
- PFD_DOUBLEBUFFER,
- PFD_TYPE_RGBA,
- 24,
- 0, 0, 0, 0, 0, 0, // Color Bits Ignored
- 0, // No Alpha Buffer
- 0, // Shift Bit Ignored
- 0, // No Accumulation Buffer
- 0, 0, 0, 0, // Accumulation Bits Ignored
- 24, // 24Bit Z-Buffer (Depth Buffer)
- 0, // No Stencil Buffer
- 0, // No Auxiliary Buffer
- PFD_MAIN_PLANE, // Main Drawing Layer
- 0, // Reserved
- 0, 0, 0 // Layer Masks Ignored
- };
- if (!(hDC = GetDC(hWnd))) {
- MessageBox(NULL, "Can't Create A GL Device Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
- return ERR_CANT_CREATE; // Return FALSE
- }
- if (!(pixel_format = ChoosePixelFormat(hDC, &pfd))) // Did Windows Find A Matching Pixel Format?
- {
- MessageBox(NULL, "Can't Find A Suitable pixel_format.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
- return ERR_CANT_CREATE; // Return FALSE
- }
- if (!SetPixelFormat(hDC, pixel_format, &pfd)) // Are We Able To Set The Pixel Format?
- {
- MessageBox(NULL, "Can't Set The pixel_format.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
- return ERR_CANT_CREATE; // Return FALSE
- }
- if (!(hRC = wglCreateContext(hDC))) // Are We Able To Get A Rendering Context?
- {
- MessageBox(NULL, "Can't Create A Temporary GL Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
- return ERR_CANT_CREATE; // Return FALSE
- }
- wglMakeCurrent(hDC, hRC);
- if (opengl_3_context) {
- int attribs[] = {
- WGL_CONTEXT_MAJOR_VERSION_ARB, 3, //we want a 3.1 context
- WGL_CONTEXT_MINOR_VERSION_ARB, 2,
- //and it shall be forward compatible so that we can only use up to date functionality
- WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
- 0
- }; //zero indicates the end of the array
- PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL; //pointer to the method
- wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)wglGetProcAddress("wglCreateContextAttribsARB");
- if (wglCreateContextAttribsARB == NULL) //OpenGL 3.0 is not supported
- {
- MessageBox(NULL, "Cannot get Proc Adress for CreateContextAttribs", "ERROR", MB_OK | MB_ICONEXCLAMATION);
- wglDeleteContext(hRC);
- return ERR_CANT_CREATE;
- }
- HGLRC new_hRC;
- if (!(new_hRC = wglCreateContextAttribsARB(hDC, 0, attribs))) {
- wglDeleteContext(hRC);
- MessageBox(NULL, "Can't Create An OpenGL 3.1 Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
- return ERR_CANT_CREATE; // Return false
- }
- wglMakeCurrent(hDC, NULL);
- wglDeleteContext(hRC);
- hRC = new_hRC;
- if (!wglMakeCurrent(hDC, hRC)) // Try To Activate The Rendering Context
- {
- MessageBox(NULL, "Can't Activate The GL 3.1 Rendering Context.", "ERROR", MB_OK | MB_ICONEXCLAMATION);
- return ERR_CANT_CREATE; // Return FALSE
- }
- printf("Activated GL 3.1 context");
- }
- wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress("wglSwapIntervalEXT");
- // glWrapperInit(wrapper_get_proc_address);
- return OK;
- }
- ContextGL_Win::ContextGL_Win(HWND hwnd, bool p_opengl_3_context) {
- opengl_3_context = p_opengl_3_context;
- hWnd = hwnd;
- use_vsync = false;
- }
- ContextGL_Win::~ContextGL_Win() {
- }
- #endif
|