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- #!/usr/bin/env python
- Import('env')
- common_win = [
- "context_gl_win.cpp",
- "crash_handler_win.cpp",
- "os_windows.cpp",
- "ctxgl_procaddr.cpp",
- "key_mapping_win.cpp",
- "tcp_server_winsock.cpp",
- "packet_peer_udp_winsock.cpp",
- "stream_peer_winsock.cpp",
- "joystick.cpp",
- ]
- restarget = "godot_res" + env["OBJSUFFIX"]
- obj = env.RES(restarget, 'godot_res.rc')
- common_win.append(obj)
- prog = env.add_program('#bin/godot', ['godot_win.cpp'] + common_win, PROGSUFFIX=env["PROGSUFFIX"])
- # Microsoft Visual Studio Project Generation
- if (env['vsproj']) == "yes":
- env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"]
- for x in common_win:
- env.vs_srcs = env.vs_srcs + ["platform/windows/" + str(x)]
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