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- /*************************************************************************/
- /* os_osx.mm */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "os_osx.h"
- #include "dir_access_osx.h"
- #include "drivers/gles2/rasterizer_instance_gles2.h"
- #include "main/main.h"
- #include "os/keyboard.h"
- #include "print_string.h"
- #include "scene/resources/texture.h"
- #include "sem_osx.h"
- #include "servers/physics/physics_server_sw.h"
- #include "servers/visual/visual_server_raster.h"
- #include "servers/visual/visual_server_wrap_mt.h"
- #include <Carbon/Carbon.h>
- #import <Cocoa/Cocoa.h>
- #include <IOKit/IOCFPlugIn.h>
- #include <IOKit/IOKitLib.h>
- #include <IOKit/hid/IOHIDKeys.h>
- #include <IOKit/hid/IOHIDLib.h>
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
- #include <os/log.h>
- #endif
- #include <fcntl.h>
- #include <libproc.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <sys/stat.h>
- #include <sys/types.h>
- #include <unistd.h>
- //uses portions of glfw
- //========================================================================
- // GLFW 3.0 - www.glfw.org
- //------------------------------------------------------------------------
- // Copyright (c) 2002-2006 Marcus Geelnard
- // Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
- //
- // This software is provided 'as-is', without any express or implied
- // warranty. In no event will the authors be held liable for any damages
- // arising from the use of this software.
- //
- // Permission is granted to anyone to use this software for any purpose,
- // including commercial applications, and to alter it and redistribute it
- // freely, subject to the following restrictions:
- //
- // 1. The origin of this software must not be misrepresented; you must not
- // claim that you wrote the original software. If you use this software
- // in a product, an acknowledgment in the product documentation would
- // be appreciated but is not required.
- //
- // 2. Altered source versions must be plainly marked as such, and must not
- // be misrepresented as being the original software.
- //
- // 3. This notice may not be removed or altered from any source
- // distribution.
- //
- //========================================================================
- #if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
- #define NSWindowStyleMaskBorderless NSBorderlessWindowMask
- #endif
- static NSRect convertRectToBacking(NSRect contentRect) {
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
- return [OS_OSX::singleton->window_view convertRectToBacking:contentRect];
- else
- #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
- return contentRect;
- }
- static InputModifierState translateFlags(NSUInteger flags) {
- InputModifierState mod;
- mod.shift = (flags & NSShiftKeyMask);
- mod.control = (flags & NSControlKeyMask);
- mod.alt = (flags & NSAlternateKeyMask);
- mod.meta = (flags & NSCommandKeyMask);
- return mod;
- }
- static int mouse_x = 0;
- static int mouse_y = 0;
- static int prev_mouse_x = 0;
- static int prev_mouse_y = 0;
- static int button_mask = 0;
- static bool mouse_down_control = false;
- @interface GodotApplication : NSApplication
- @end
- @implementation GodotApplication
- // From http://cocoadev.com/index.pl?GameKeyboardHandlingAlmost
- // This works around an AppKit bug, where key up events while holding
- // down the command key don't get sent to the key window.
- - (void)sendEvent:(NSEvent *)event {
- if ([event type] == NSKeyUp && ([event modifierFlags] & NSCommandKeyMask))
- [[self keyWindow] sendEvent:event];
- else
- [super sendEvent:event];
- }
- @end
- @interface GodotApplicationDelegate : NSObject
- - (void)forceUnbundledWindowActivationHackStep1;
- - (void)forceUnbundledWindowActivationHackStep2;
- - (void)forceUnbundledWindowActivationHackStep3;
- @end
- @implementation GodotApplicationDelegate
- - (void)forceUnbundledWindowActivationHackStep1 {
- // Step1: Switch focus to macOS Dock.
- // Required to perform step 2, TransformProcessType will fail if app is already the in focus.
- for (NSRunningApplication *app in [NSRunningApplication runningApplicationsWithBundleIdentifier:@"com.apple.dock"]) {
- [app activateWithOptions:NSApplicationActivateIgnoringOtherApps];
- break;
- }
- [self performSelector:@selector(forceUnbundledWindowActivationHackStep2) withObject:nil afterDelay:0.02];
- }
- - (void)forceUnbundledWindowActivationHackStep2 {
- // Step 2: Register app as foreground process.
- ProcessSerialNumber psn = { 0, kCurrentProcess };
- (void)TransformProcessType(&psn, kProcessTransformToForegroundApplication);
- [self performSelector:@selector(forceUnbundledWindowActivationHackStep3) withObject:nil afterDelay:0.02];
- }
- - (void)forceUnbundledWindowActivationHackStep3 {
- // Step 3: Switch focus back to app window.
- [[NSRunningApplication currentApplication] activateWithOptions:NSApplicationActivateIgnoringOtherApps];
- }
- - (void)applicationDidFinishLaunching:(NSNotification *)notice {
- NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
- if (nsappname == nil) {
- // If executable is not a bundled, macOS WindowServer won't register and activate app window correctly (menu and title bar are grayed out and input ignored).
- [self performSelector:@selector(forceUnbundledWindowActivationHackStep1) withObject:nil afterDelay:0.02];
- }
- }
- - (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender {
- if (OS_OSX::singleton->get_main_loop())
- OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
- return NSTerminateCancel;
- }
- - (void)applicationDidHide:(NSNotification *)notification {
- /*
- _Godotwindow* window;
- for (window = _Godot.windowListHead; window; window = window->next)
- _GodotInputWindowVisibility(window, GL_FALSE);
- */
- }
- - (void)applicationDidUnhide:(NSNotification *)notification {
- /*
- _Godotwindow* window;
- for (window = _Godot.windowListHead; window; window = window->next)
- {
- if ([window_object isVisible])
- _GodotInputWindowVisibility(window, GL_TRUE);
- }
- */
- }
- - (void)applicationDidChangeScreenParameters:(NSNotification *)notification {
- //_GodotInputMonitorChange();
- }
- @end
- @interface GodotWindowDelegate : NSObject {
- //_Godotwindow* window;
- }
- @end
- @implementation GodotWindowDelegate
- - (BOOL)windowShouldClose:(id)sender {
- //_GodotInputWindowCloseRequest(window);
- if (OS_OSX::singleton->get_main_loop())
- OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
- return NO;
- }
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- - (void)windowDidEnterFullScreen:(NSNotification *)notification {
- OS_OSX::singleton->zoomed = true;
- }
- - (void)windowDidExitFullScreen:(NSNotification *)notification {
- OS_OSX::singleton->zoomed = false;
- }
- #endif // MAC_OS_X_VERSION_MAX_ALLOWED
- - (void)windowDidChangeBackingProperties:(NSNotification *)notification {
- if (!OS_OSX::singleton)
- return;
- NSWindow *window = (NSWindow *)[notification object];
- CGFloat newBackingScaleFactor = [window backingScaleFactor];
- CGFloat oldBackingScaleFactor = [[[notification userInfo] objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue];
- if (newBackingScaleFactor != oldBackingScaleFactor) {
- //Set new display scale and window size
- OS_OSX::singleton->display_scale = newBackingScaleFactor;
- const NSRect contentRect = [OS_OSX::singleton->window_view frame];
- const NSRect fbRect = contentRect; //convertRectToBacking(contentRect);
- OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale;
- OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale;
- //Update context
- if (OS_OSX::singleton->main_loop) {
- //Force window resize event
- [self windowDidResize:notification];
- }
- }
- }
- - (void)windowDidResize:(NSNotification *)notification {
- [OS_OSX::singleton->context update];
- const NSRect contentRect = [OS_OSX::singleton->window_view frame];
- const NSRect fbRect = contentRect; //convertRectToBacking(contentRect);
- OS_OSX::singleton->window_size.width = fbRect.size.width * OS_OSX::singleton->display_scale;
- OS_OSX::singleton->window_size.height = fbRect.size.height * OS_OSX::singleton->display_scale;
- if (OS_OSX::singleton->main_loop) {
- Main::force_redraw();
- //Event retrieval blocks until resize is over. Call Main::iteration() directly.
- Main::iteration();
- }
- //_GodotInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
- //_GodotInputWindowSize(window, contentRect.size.width, contentRect.size.height);
- //_GodotInputWindowDamage(window);
- //if (window->cursorMode == Godot_CURSOR_DISABLED)
- // centerCursor(window);
- }
- - (void)windowDidMove:(NSNotification *)notification {
- //[window->nsgl.context update];
- //int x, y;
- //_GodotPlatformGetWindowPos(window, &x, &y);
- //_GodotInputWindowPos(window, x, y);
- //if (window->cursorMode == Godot_CURSOR_DISABLED)
- // centerCursor(window);
- }
- - (void)windowDidBecomeKey:(NSNotification *)notification {
- //_GodotInputWindowFocus(window, GL_TRUE);
- //_GodotPlatformSetCursorMode(window, window->cursorMode);
- if (OS_OSX::singleton->get_main_loop())
- OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
- }
- - (void)windowDidResignKey:(NSNotification *)notification {
- //_GodotInputWindowFocus(window, GL_FALSE);
- //_GodotPlatformSetCursorMode(window, Godot_CURSOR_NORMAL);
- if (OS_OSX::singleton->get_main_loop())
- OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
- }
- - (void)windowDidMiniaturize:(NSNotification *)notification {
- OS_OSX::singleton->wm_minimized(true);
- if (OS_OSX::singleton->get_main_loop())
- OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT);
- };
- - (void)windowDidDeminiaturize:(NSNotification *)notification {
- OS_OSX::singleton->wm_minimized(false);
- if (OS_OSX::singleton->get_main_loop())
- OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN);
- };
- @end
- @interface GodotContentView : NSView {
- NSTrackingArea *trackingArea;
- }
- @end
- @implementation GodotContentView
- + (void)initialize {
- if (self == [GodotContentView class]) {
- /*
- if (_glfw.ns.cursor == nil) {
- NSImage* data = [[NSImage alloc] initWithSize:NSMakeSize(1, 1)];
- _glfw.ns.cursor = [[NSCursor alloc] initWithImage:data hotSpot:NSZeroPoint];
- [data release];
- }
- */
- }
- }
- - (id)init {
- self = [super init];
- trackingArea = nil;
- [self updateTrackingAreas];
- [self registerForDraggedTypes:[NSArray arrayWithObject:NSFilenamesPboardType]];
- return self;
- }
- - (void)dealloc {
- [trackingArea release];
- [super dealloc];
- }
- - (NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender {
- return NSDragOperationCopy;
- }
- - (NSDragOperation)draggingUpdated:(id<NSDraggingInfo>)sender {
- return NSDragOperationCopy;
- }
- - (BOOL)performDragOperation:(id<NSDraggingInfo>)sender {
- NSPasteboard *pboard = [sender draggingPasteboard];
- NSArray *filenames = [pboard propertyListForType:NSFilenamesPboardType];
- Vector<String> files;
- for (int i = 0; i < filenames.count; i++) {
- NSString *ns = [filenames objectAtIndex:i];
- char *utfs = strdup([ns UTF8String]);
- String ret;
- ret.parse_utf8(utfs);
- free(utfs);
- files.push_back(ret);
- }
- if (files.size()) {
- OS_OSX::singleton->main_loop->drop_files(files, 0);
- OS_OSX::singleton->move_window_to_foreground();
- }
- return NO;
- }
- - (BOOL)isOpaque {
- return YES;
- }
- - (BOOL)canBecomeKeyView {
- return YES;
- }
- - (BOOL)acceptsFirstResponder {
- return YES;
- }
- - (void)cursorUpdate:(NSEvent *)event {
- //setModeCursor(window, window->cursorMode);
- }
- static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) {
- if (pressed) {
- button_mask |= mask;
- } else {
- button_mask &= ~mask;
- }
- InputEvent ev;
- ev.type = InputEvent::MOUSE_BUTTON;
- ev.mouse_button.button_index = index;
- ev.mouse_button.pressed = pressed;
- ev.mouse_button.x = mouse_x;
- ev.mouse_button.y = mouse_y;
- ev.mouse_button.global_x = mouse_x;
- ev.mouse_button.global_y = mouse_y;
- ev.mouse_button.button_mask = button_mask;
- if (index == BUTTON_LEFT && pressed) {
- ev.mouse_button.doubleclick = [event clickCount] == 2;
- }
- ev.mouse_button.mod = translateFlags([event modifierFlags]);
- OS_OSX::singleton->push_input(ev);
- }
- - (void)mouseDown:(NSEvent *)event {
- if (([event modifierFlags] & NSControlKeyMask)) {
- mouse_down_control = true;
- _mouseDownEvent(event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true);
- } else {
- mouse_down_control = false;
- _mouseDownEvent(event, BUTTON_LEFT, BUTTON_MASK_LEFT, true);
- }
- }
- - (void)mouseDragged:(NSEvent *)event {
- [self mouseMoved:event];
- }
- - (void)mouseUp:(NSEvent *)event {
- if (mouse_down_control) {
- _mouseDownEvent(event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false);
- } else {
- _mouseDownEvent(event, BUTTON_LEFT, BUTTON_MASK_LEFT, false);
- }
- }
- - (void)mouseMoved:(NSEvent *)event {
- InputEvent ev;
- ev.type = InputEvent::MOUSE_MOTION;
- ev.mouse_motion.button_mask = button_mask;
- prev_mouse_x = mouse_x;
- prev_mouse_y = mouse_y;
- const NSRect contentRect = [OS_OSX::singleton->window_view frame];
- const NSPoint p = [event locationInWindow];
- mouse_x = p.x * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
- mouse_y = (contentRect.size.height - p.y) * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
- ev.mouse_motion.x = mouse_x;
- ev.mouse_motion.y = mouse_y;
- ev.mouse_motion.global_x = mouse_x;
- ev.mouse_motion.global_y = mouse_y;
- ev.mouse_motion.relative_x = ([event deltaX]) * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
- ev.mouse_motion.relative_y = ([event deltaY]) * OS_OSX::singleton->_mouse_scale([[event window] backingScaleFactor]);
- ev.mouse_motion.mod = translateFlags([event modifierFlags]);
- OS_OSX::singleton->input->set_mouse_pos(Point2(mouse_x, mouse_y));
- OS_OSX::singleton->push_input(ev);
- /*
- if (window->cursorMode == GLFW_CURSOR_DISABLED)
- _glfwInputCursorMotion(window, [event deltaX], [event deltaY]);
- else {
- const NSRect contentRect = [window->ns.view frame];
- const NSPoint p = [event locationInWindow];
- _glfwInputCursorMotion(window, p.x, contentRect.size.height - p.y);
- }
- */
- }
- - (void)rightMouseDown:(NSEvent *)event {
- _mouseDownEvent(event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, true);
- }
- - (void)rightMouseDragged:(NSEvent *)event {
- [self mouseMoved:event];
- }
- - (void)rightMouseUp:(NSEvent *)event {
- _mouseDownEvent(event, BUTTON_RIGHT, BUTTON_MASK_RIGHT, false);
- }
- - (void)otherMouseDown:(NSEvent *)event {
- if ((int)[event buttonNumber] != 2)
- return;
- _mouseDownEvent(event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, true);
- }
- - (void)otherMouseDragged:(NSEvent *)event {
- [self mouseMoved:event];
- }
- - (void)otherMouseUp:(NSEvent *)event {
- if ((int)[event buttonNumber] != 2)
- return;
- _mouseDownEvent(event, BUTTON_MIDDLE, BUTTON_MASK_MIDDLE, false);
- }
- - (void)mouseExited:(NSEvent *)event {
- if (!OS_OSX::singleton)
- return;
- if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode != OS::MOUSE_MODE_CAPTURED)
- OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_EXIT);
- //_glfwInputCursorEnter(window, GL_FALSE);
- }
- - (void)mouseEntered:(NSEvent *)event {
- //_glfwInputCursorEnter(window, GL_TRUE);
- if (!OS_OSX::singleton)
- return;
- if (OS_OSX::singleton->main_loop && OS_OSX::singleton->mouse_mode != OS::MOUSE_MODE_CAPTURED)
- OS_OSX::singleton->main_loop->notification(MainLoop::NOTIFICATION_WM_MOUSE_ENTER);
- if (OS_OSX::singleton->input) {
- OS_OSX::singleton->cursor_shape = OS::CURSOR_MAX;
- OS_OSX::singleton->set_cursor_shape(OS::CURSOR_ARROW);
- }
- }
- - (void)viewDidChangeBackingProperties {
- /*
- const NSRect contentRect = [window->ns.view frame];
- const NSRect fbRect = convertRectToBacking(window, contentRect);
- _glfwInputFramebufferSize(window, fbRect.size.width, fbRect.size.height);
- */
- }
- - (void)updateTrackingAreas {
- if (trackingArea != nil) {
- [self removeTrackingArea:trackingArea];
- [trackingArea release];
- }
- NSTrackingAreaOptions options =
- NSTrackingMouseEnteredAndExited |
- NSTrackingActiveInKeyWindow |
- NSTrackingCursorUpdate |
- NSTrackingInVisibleRect;
- trackingArea = [[NSTrackingArea alloc]
- initWithRect:[self bounds]
- options:options
- owner:self
- userInfo:nil];
- [self addTrackingArea:trackingArea];
- [super updateTrackingAreas];
- }
- // Translates a OS X keycode to a Godot keycode
- //
- static int translateKey(unsigned int key) {
- // Keyboard symbol translation table
- static const unsigned int table[128] = {
- /* 00 */ KEY_A,
- /* 01 */ KEY_S,
- /* 02 */ KEY_D,
- /* 03 */ KEY_F,
- /* 04 */ KEY_H,
- /* 05 */ KEY_G,
- /* 06 */ KEY_Z,
- /* 07 */ KEY_X,
- /* 08 */ KEY_C,
- /* 09 */ KEY_V,
- /* 0a */ KEY_UNKNOWN,
- /* 0b */ KEY_B,
- /* 0c */ KEY_Q,
- /* 0d */ KEY_W,
- /* 0e */ KEY_E,
- /* 0f */ KEY_R,
- /* 10 */ KEY_Y,
- /* 11 */ KEY_T,
- /* 12 */ KEY_1,
- /* 13 */ KEY_2,
- /* 14 */ KEY_3,
- /* 15 */ KEY_4,
- /* 16 */ KEY_6,
- /* 17 */ KEY_5,
- /* 18 */ KEY_EQUAL,
- /* 19 */ KEY_9,
- /* 1a */ KEY_7,
- /* 1b */ KEY_MINUS,
- /* 1c */ KEY_8,
- /* 1d */ KEY_0,
- /* 1e */ KEY_BRACERIGHT,
- /* 1f */ KEY_O,
- /* 20 */ KEY_U,
- /* 21 */ KEY_BRACELEFT,
- /* 22 */ KEY_I,
- /* 23 */ KEY_P,
- /* 24 */ KEY_RETURN,
- /* 25 */ KEY_L,
- /* 26 */ KEY_J,
- /* 27 */ KEY_APOSTROPHE,
- /* 28 */ KEY_K,
- /* 29 */ KEY_SEMICOLON,
- /* 2a */ KEY_BACKSLASH,
- /* 2b */ KEY_COMMA,
- /* 2c */ KEY_SLASH,
- /* 2d */ KEY_N,
- /* 2e */ KEY_M,
- /* 2f */ KEY_PERIOD,
- /* 30 */ KEY_TAB,
- /* 31 */ KEY_SPACE,
- /* 32 */ KEY_QUOTELEFT,
- /* 33 */ KEY_BACKSPACE,
- /* 34 */ KEY_UNKNOWN,
- /* 35 */ KEY_ESCAPE,
- /* 36 */ KEY_META,
- /* 37 */ KEY_META,
- /* 38 */ KEY_SHIFT,
- /* 39 */ KEY_CAPSLOCK,
- /* 3a */ KEY_ALT,
- /* 3b */ KEY_CONTROL,
- /* 3c */ KEY_SHIFT,
- /* 3d */ KEY_ALT,
- /* 3e */ KEY_CONTROL,
- /* 3f */ KEY_UNKNOWN, /* Function */
- /* 40 */ KEY_UNKNOWN,
- /* 41 */ KEY_KP_PERIOD,
- /* 42 */ KEY_UNKNOWN,
- /* 43 */ KEY_KP_MULTIPLY,
- /* 44 */ KEY_UNKNOWN,
- /* 45 */ KEY_KP_ADD,
- /* 46 */ KEY_UNKNOWN,
- /* 47 */ KEY_NUMLOCK, /* Really KeypadClear... */
- /* 48 */ KEY_UNKNOWN, /* VolumeUp */
- /* 49 */ KEY_UNKNOWN, /* VolumeDown */
- /* 4a */ KEY_UNKNOWN, /* Mute */
- /* 4b */ KEY_KP_DIVIDE,
- /* 4c */ KEY_ENTER,
- /* 4d */ KEY_UNKNOWN,
- /* 4e */ KEY_KP_SUBTRACT,
- /* 4f */ KEY_UNKNOWN,
- /* 50 */ KEY_UNKNOWN,
- /* 51 */ KEY_EQUAL, //wtf equal?
- /* 52 */ KEY_KP_0,
- /* 53 */ KEY_KP_1,
- /* 54 */ KEY_KP_2,
- /* 55 */ KEY_KP_3,
- /* 56 */ KEY_KP_4,
- /* 57 */ KEY_KP_5,
- /* 58 */ KEY_KP_6,
- /* 59 */ KEY_KP_7,
- /* 5a */ KEY_UNKNOWN,
- /* 5b */ KEY_KP_8,
- /* 5c */ KEY_KP_9,
- /* 5d */ KEY_UNKNOWN,
- /* 5e */ KEY_UNKNOWN,
- /* 5f */ KEY_UNKNOWN,
- /* 60 */ KEY_F5,
- /* 61 */ KEY_F6,
- /* 62 */ KEY_F7,
- /* 63 */ KEY_F3,
- /* 64 */ KEY_F8,
- /* 65 */ KEY_F9,
- /* 66 */ KEY_UNKNOWN,
- /* 67 */ KEY_F11,
- /* 68 */ KEY_UNKNOWN,
- /* 69 */ KEY_F13,
- /* 6a */ KEY_F16,
- /* 6b */ KEY_F14,
- /* 6c */ KEY_UNKNOWN,
- /* 6d */ KEY_F10,
- /* 6e */ KEY_UNKNOWN,
- /* 6f */ KEY_F12,
- /* 70 */ KEY_UNKNOWN,
- /* 71 */ KEY_F15,
- /* 72 */ KEY_INSERT, /* Really Help... */
- /* 73 */ KEY_HOME,
- /* 74 */ KEY_PAGEUP,
- /* 75 */ KEY_DELETE,
- /* 76 */ KEY_F4,
- /* 77 */ KEY_END,
- /* 78 */ KEY_F2,
- /* 79 */ KEY_PAGEDOWN,
- /* 7a */ KEY_F1,
- /* 7b */ KEY_LEFT,
- /* 7c */ KEY_RIGHT,
- /* 7d */ KEY_DOWN,
- /* 7e */ KEY_UP,
- /* 7f */ KEY_UNKNOWN,
- };
- if (key >= 128)
- return KEY_UNKNOWN;
- return table[key];
- }
- - (void)keyDown:(NSEvent *)event {
- InputEvent ev;
- ev.type = InputEvent::KEY;
- ev.key.pressed = true;
- ev.key.mod = translateFlags([event modifierFlags]);
- ev.key.scancode = latin_keyboard_keycode_convert(translateKey([event keyCode]));
- ev.key.echo = [event isARepeat];
- NSString *characters = [event characters];
- NSUInteger i, length = [characters length];
- if (length > 0 && keycode_has_unicode(ev.key.scancode)) {
- for (i = 0; i < length; i++) {
- ev.key.unicode = [characters characterAtIndex:i];
- OS_OSX::singleton->push_input(ev);
- ev.key.scancode = 0;
- }
- } else {
- OS_OSX::singleton->push_input(ev);
- }
- }
- - (void)flagsChanged:(NSEvent *)event {
- InputEvent ev;
- int key = [event keyCode];
- int mod = [event modifierFlags];
- ev.type = InputEvent::KEY;
- if (key == 0x36 || key == 0x37) {
- if (mod & NSCommandKeyMask) {
- mod &= ~NSCommandKeyMask;
- ev.key.pressed = true;
- } else {
- ev.key.pressed = false;
- }
- } else if (key == 0x38 || key == 0x3c) {
- if (mod & NSShiftKeyMask) {
- mod &= ~NSShiftKeyMask;
- ev.key.pressed = true;
- } else {
- ev.key.pressed = false;
- }
- } else if (key == 0x3a || key == 0x3d) {
- if (mod & NSAlternateKeyMask) {
- mod &= ~NSAlternateKeyMask;
- ev.key.pressed = true;
- } else {
- ev.key.pressed = false;
- }
- } else if (key == 0x3b || key == 0x3e) {
- if (mod & NSControlKeyMask) {
- mod &= ~NSControlKeyMask;
- ev.key.pressed = true;
- } else {
- ev.key.pressed = false;
- }
- } else {
- return;
- }
- ev.key.mod = translateFlags(mod);
- ev.key.scancode = latin_keyboard_keycode_convert(translateKey(key));
- OS_OSX::singleton->push_input(ev);
- }
- - (void)keyUp:(NSEvent *)event {
- InputEvent ev;
- ev.type = InputEvent::KEY;
- ev.key.pressed = false;
- ev.key.mod = translateFlags([event modifierFlags]);
- ev.key.scancode = latin_keyboard_keycode_convert(translateKey([event keyCode]));
- OS_OSX::singleton->push_input(ev);
- /*
- const int key = translateKey([event keyCode]);
- const int mods = translateFlags([event modifierFlags]);
- _glfwInputKey(window, key, [event keyCode], GLFW_RELEASE, mods);
- */
- }
- inline void sendScrollEvent(int button, double factor) {
- InputEvent ev;
- ev.type = InputEvent::MOUSE_BUTTON;
- ev.mouse_button.button_index = button;
- ev.mouse_button.factor = factor;
- ev.mouse_button.pressed = true;
- ev.mouse_button.x = mouse_x;
- ev.mouse_button.y = mouse_y;
- ev.mouse_button.global_x = mouse_x;
- ev.mouse_button.global_y = mouse_y;
- ev.mouse_button.button_mask = button_mask;
- OS_OSX::singleton->push_input(ev);
- ev.mouse_button.pressed = false;
- OS_OSX::singleton->push_input(ev);
- }
- - (void)scrollWheel:(NSEvent *)event {
- double deltaX, deltaY;
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6) {
- deltaX = [event scrollingDeltaX];
- deltaY = [event scrollingDeltaY];
- if ([event hasPreciseScrollingDeltas]) {
- deltaX *= 0.03;
- deltaY *= 0.03;
- }
- } else
- #endif // MAC_OS_X_VERSION_MAX_ALLOWED
- {
- deltaX = [event deltaX];
- deltaY = [event deltaY];
- }
- if (fabs(deltaX)) {
- sendScrollEvent(0 > deltaX ? BUTTON_WHEEL_RIGHT : BUTTON_WHEEL_LEFT, fabs(deltaX * 0.3));
- }
- if (fabs(deltaY)) {
- sendScrollEvent(0 < deltaY ? BUTTON_WHEEL_UP : BUTTON_WHEEL_DOWN, fabs(deltaY * 0.3));
- }
- }
- @end
- @interface GodotWindow : NSWindow {
- }
- @end
- @implementation GodotWindow
- - (BOOL)canBecomeKeyWindow {
- // Required for NSBorderlessWindowMask windows
- return YES;
- }
- @end
- int OS_OSX::get_video_driver_count() const {
- return 1;
- }
- const char *OS_OSX::get_video_driver_name(int p_driver) const {
- return "GLES2";
- }
- OS::VideoMode OS_OSX::get_default_video_mode() const {
- VideoMode vm;
- vm.width = 1024;
- vm.height = 600;
- vm.fullscreen = false;
- vm.resizable = true;
- return vm;
- }
- void OS_OSX::initialize_core() {
- crash_handler.initialize();
- OS_Unix::initialize_core();
- DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_RESOURCES);
- DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_USERDATA);
- DirAccess::make_default<DirAccessOSX>(DirAccess::ACCESS_FILESYSTEM);
- SemaphoreOSX::make_default();
- }
- static bool keyboard_layout_dirty = true;
- static void keyboard_layout_changed(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef user_info) {
- keyboard_layout_dirty = true;
- }
- static bool displays_arrangement_dirty = true;
- static void displays_arrangement_changed(CGDirectDisplayID display_id, CGDisplayChangeSummaryFlags flags, void *user_info) {
- displays_arrangement_dirty = true;
- }
- void OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver) {
- /*** OSX INITIALIZATION ***/
- /*** OSX INITIALIZATION ***/
- /*** OSX INITIALIZATION ***/
- keyboard_layout_dirty = true;
- displays_arrangement_dirty = true;
- // Register to be notified on keyboard layout changes
- CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(),
- NULL, keyboard_layout_changed,
- kTISNotifySelectedKeyboardInputSourceChanged, NULL,
- CFNotificationSuspensionBehaviorDeliverImmediately);
- // Register to be notified on displays arrangement changes
- CGDisplayRegisterReconfigurationCallback(displays_arrangement_changed, NULL);
- if (is_hidpi_allowed() && [[NSScreen mainScreen] respondsToSelector:@selector(backingScaleFactor)]) {
- for (NSScreen *screen in [NSScreen screens]) {
- float s = [screen backingScaleFactor];
- if (s > display_scale) {
- display_scale = s;
- }
- }
- }
- window_delegate = [[GodotWindowDelegate alloc] init];
- // Don't use accumulation buffer support; it's not accelerated
- // Aux buffers probably aren't accelerated either
- unsigned int styleMask;
- if (p_desired.borderless_window) {
- styleMask = NSWindowStyleMaskBorderless;
- } else {
- styleMask = NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | (p_desired.resizable ? NSResizableWindowMask : 0);
- }
- window_object = [[GodotWindow alloc]
- initWithContentRect:NSMakeRect(0, 0, p_desired.width, p_desired.height)
- styleMask:styleMask
- backing:NSBackingStoreBuffered
- defer:NO];
- ERR_FAIL_COND(window_object == nil);
- window_view = [[GodotContentView alloc] init];
- window_size.width = p_desired.width * display_scale;
- window_size.height = p_desired.height * display_scale;
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6 && display_scale > 1) {
- [window_view setWantsBestResolutionOpenGLSurface:YES];
- //if (current_videomode.resizable)
- [window_object setCollectionBehavior:NSWindowCollectionBehaviorFullScreenPrimary];
- } else {
- [window_view setWantsBestResolutionOpenGLSurface:NO];
- }
- #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
- //[window_object setTitle:[NSString stringWithUTF8String:"GodotEnginies"]];
- [window_object setContentView:window_view];
- [window_object setDelegate:window_delegate];
- [window_object setAcceptsMouseMovedEvents:YES];
- [window_object center];
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (floor(NSAppKitVersionNumber) > NSAppKitVersionNumber10_6)
- [window_object setRestorable:NO];
- #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
- unsigned int attributeCount = 0;
- // OS X needs non-zero color size, so set resonable values
- int colorBits = 32;
- // Fail if a robustness strategy was requested
- #define ADD_ATTR(x) \
- { attributes[attributeCount++] = x; }
- #define ADD_ATTR2(x, y) \
- { \
- ADD_ATTR(x); \
- ADD_ATTR(y); \
- }
- // Arbitrary array size here
- NSOpenGLPixelFormatAttribute attributes[40];
- ADD_ATTR(NSOpenGLPFADoubleBuffer);
- ADD_ATTR(NSOpenGLPFAClosestPolicy);
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- if (false /* use gl3*/)
- ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
- #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
- ADD_ATTR2(NSOpenGLPFAColorSize, colorBits);
- /*
- if (fbconfig->alphaBits > 0)
- ADD_ATTR2(NSOpenGLPFAAlphaSize, fbconfig->alphaBits);
- */
- ADD_ATTR2(NSOpenGLPFADepthSize, 24);
- ADD_ATTR2(NSOpenGLPFAStencilSize, 8);
- /*
- if (fbconfig->stereo)
- ADD_ATTR(NSOpenGLPFAStereo);
- */
- /*
- if (fbconfig->samples > 0) {
- ADD_ATTR2(NSOpenGLPFASampleBuffers, 1);
- ADD_ATTR2(NSOpenGLPFASamples, fbconfig->samples);
- }
- */
- // NOTE: All NSOpenGLPixelFormats on the relevant cards support sRGB
- // frambuffer, so there's no need (and no way) to request it
- ADD_ATTR(0);
- #undef ADD_ATTR
- #undef ADD_ATTR2
- pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
- ERR_FAIL_COND(pixelFormat == nil);
- context = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:nil];
- ERR_FAIL_COND(context == nil);
- [context setView:window_view];
- [context makeCurrentContext];
- [NSApp activateIgnoringOtherApps:YES];
- [window_object makeKeyAndOrderFront:nil];
- if (p_desired.fullscreen)
- zoomed = true;
- /*** END OSX INITIALIZATION ***/
- /*** END OSX INITIALIZATION ***/
- /*** END OSX INITIALIZATION ***/
- bool use_gl2 = p_video_driver != 1;
- AudioDriverManagerSW::add_driver(&audio_driver_osx);
- rasterizer = instance_RasterizerGLES2();
- visual_server = memnew(VisualServerRaster(rasterizer));
- if (get_render_thread_mode() != RENDER_THREAD_UNSAFE) {
- visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
- }
- visual_server->init();
- AudioDriverManagerSW::initialize(p_audio_driver);
- sample_manager = memnew(SampleManagerMallocSW);
- audio_server = memnew(AudioServerSW(sample_manager));
- audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR, false);
- audio_server->init();
- spatial_sound_server = memnew(SpatialSoundServerSW);
- spatial_sound_server->init();
- spatial_sound_2d_server = memnew(SpatialSound2DServerSW);
- spatial_sound_2d_server->init();
- physics_server = memnew(PhysicsServerSW);
- physics_server->init();
- //physics_2d_server = memnew( Physics2DServerSW );
- physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>();
- physics_2d_server->init();
- input = memnew(InputDefault);
- joystick_osx = memnew(JoystickOSX);
- _ensure_data_dir();
- restore_rect = Rect2(get_window_position(), get_window_size());
- }
- void OS_OSX::finalize() {
- CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
- CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
- delete_main_loop();
- spatial_sound_server->finish();
- memdelete(spatial_sound_server);
- spatial_sound_2d_server->finish();
- memdelete(spatial_sound_2d_server);
- memdelete(joystick_osx);
- memdelete(input);
- memdelete(sample_manager);
- audio_server->finish();
- memdelete(audio_server);
- visual_server->finish();
- memdelete(visual_server);
- memdelete(rasterizer);
- physics_server->finish();
- memdelete(physics_server);
- physics_2d_server->finish();
- memdelete(physics_2d_server);
- }
- void OS_OSX::set_main_loop(MainLoop *p_main_loop) {
- main_loop = p_main_loop;
- input->set_main_loop(p_main_loop);
- }
- void OS_OSX::delete_main_loop() {
- if (!main_loop)
- return;
- memdelete(main_loop);
- main_loop = NULL;
- }
- String OS_OSX::get_name() {
- return "OSX";
- }
- void OS_OSX::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 101200
- if (!_print_error_enabled)
- return;
- const char *err_details;
- if (p_rationale && p_rationale[0])
- err_details = p_rationale;
- else
- err_details = p_code;
- switch (p_type) {
- case ERR_ERROR:
- os_log_error(OS_LOG_DEFAULT, "ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line);
- print("\E[1;31mERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
- print("\E[0;31m At: %s:%i.\E[0m\n", p_file, p_line);
- break;
- case ERR_WARNING:
- os_log_info(OS_LOG_DEFAULT, "WARNING: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line);
- print("\E[1;33mWARNING: %s: \E[0m\E[1m%s\n", p_function, err_details);
- print("\E[0;33m At: %s:%i.\E[0m\n", p_file, p_line);
- break;
- case ERR_SCRIPT:
- os_log_error(OS_LOG_DEFAULT, "SCRIPT ERROR: %{public}s: %{public}s\nAt: %{public}s:%i.", p_function, err_details, p_file, p_line);
- print("\E[1;35mSCRIPT ERROR: %s: \E[0m\E[1m%s\n", p_function, err_details);
- print("\E[0;35m At: %s:%i.\E[0m\n", p_file, p_line);
- break;
- }
- #else
- OS_Unix::print_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
- #endif
- }
- void OS_OSX::alert(const String &p_alert, const String &p_title) {
- // Set OS X-compliant variables
- NSAlert *window = [[NSAlert alloc] init];
- NSString *ns_title = [NSString stringWithUTF8String:p_title.utf8().get_data()];
- NSString *ns_alert = [NSString stringWithUTF8String:p_alert.utf8().get_data()];
- [window addButtonWithTitle:@"OK"];
- [window setMessageText:ns_title];
- [window setInformativeText:ns_alert];
- [window setAlertStyle:NSWarningAlertStyle];
- // Display it, then release
- [window runModal];
- [window release];
- }
- void OS_OSX::set_cursor_shape(CursorShape p_shape) {
- if (cursor_shape == p_shape)
- return;
- if (mouse_mode != MOUSE_MODE_VISIBLE) {
- cursor_shape = p_shape;
- return;
- }
- if (cursors[p_shape] != NULL) {
- [cursors[p_shape] set];
- } else {
- switch (p_shape) {
- case CURSOR_ARROW: [[NSCursor arrowCursor] set]; break;
- case CURSOR_IBEAM: [[NSCursor IBeamCursor] set]; break;
- case CURSOR_POINTING_HAND: [[NSCursor pointingHandCursor] set]; break;
- case CURSOR_CROSS: [[NSCursor crosshairCursor] set]; break;
- case CURSOR_WAIT: [[NSCursor arrowCursor] set]; break;
- case CURSOR_BUSY: [[NSCursor arrowCursor] set]; break;
- case CURSOR_DRAG: [[NSCursor closedHandCursor] set]; break;
- case CURSOR_CAN_DROP: [[NSCursor openHandCursor] set]; break;
- case CURSOR_FORBIDDEN: [[NSCursor arrowCursor] set]; break;
- case CURSOR_VSIZE: [[NSCursor resizeUpDownCursor] set]; break;
- case CURSOR_HSIZE: [[NSCursor resizeLeftRightCursor] set]; break;
- case CURSOR_BDIAGSIZE: [[NSCursor arrowCursor] set]; break;
- case CURSOR_FDIAGSIZE: [[NSCursor arrowCursor] set]; break;
- case CURSOR_MOVE: [[NSCursor arrowCursor] set]; break;
- case CURSOR_VSPLIT: [[NSCursor resizeUpDownCursor] set]; break;
- case CURSOR_HSPLIT: [[NSCursor resizeLeftRightCursor] set]; break;
- case CURSOR_HELP: [[NSCursor arrowCursor] set]; break;
- default: {
- };
- }
- }
- cursor_shape = p_shape;
- }
- void OS_OSX::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
- if (p_cursor.is_valid()) {
- Ref<ImageTexture> texture = p_cursor;
- Ref<AtlasTexture> atlas_texture = p_cursor;
- Size2 texture_size;
- Rect2 atlas_rect;
- if (!texture.is_valid() && atlas_texture.is_valid()) {
- texture = atlas_texture->get_atlas();
- atlas_rect.size.width = texture->get_width();
- atlas_rect.size.height = texture->get_height();
- atlas_rect.pos.x = atlas_texture->get_region().pos.x;
- atlas_rect.pos.y = atlas_texture->get_region().pos.y;
- texture_size.width = atlas_texture->get_region().size.x;
- texture_size.height = atlas_texture->get_region().size.y;
- } else if (texture.is_valid()) {
- texture_size.width = texture->get_width();
- texture_size.height = texture->get_height();
- }
- ERR_FAIL_COND(!texture.is_valid());
- ERR_FAIL_COND(texture_size.width > 256 || texture_size.height > 256);
- Image image = texture->get_data();
- NSBitmapImageRep *imgrep = [[NSBitmapImageRep alloc]
- initWithBitmapDataPlanes:NULL
- pixelsWide:int(texture_size.width)
- pixelsHigh:int(texture_size.height)
- bitsPerSample:8
- samplesPerPixel:4
- hasAlpha:YES
- isPlanar:NO
- colorSpaceName:NSDeviceRGBColorSpace
- bytesPerRow:int(texture_size.width) * 4
- bitsPerPixel:32];
- ERR_FAIL_COND(imgrep == nil);
- uint8_t *pixels = [imgrep bitmapData];
- int len = int(texture_size.width * texture_size.height);
- DVector<uint8_t> data = image.get_data();
- DVector<uint8_t>::Read r = data.read();
- /* Premultiply the alpha channel */
- for (int i = 0; i < len; i++) {
- int row_index = floor(i / texture_size.width) + atlas_rect.pos.y;
- int column_index = (i % int(texture_size.width)) + atlas_rect.pos.x;
- if (atlas_texture.is_valid()) {
- column_index = MIN(column_index, atlas_rect.size.width - 1);
- row_index = MIN(row_index, atlas_rect.size.height - 1);
- }
- uint32_t color = image.get_pixel(column_index, row_index).to_ARGB32();
- uint8_t alpha = (color >> 24) & 0xFF;
- pixels[i * 4 + 0] = ((color >> 16) & 0xFF) * alpha / 255;
- pixels[i * 4 + 1] = ((color >> 8) & 0xFF) * alpha / 255;
- pixels[i * 4 + 2] = ((color)&0xFF) * alpha / 255;
- pixels[i * 4 + 3] = alpha;
- }
- NSImage *nsimage = [[NSImage alloc] initWithSize:NSMakeSize(texture_size.width, texture_size.height)];
- [nsimage addRepresentation:imgrep];
- [cursors[p_shape] release];
- NSCursor *cursor = [[NSCursor alloc] initWithImage:nsimage hotSpot:NSMakePoint(p_hotspot.x, p_hotspot.y)];
- cursors[p_shape] = cursor;
- if (p_shape == CURSOR_ARROW) {
- if (mouse_mode == MOUSE_MODE_VISIBLE) {
- [cursor set];
- }
- }
- [imgrep release];
- [nsimage release];
- }
- }
- void OS_OSX::set_mouse_show(bool p_show) {
- }
- void OS_OSX::set_mouse_grab(bool p_grab) {
- }
- bool OS_OSX::is_mouse_grab_enabled() const {
- return mouse_grab;
- }
- void OS_OSX::warp_mouse_pos(const Point2 &p_to) {
- //copied from windows impl with osx native calls
- if (mouse_mode == MOUSE_MODE_CAPTURED) {
- mouse_x = p_to.x;
- mouse_y = p_to.y;
- } else {
- //set OS position
- //local point in window coords
- const NSRect contentRect = [window_view frame];
- NSRect pointInWindowRect = NSMakeRect(p_to.x / display_scale, contentRect.size.height - (p_to.y / display_scale) - 1, 0, 0);
- NSPoint pointOnScreen = [[window_view window] convertRectToScreen:pointInWindowRect].origin;
- //point in scren coords
- CGPoint lMouseWarpPos = { pointOnScreen.x, CGDisplayBounds(CGMainDisplayID()).size.height - pointOnScreen.y };
- //do the warping
- CGEventSourceRef lEventRef = CGEventSourceCreate(kCGEventSourceStateCombinedSessionState);
- CGEventSourceSetLocalEventsSuppressionInterval(lEventRef, 0.0);
- CGAssociateMouseAndMouseCursorPosition(false);
- CGWarpMouseCursorPosition(lMouseWarpPos);
- CGAssociateMouseAndMouseCursorPosition(true);
- }
- }
- Point2 OS_OSX::get_mouse_pos() const {
- return Vector2(mouse_x, mouse_y);
- }
- int OS_OSX::get_mouse_button_state() const {
- return button_mask;
- }
- void OS_OSX::set_window_title(const String &p_title) {
- title = p_title;
- [window_object setTitle:[NSString stringWithUTF8String:p_title.utf8().get_data()]];
- }
- void OS_OSX::set_icon(const Image &p_icon) {
- Image img = p_icon;
- img.convert(Image::FORMAT_RGBA);
- NSBitmapImageRep *imgrep = [[[NSBitmapImageRep alloc]
- initWithBitmapDataPlanes:NULL
- pixelsWide:p_icon.get_width()
- pixelsHigh:p_icon.get_height()
- bitsPerSample:8
- samplesPerPixel:4
- hasAlpha:YES
- isPlanar:NO
- colorSpaceName:NSDeviceRGBColorSpace
- bytesPerRow:p_icon.get_width() * 4
- bitsPerPixel:32] autorelease];
- ERR_FAIL_COND(imgrep == nil);
- uint8_t *pixels = [imgrep bitmapData];
- int len = img.get_width() * img.get_height();
- DVector<uint8_t> data = img.get_data();
- DVector<uint8_t>::Read r = data.read();
- /* Premultiply the alpha channel */
- for (int i = 0; i < len; i++) {
- uint8_t alpha = r[i * 4 + 3];
- pixels[i * 4 + 0] = (uint8_t)(((uint16_t)r[i * 4 + 0] * alpha) / 255);
- pixels[i * 4 + 1] = (uint8_t)(((uint16_t)r[i * 4 + 1] * alpha) / 255);
- pixels[i * 4 + 2] = (uint8_t)(((uint16_t)r[i * 4 + 2] * alpha) / 255);
- pixels[i * 4 + 3] = alpha;
- }
- NSImage *nsimg = [[[NSImage alloc] initWithSize:NSMakeSize(img.get_width(), img.get_height())] autorelease];
- ERR_FAIL_COND(nsimg == nil);
- [nsimg addRepresentation:imgrep];
- [NSApp setApplicationIconImage:nsimg];
- }
- MainLoop *OS_OSX::get_main_loop() const {
- return main_loop;
- }
- bool OS_OSX::can_draw() const {
- return true;
- }
- void OS_OSX::set_clipboard(const String &p_text) {
- NSArray *types = [NSArray arrayWithObjects:NSStringPboardType, nil];
- NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
- [pasteboard declareTypes:types owner:nil];
- [pasteboard setString:[NSString stringWithUTF8String:p_text.utf8().get_data()]
- forType:NSStringPboardType];
- }
- String OS_OSX::get_clipboard() const {
- NSPasteboard *pasteboard = [NSPasteboard generalPasteboard];
- if (![[pasteboard types] containsObject:NSStringPboardType]) {
- return "";
- }
- NSString *object = [pasteboard stringForType:NSStringPboardType];
- if (!object) {
- return "";
- }
- char *utfs = strdup([object UTF8String]);
- String ret;
- ret.parse_utf8(utfs);
- free(utfs);
- return ret;
- }
- void OS_OSX::release_rendering_thread() {
- [NSOpenGLContext clearCurrentContext];
- }
- void OS_OSX::make_rendering_thread() {
- [context makeCurrentContext];
- }
- Error OS_OSX::shell_open(String p_uri) {
- NSString *string = [NSString stringWithUTF8String:p_uri.utf8().get_data()];
- NSURL *uri = [[NSURL alloc] initWithString:string];
- // Escape special characters in filenames
- if (!uri || !uri.scheme || [uri.scheme isEqual:@"file"]) {
- uri = [[NSURL alloc] initWithString:[string stringByAddingPercentEncodingWithAllowedCharacters:[NSCharacterSet URLFragmentAllowedCharacterSet]]];
- }
- [[NSWorkspace sharedWorkspace] openURL:uri];
- return OK;
- }
- String OS_OSX::get_locale() const {
- NSString *locale_code = [[NSLocale preferredLanguages] objectAtIndex:0];
- return [locale_code UTF8String];
- }
- void OS_OSX::swap_buffers() {
- [context flushBuffer];
- }
- void OS_OSX::wm_minimized(bool p_minimized) {
- minimized = p_minimized;
- };
- void OS_OSX::set_video_mode(const VideoMode &p_video_mode, int p_screen) {
- }
- OS::VideoMode OS_OSX::get_video_mode(int p_screen) const {
- VideoMode vm;
- vm.width = window_size.width;
- vm.height = window_size.height;
- return vm;
- }
- void OS_OSX::get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen) const {
- }
- int OS_OSX::get_screen_count() const {
- NSArray *screenArray = [NSScreen screens];
- return [screenArray count];
- };
- // Returns the native top-left screen coordinate of the smallest rectangle
- // that encompasses all screens. Needed in get_screen_position(),
- // get_window_position, and set_window_position()
- // to convert between OS X native screen coordinates and the ones expected by Godot
- Point2 OS_OSX::get_screens_origin() const {
- static Point2 origin;
- if (displays_arrangement_dirty) {
- origin = Point2();
- for (int i = 0; i < get_screen_count(); i++) {
- Point2 position = get_native_screen_position(i);
- if (position.x < origin.x) {
- origin.x = position.x;
- }
- if (position.y > origin.y) {
- origin.y = position.y;
- }
- }
- displays_arrangement_dirty = false;
- }
- return origin;
- }
- static int get_screen_index(NSScreen *screen) {
- const NSUInteger index = [[NSScreen screens] indexOfObject:screen];
- return index == NSNotFound ? 0 : index;
- }
- int OS_OSX::get_current_screen() const {
- if (window_object) {
- return get_screen_index([window_object screen]);
- } else {
- return get_screen_index([NSScreen mainScreen]);
- }
- };
- void OS_OSX::set_current_screen(int p_screen) {
- Vector2 wpos = get_window_position() - get_screen_position(get_current_screen());
- set_window_position(wpos + get_screen_position(p_screen));
- };
- Point2 OS_OSX::get_native_screen_position(int p_screen) const {
- NSArray *screenArray = [NSScreen screens];
- if (p_screen < [screenArray count]) {
- float displayScale = 1.0;
- if (display_scale > 1.0 && [[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) {
- displayScale = [[screenArray objectAtIndex:p_screen] backingScaleFactor];
- }
- NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
- // Return the top-left corner of the screen, for OS X the y starts at the bottom
- return Point2(nsrect.origin.x, nsrect.origin.y + nsrect.size.height) * displayScale;
- }
- return Point2();
- }
- Point2 OS_OSX::get_screen_position(int p_screen) const {
- Point2 position = get_native_screen_position(p_screen) - get_screens_origin();
- // OS X native y-coordinate relative to get_screens_origin() is negative,
- // Godot expects a positive value
- position.y *= -1;
- return position;
- }
- int OS_OSX::get_screen_dpi(int p_screen) const {
- NSArray *screenArray = [NSScreen screens];
- if (p_screen < [screenArray count]) {
- float displayScale = 1.0;
- if (display_scale > 1.0 && [[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) {
- displayScale = [[screenArray objectAtIndex:p_screen] backingScaleFactor];
- }
- NSDictionary *description = [[screenArray objectAtIndex:p_screen] deviceDescription];
- NSSize displayPixelSize = [[description objectForKey:NSDeviceSize] sizeValue];
- CGSize displayPhysicalSize = CGDisplayScreenSize(
- [[description objectForKey:@"NSScreenNumber"] unsignedIntValue]);
- return (displayPixelSize.width * 25.4f / displayPhysicalSize.width) * displayScale;
- }
- return 72;
- }
- Size2 OS_OSX::get_screen_size(int p_screen) const {
- NSArray *screenArray = [NSScreen screens];
- if (p_screen < [screenArray count]) {
- float displayScale = 1.0;
- if (display_scale > 1.0 && [[screenArray objectAtIndex:p_screen] respondsToSelector:@selector(backingScaleFactor)]) {
- displayScale = [[screenArray objectAtIndex:p_screen] backingScaleFactor];
- }
- // Note: Use frame to get the whole screen size
- NSRect nsrect = [[screenArray objectAtIndex:p_screen] frame];
- return Size2(nsrect.size.width, nsrect.size.height) * displayScale;
- }
- return Size2();
- }
- Point2 OS_OSX::get_native_window_position() const {
- NSRect nsrect = [window_object frame];
- Point2 pos;
- // Return the position of the top-left corner, for OS X the y starts at the bottom
- pos.x = nsrect.origin.x * display_scale;
- pos.y = (nsrect.origin.y + nsrect.size.height) * display_scale;
- return pos;
- };
- Point2 OS_OSX::get_window_position() const {
- Point2 position = get_native_window_position() - get_screens_origin();
- // OS X native y-coordinate relative to get_screens_origin() is negative,
- // Godot expects a positive value
- position.y *= -1;
- return position;
- }
- void OS_OSX::_update_window() {
- bool borderless_full = false;
- if (get_borderless_window()) {
- NSRect frameRect = [window_object frame];
- NSRect screenRect = [[window_object screen] frame];
- // Check if our window covers up the screen
- if (frameRect.origin.x <= screenRect.origin.x && frameRect.origin.y <= frameRect.origin.y &&
- frameRect.size.width >= screenRect.size.width && frameRect.size.height >= screenRect.size.height) {
- borderless_full = true;
- }
- }
- if (borderless_full) {
- // If the window covers up the screen set the level to above the main menu and hide on deactivate
- [window_object setLevel:NSMainMenuWindowLevel + 1];
- [window_object setHidesOnDeactivate:YES];
- } else {
- // Reset these when our window is not a borderless window that covers up the screen
- [window_object setLevel:NSNormalWindowLevel];
- [window_object setHidesOnDeactivate:NO];
- }
- }
- void OS_OSX::set_native_window_position(const Point2 &p_position) {
- NSPoint pos;
- pos.x = p_position.x / display_scale;
- pos.y = p_position.y / display_scale;
- [window_object setFrameTopLeftPoint:pos];
- _update_window();
- };
- void OS_OSX::set_window_position(const Point2 &p_position) {
- Point2 position = p_position;
- // OS X native y-coordinate relative to get_screens_origin() is negative,
- // Godot passes a positive value
- position.y *= -1;
- set_native_window_position(get_screens_origin() + position);
- };
- Size2 OS_OSX::get_window_size() const {
- return window_size;
- };
- Size2 OS_OSX::get_real_window_size() const {
- NSRect frame = [window_object frame];
- return Size2(frame.size.width, frame.size.height);
- }
- void OS_OSX::set_window_size(const Size2 p_size) {
- Size2 size = p_size;
- if (get_borderless_window() == false) {
- // NSRect used by setFrame includes the title bar, so add it to our size.y
- CGFloat menuBarHeight = [[[NSApplication sharedApplication] mainMenu] menuBarHeight];
- if (menuBarHeight != 0.f) {
- size.y += menuBarHeight;
- #if MAC_OS_X_VERSION_MAX_ALLOWED <= 101104
- } else {
- size.y += [[NSStatusBar systemStatusBar] thickness];
- #endif
- }
- }
- NSRect frame = [window_object frame];
- [window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, size.x, size.y) display:YES];
- _update_window();
- };
- void OS_OSX::set_window_fullscreen(bool p_enabled) {
- if (zoomed != p_enabled) {
- #if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
- [window_object toggleFullScreen:nil];
- #else
- [window_object performZoom:nil];
- #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
- }
- zoomed = p_enabled;
- };
- bool OS_OSX::is_window_fullscreen() const {
- #if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
- if ([window_object respondsToSelector:@selector(isZoomed)])
- return [window_object isZoomed];
- #endif /*MAC_OS_X_VERSION_MAX_ALLOWED*/
- return zoomed;
- };
- void OS_OSX::set_window_resizable(bool p_enabled) {
- if (p_enabled)
- [window_object setStyleMask:[window_object styleMask] | NSResizableWindowMask];
- else
- [window_object setStyleMask:[window_object styleMask] & ~NSResizableWindowMask];
- };
- bool OS_OSX::is_window_resizable() const {
- return [window_object styleMask] & NSResizableWindowMask;
- };
- void OS_OSX::set_window_minimized(bool p_enabled) {
- if (p_enabled)
- [window_object performMiniaturize:nil];
- else
- [window_object deminiaturize:nil];
- };
- bool OS_OSX::is_window_minimized() const {
- if ([window_object respondsToSelector:@selector(isMiniaturized)])
- return [window_object isMiniaturized];
- return minimized;
- };
- void OS_OSX::set_window_maximized(bool p_enabled) {
- if (p_enabled) {
- restore_rect = Rect2(get_window_position(), get_window_size());
- [window_object setFrame:[[[NSScreen screens] objectAtIndex:get_current_screen()] visibleFrame] display:YES];
- } else {
- set_window_size(restore_rect.size);
- set_window_position(restore_rect.pos);
- };
- maximized = p_enabled;
- };
- bool OS_OSX::is_window_maximized() const {
- // don't know
- return maximized;
- };
- void OS_OSX::move_window_to_foreground() {
- [[NSApplication sharedApplication] activateIgnoringOtherApps:YES];
- [window_object makeKeyAndOrderFront:nil];
- }
- void OS_OSX::set_window_always_on_top(bool p_enabled) {
- if (is_window_always_on_top() == p_enabled)
- return;
- if (p_enabled)
- [window_object setLevel:NSFloatingWindowLevel];
- else
- [window_object setLevel:NSNormalWindowLevel];
- }
- bool OS_OSX::is_window_always_on_top() const {
- return [window_object level] == NSFloatingWindowLevel;
- }
- void OS_OSX::request_attention() {
- [NSApp requestUserAttention:NSCriticalRequest];
- }
- void OS_OSX::set_borderless_window(int p_borderless) {
- // OrderOut prevents a lose focus bug with the window
- [window_object orderOut:nil];
- if (p_borderless) {
- [window_object setStyleMask:NSWindowStyleMaskBorderless];
- } else {
- [window_object setStyleMask:NSTitledWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSResizableWindowMask];
- // Force update of the window styles
- NSRect frameRect = [window_object frame];
- [window_object setFrame:NSMakeRect(frameRect.origin.x, frameRect.origin.y, frameRect.size.width + 1, frameRect.size.height) display:NO];
- [window_object setFrame:frameRect display:NO];
- // Restore the window title
- [window_object setTitle:[NSString stringWithUTF8String:title.utf8().get_data()]];
- }
- _update_window();
- [window_object makeKeyAndOrderFront:nil];
- }
- bool OS_OSX::get_borderless_window() {
- return [window_object styleMask] == NSWindowStyleMaskBorderless;
- }
- String OS_OSX::get_executable_path() const {
- int ret;
- pid_t pid;
- char pathbuf[PROC_PIDPATHINFO_MAXSIZE];
- pid = getpid();
- ret = proc_pidpath(pid, pathbuf, sizeof(pathbuf));
- if (ret <= 0) {
- return OS::get_executable_path();
- } else {
- String path;
- path.parse_utf8(pathbuf);
- return path;
- }
- }
- // Returns string representation of keys, if they are printable.
- //
- static NSString *createStringForKeys(const CGKeyCode *keyCode, int length) {
- TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource();
- if (!currentKeyboard)
- return nil;
- CFDataRef layoutData = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData);
- if (!layoutData)
- return nil;
- const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout *)CFDataGetBytePtr(layoutData);
- OSStatus err;
- CFMutableStringRef output = CFStringCreateMutable(NULL, 0);
- for (int i = 0; i < length; ++i) {
- UInt32 keysDown = 0;
- UniChar chars[4];
- UniCharCount realLength;
- err = UCKeyTranslate(keyboardLayout,
- keyCode[i],
- kUCKeyActionDisplay,
- 0,
- LMGetKbdType(),
- kUCKeyTranslateNoDeadKeysBit,
- &keysDown,
- sizeof(chars) / sizeof(chars[0]),
- &realLength,
- chars);
- if (err != noErr) {
- CFRelease(output);
- return nil;
- }
- CFStringAppendCharacters(output, chars, 1);
- }
- //CFStringUppercase(output, NULL);
- return (NSString *)output;
- }
- OS::LatinKeyboardVariant OS_OSX::get_latin_keyboard_variant() const {
- static LatinKeyboardVariant layout = LATIN_KEYBOARD_QWERTY;
- if (keyboard_layout_dirty) {
- layout = LATIN_KEYBOARD_QWERTY;
- CGKeyCode keys[] = { kVK_ANSI_Q, kVK_ANSI_W, kVK_ANSI_E, kVK_ANSI_R, kVK_ANSI_T, kVK_ANSI_Y };
- NSString *test = createStringForKeys(keys, 6);
- if ([test isEqualToString:@"qwertz"]) {
- layout = LATIN_KEYBOARD_QWERTZ;
- } else if ([test isEqualToString:@"azerty"]) {
- layout = LATIN_KEYBOARD_AZERTY;
- } else if ([test isEqualToString:@"qzerty"]) {
- layout = LATIN_KEYBOARD_QZERTY;
- } else if ([test isEqualToString:@"',.pyf"]) {
- layout = LATIN_KEYBOARD_DVORAK;
- } else if ([test isEqualToString:@"xvlcwk"]) {
- layout = LATIN_KEYBOARD_NEO;
- } else if ([test isEqualToString:@"qwfpgj"]) {
- layout = LATIN_KEYBOARD_COLEMAK;
- }
- [test release];
- keyboard_layout_dirty = false;
- return layout;
- }
- return layout;
- }
- void OS_OSX::process_events() {
- while (true) {
- NSEvent *event = [NSApp
- nextEventMatchingMask:NSAnyEventMask
- untilDate:[NSDate distantPast]
- inMode:NSDefaultRunLoopMode
- dequeue:YES];
- if (event == nil)
- break;
- [NSApp sendEvent:event];
- }
- [autoreleasePool drain];
- autoreleasePool = [[NSAutoreleasePool alloc] init];
- }
- void OS_OSX::push_input(const InputEvent &p_event) {
- InputEvent ev = p_event;
- ev.ID = last_id++;
- input->parse_input_event(ev);
- }
- void OS_OSX::run() {
- force_quit = false;
- if (!main_loop)
- return;
- main_loop->init();
- if (zoomed) {
- zoomed = false;
- set_window_fullscreen(true);
- }
- //uint64_t last_ticks=get_ticks_usec();
- //int frames=0;
- //uint64_t frame=0;
- while (!force_quit) {
- process_events(); // get rid of pending events
- last_id = joystick_osx->process_joysticks(last_id);
- if (Main::iteration() == true)
- break;
- };
- main_loop->finish();
- }
- void OS_OSX::set_mouse_mode(MouseMode p_mode) {
- if (p_mode == mouse_mode)
- return;
- if (p_mode == MOUSE_MODE_CAPTURED) {
- // Apple Docs state that the display parameter is not used.
- // "This parameter is not used. By default, you may pass kCGDirectMainDisplay."
- // https://developer.apple.com/library/mac/documentation/graphicsimaging/reference/Quartz_Services_Ref/Reference/reference.html
- CGDisplayHideCursor(kCGDirectMainDisplay);
- CGAssociateMouseAndMouseCursorPosition(false);
- } else if (p_mode == MOUSE_MODE_HIDDEN) {
- CGDisplayHideCursor(kCGDirectMainDisplay);
- CGAssociateMouseAndMouseCursorPosition(true);
- } else {
- CGDisplayShowCursor(kCGDirectMainDisplay);
- CGAssociateMouseAndMouseCursorPosition(true);
- }
- mouse_mode = p_mode;
- }
- OS::MouseMode OS_OSX::get_mouse_mode() const {
- return mouse_mode;
- }
- String OS_OSX::get_joy_guid(int p_device) const {
- return input->get_joy_guid_remapped(p_device);
- }
- Error OS_OSX::move_path_to_trash(String p_dir) {
- NSFileManager *fm = [NSFileManager defaultManager];
- NSURL *url = [NSURL fileURLWithPath:@(p_dir.utf8().get_data())];
- NSError *err;
- if (![fm trashItemAtURL:url resultingItemURL:nil error:&err]) {
- ERR_PRINTS("trashItemAtURL error: " + String(err.localizedDescription.UTF8String));
- return FAILED;
- }
- return OK;
- }
- void OS_OSX::set_use_vsync(bool p_enable) {
- CGLContextObj ctx = CGLGetCurrentContext();
- if (ctx) {
- GLint swapInterval = p_enable ? 1 : 0;
- CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
- }
- }
- bool OS_OSX::is_vsync_enabled() const {
- GLint swapInterval = 0;
- CGLContextObj ctx = CGLGetCurrentContext();
- if (ctx) {
- CGLGetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
- }
- return swapInterval ? true : false;
- }
- OS_OSX *OS_OSX::singleton = NULL;
- OS_OSX::OS_OSX() {
- mouse_mode = OS::MOUSE_MODE_VISIBLE;
- main_loop = NULL;
- singleton = this;
- autoreleasePool = [[NSAutoreleasePool alloc] init];
- eventSource = CGEventSourceCreate(kCGEventSourceStateHIDSystemState);
- ERR_FAIL_COND(!eventSource);
- CGEventSourceSetLocalEventsSuppressionInterval(eventSource, 0.0);
- /*
- if (pthread_key_create(&_Godot.nsgl.current, NULL) != 0) {
- _GodotInputError(Godot_PLATFORM_ERROR,
- "NSGL: Failed to create context TLS");
- return GL_FALSE;
- }
- */
- framework = CFBundleGetBundleWithIdentifier(CFSTR("com.apple.opengl"));
- ERR_FAIL_COND(!framework);
- // Implicitly create shared NSApplication instance
- [GodotApplication sharedApplication];
- // In case we are unbundled, make us a proper UI application
- [NSApp setActivationPolicy:NSApplicationActivationPolicyRegular];
- // Menu bar setup must go between sharedApplication above and
- // finishLaunching below, in order to properly emulate the behavior
- // of NSApplicationMain
- NSMenuItem *menu_item;
- NSString *title;
- NSString *nsappname = [[[NSBundle mainBundle] infoDictionary] objectForKey:@"CFBundleName"];
- if (nsappname == nil)
- nsappname = [[NSProcessInfo processInfo] processName];
- // Setup Apple menu
- NSMenu *apple_menu = [[NSMenu alloc] initWithTitle:@""];
- title = [NSString stringWithFormat:NSLocalizedString(@"About %@", nil), nsappname];
- [apple_menu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@""];
- [apple_menu addItem:[NSMenuItem separatorItem]];
- NSMenu *services = [[NSMenu alloc] initWithTitle:@""];
- menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Services", nil) action:nil keyEquivalent:@""];
- [apple_menu setSubmenu:services forItem:menu_item];
- [NSApp setServicesMenu:services];
- [services release];
- [apple_menu addItem:[NSMenuItem separatorItem]];
- title = [NSString stringWithFormat:NSLocalizedString(@"Hide %@", nil), nsappname];
- [apple_menu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h"];
- menu_item = [apple_menu addItemWithTitle:NSLocalizedString(@"Hide Others", nil) action:@selector(hideOtherApplications:) keyEquivalent:@"h"];
- [menu_item setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask)];
- [apple_menu addItemWithTitle:NSLocalizedString(@"Show all", nil) action:@selector(unhideAllApplications:) keyEquivalent:@""];
- [apple_menu addItem:[NSMenuItem separatorItem]];
- title = [NSString stringWithFormat:NSLocalizedString(@"Quit %@", nil), nsappname];
- [apple_menu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q"];
- // Setup menu bar
- NSMenu *main_menu = [[NSMenu alloc] initWithTitle:@""];
- menu_item = [main_menu addItemWithTitle:@"" action:nil keyEquivalent:@""];
- [main_menu setSubmenu:apple_menu forItem:menu_item];
- [NSApp setMainMenu:main_menu];
- [main_menu release];
- [apple_menu release];
- [NSApp finishLaunching];
- delegate = [[GodotApplicationDelegate alloc] init];
- ERR_FAIL_COND(!delegate);
- [NSApp setDelegate:delegate];
- last_id = 1;
- cursor_shape = CURSOR_ARROW;
- maximized = false;
- minimized = false;
- window_size = Vector2(1024, 600);
- zoomed = false;
- display_scale = 1.0;
- }
- void OS_OSX::disable_crash_handler() {
- crash_handler.disable();
- }
- bool OS_OSX::is_disable_crash_handler() const {
- return crash_handler.is_disabled();
- }
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