1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374 |
- /*************************************************************************/
- /* game_center.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifdef GAME_CENTER_ENABLED
- #ifndef GAME_CENTER_H
- #define GAME_CENTER_H
- #include "core/object.h"
- class GameCenter : public Object {
- OBJ_TYPE(GameCenter, Object);
- static GameCenter *instance;
- static void _bind_methods();
- List<Variant> pending_events;
- bool connected;
- public:
- Error connect();
- bool is_connected();
- Error post_score(Variant p_score);
- Error award_achievement(Variant p_params);
- void reset_achievements();
- void request_achievements();
- void request_achievement_descriptions();
- Error show_game_center(Variant p_params);
- void game_center_closed();
- int get_pending_event_count();
- Variant pop_pending_event();
- static GameCenter *get_singleton();
- GameCenter();
- ~GameCenter();
- };
- #endif
- #endif
|