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- /*************************************************************************/
- /* context_gl_haiku.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CONTEXT_GL_HAIKU_H
- #define CONTEXT_GL_HAIKU_H
- #if defined(OPENGL_ENABLED) || defined(LEGACYGL_ENABLED)
- #include "drivers/gl_context/context_gl.h"
- #include "haiku_direct_window.h"
- #include "haiku_gl_view.h"
- class ContextGL_Haiku : public ContextGL {
- private:
- HaikuGLView *view;
- HaikuDirectWindow *window;
- bool use_vsync;
- public:
- ContextGL_Haiku(HaikuDirectWindow *p_window);
- ~ContextGL_Haiku();
- virtual Error initialize();
- virtual void release_current();
- virtual void make_current();
- virtual void swap_buffers();
- virtual int get_window_width();
- virtual int get_window_height();
- virtual void set_use_vsync(bool p_use);
- virtual bool is_using_vsync() const;
- };
- #endif
- #endif
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