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- /*************************************************************************/
- /* audio_driver_bb10.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "servers/audio/audio_server_sw.h"
- #include "core/os/mutex.h"
- #include "core/os/thread.h"
- #include <sys/asoundlib.h>
- class AudioDriverBB10 : public AudioDriverSW {
- Thread *thread;
- Mutex *mutex;
- snd_pcm_t *pcm_handle;
- int32_t *samples_in;
- int16_t *samples_out;
- int sample_buf_count;
- static void thread_func(void *p_udata);
- int mix_rate;
- OutputFormat output_format;
- int pcm_frag_size;
- int pcm_max_frags;
- bool active;
- bool thread_exited;
- mutable bool exit_thread;
- bool pcm_open;
- public:
- const char *get_name() const {
- return "BB10";
- };
- virtual Error init();
- virtual Error init(const char *p_name);
- virtual void start();
- virtual int get_mix_rate() const;
- virtual OutputFormat get_output_format() const;
- virtual void lock();
- virtual void unlock();
- virtual void finish();
- AudioDriverBB10();
- ~AudioDriverBB10();
- };
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