script_create_dialog.h 3.4 KB

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  1. /*************************************************************************/
  2. /* script_create_dialog.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SCRIPT_CREATE_DIALOG_H
  31. #define SCRIPT_CREATE_DIALOG_H
  32. #include "editor/editor_file_dialog.h"
  33. #include "scene/gui/check_button.h"
  34. #include "scene/gui/dialogs.h"
  35. #include "scene/gui/line_edit.h"
  36. #include "scene/gui/option_button.h"
  37. class ScriptCreateDialog : public ConfirmationDialog {
  38. OBJ_TYPE(ScriptCreateDialog, ConfirmationDialog);
  39. LineEdit *class_name;
  40. Label *error_label;
  41. Label *path_error_label;
  42. LineEdit *parent_name;
  43. OptionButton *language_menu;
  44. OptionButton *template_menu;
  45. LineEdit *file_path;
  46. EditorFileDialog *file_browse;
  47. CheckButton *internal;
  48. VBoxContainer *path_vb;
  49. AcceptDialog *alert;
  50. bool path_valid;
  51. bool create_new;
  52. String initial_bp;
  53. int template_select;
  54. void _path_changed(const String &p_path = String());
  55. void _lang_changed(int l = 0);
  56. void _template_changed(int l = 0);
  57. void _built_in_pressed();
  58. bool _validate(const String &p_strin);
  59. void _class_name_changed(const String &p_name);
  60. void _browse_path();
  61. void _file_selected(const String &p_file);
  62. virtual void ok_pressed();
  63. void _create_new();
  64. void _load_exist();
  65. void _update_controls();
  66. protected:
  67. static void _bind_methods();
  68. public:
  69. void config(const String &p_base_name, const String &p_base_path);
  70. ScriptCreateDialog();
  71. };
  72. #endif // SCRIPT_CREATE_DIALOG_H