12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667 |
- /*************************************************************************/
- /* editor_sub_scene.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_SUB_SCENE_H
- #define EDITOR_SUB_SCENE_H
- #include "editor/editor_file_dialog.h"
- #include "scene/gui/dialogs.h"
- #include "scene/gui/tree.h"
- class EditorSubScene : public ConfirmationDialog {
- OBJ_TYPE(EditorSubScene, ConfirmationDialog);
- LineEdit *path;
- Tree *tree;
- Node *scene;
- EditorFileDialog *file_dialog;
- void _fill_tree(Node *p_node, TreeItem *p_parent);
- void _reown(Node *p_node, List<Node *> *p_to_reown);
- void ok_pressed();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- void _path_browse();
- void _path_selected(const String &p_path);
- void _path_changed(const String &p_path);
- public:
- void move(Node *p_new_parent, Node *p_new_owner);
- void clear();
- EditorSubScene();
- };
- #endif // EDITOR_SUB_SCENE_H
|