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- /*************************************************************************/
- /* editor_autoload_settings.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EDITOR_AUTOLOAD_SETTINGS_H
- #define EDITOR_AUTOLOAD_SETTINGS_H
- #include "scene/gui/tree.h"
- #include "editor_file_dialog.h"
- class EditorAutoloadSettings : public VBoxContainer {
- OBJ_TYPE(EditorAutoloadSettings, VBoxContainer);
- enum {
- BUTTON_OPEN,
- BUTTON_MOVE_UP,
- BUTTON_MOVE_DOWN,
- BUTTON_DELETE
- };
- String autoload_changed;
- struct AutoLoadInfo {
- String name;
- int order;
- bool operator==(const AutoLoadInfo &p_info) {
- return order == p_info.order;
- }
- };
- List<AutoLoadInfo> autoload_cache;
- bool updating_autoload;
- int number_of_autoloads;
- String selected_autoload;
- Tree *tree;
- EditorLineEditFileChooser *autoload_add_path;
- LineEdit *autoload_add_name;
- bool _autoload_name_is_valid(const String &p_string, String *r_error = NULL);
- void _autoload_add();
- void _autoload_selected();
- void _autoload_edited();
- void _autoload_button_pressed(Object *p_item, int p_column, int p_button);
- void _autoload_file_callback(const String &p_path);
- void _autoload_activated();
- void _autoload_open(const String &fpath);
- Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void update_autoload();
- EditorAutoloadSettings();
- };
- #endif
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