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- /*************************************************************************/
- /* animation_editor.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef ANIMATION_EDITOR_H
- #define ANIMATION_EDITOR_H
- #include "scene/gui/control.h"
- #include "scene/gui/file_dialog.h"
- #include "scene/gui/menu_button.h"
- #include "scene/gui/scroll_bar.h"
- #include "scene/gui/slider.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/tab_container.h"
- #include "scene/gui/texture_frame.h"
- #include "scene/gui/tool_button.h"
- #include "editor_data.h"
- #include "property_editor.h"
- #include "scene/animation/animation_cache.h"
- #include "scene/resources/animation.h"
- #include "scene_tree_editor.h"
- class AnimationKeyEdit;
- class AnimationCurveEdit;
- class AnimationKeyEditor : public VBoxContainer {
- OBJ_TYPE(AnimationKeyEditor, VBoxContainer);
- /*
- enum {
- MENU_NEW_ANIMATION,
- MENU_OPEN_ANIMATION,
- MENU_EDIT_ANIMATION,
- MENU_CLOSE_ANIMATION,
- MENU_KEYING_ACTIVE,
- MENU_SET_ROOT_NODE,
- MENU_SYNC_TO_PLAYER,
- MENU_ANIM_BASE=100,
- };
- */
- enum {
- ADD_TRACK_MENU_ADD_VALUE_TRACK,
- ADD_TRACK_MENU_ADD_TRANSFORM_TRACK,
- ADD_TRACK_MENU_ADD_CALL_TRACK,
- TRACK_MENU_SCALE,
- TRACK_MENU_SCALE_PIVOT,
- TRACK_MENU_MOVE_UP,
- TRACK_MENU_MOVE_DOWN,
- TRACK_MENU_REMOVE,
- TRACK_MENU_DUPLICATE,
- TRACK_MENU_DUPLICATE_TRANSPOSE,
- TRACK_MENU_SET_ALL_TRANS_LINEAR,
- TRACK_MENU_SET_ALL_TRANS_CONSTANT,
- TRACK_MENU_SET_ALL_TRANS_OUT,
- TRACK_MENU_SET_ALL_TRANS_IN,
- TRACK_MENU_SET_ALL_TRANS_INOUT,
- TRACK_MENU_SET_ALL_TRANS_OUTIN,
- TRACK_MENU_NEXT_STEP,
- TRACK_MENU_PREV_STEP,
- TRACK_MENU_OPTIMIZE,
- TRACK_MENU_CLEAN_UP,
- TRACK_MENU_CLEAN_UP_CONFIRM,
- CURVE_SET_LINEAR,
- CURVE_SET_IN,
- CURVE_SET_OUT,
- CURVE_SET_INOUT,
- CURVE_SET_OUTIN,
- CURVE_SET_CONSTANT
- };
- enum {
- RIGHT_MENU_DUPLICATE,
- RIGHT_MENU_DUPLICATE_TRANSPOSE,
- RIGHT_MENU_REMOVE
- };
- struct MouseOver {
- enum Over {
- OVER_NONE,
- OVER_NAME,
- OVER_KEY,
- OVER_VALUE,
- OVER_INTERP,
- OVER_UP,
- OVER_DOWN,
- OVER_REMOVE,
- OVER_ADD_KEY,
- };
- Over over;
- int track;
- int over_key;
- } mouse_over;
- struct SelectedKey {
- int track;
- int key;
- bool operator<(const SelectedKey &p_key) const { return track == p_key.track ? key < p_key.key : track < p_key.track; };
- };
- struct KeyInfo {
- float pos;
- };
- Map<SelectedKey, KeyInfo> selection;
- struct ClickOver {
- enum Click {
- CLICK_NONE,
- CLICK_RESIZE_NAMES,
- CLICK_DRAG_TIMELINE,
- CLICK_MOVE_KEYS,
- CLICK_SELECT_KEYS
- };
- SelectedKey selk;
- bool shift;
- Click click;
- Point2 at;
- Point2 to;
- } click;
- float timeline_pos;
- float name_column_ratio;
- int track_name_editing;
- int interp_editing;
- int cont_editing;
- int selected_track;
- int last_menu_track_opt;
- LineEdit *track_name;
- PopupMenu *track_menu;
- PopupMenu *type_menu;
- Control *ec;
- TextureFrame *zoomicon;
- HSlider *zoom;
- //MenuButton *menu;
- SpinBox *length;
- Button *loop;
- bool keying;
- ToolButton *edit_button;
- ToolButton *move_up_button;
- ToolButton *move_down_button;
- ToolButton *remove_button;
- ToolButton *curve_linear;
- ToolButton *curve_in;
- ToolButton *curve_out;
- ToolButton *curve_inout;
- ToolButton *curve_outin;
- ToolButton *curve_constant;
- ConfirmationDialog *optimize_dialog;
- SpinBox *optimize_linear_error;
- SpinBox *optimize_angular_error;
- SpinBox *optimize_max_angle;
- ConfirmationDialog *cleanup_dialog;
- CheckButton *cleanup_keys;
- CheckButton *cleanup_tracks;
- CheckButton *cleanup_all;
- SpinBox *step;
- MenuButton *menu_add_track;
- MenuButton *menu_track;
- HScrollBar *h_scroll;
- VScrollBar *v_scroll;
- Control *track_editor;
- Control *track_pos;
- TabContainer *key_editor_tab;
- ConfirmationDialog *scale_dialog;
- SpinBox *scale;
- PropertyEditor *key_editor;
- SceneTreeDialog *call_select;
- Ref<Animation> animation;
- void _update_paths();
- int last_idx;
- Node *root;
- UndoRedo *undo_redo;
- EditorHistory *history;
- ConfirmationDialog *insert_confirm;
- AnimationKeyEdit *key_edit;
- AnimationCurveEdit *curve_edit;
- bool inserting;
- bool updating;
- bool te_drawing;
- void _animation_len_changed(float p_len);
- void _animation_loop_changed();
- void _step_changed(float p_len);
- struct InsertData {
- Animation::TrackType type;
- NodePath path;
- int track_idx;
- Variant value;
- String query;
- bool advance;
- }; /* insert_data;*/
- bool insert_query;
- List<InsertData> insert_data;
- uint64_t insert_frame;
- int cvi_track;
- float cvi_pos;
- int right_data_size_cache;
- EditorSelection *editor_selection;
- Label *select_anim_warning;
- float _get_zoom_scale() const;
- void _track_editor_draw();
- void _track_editor_input_event(const InputEvent &p_input);
- void _track_pos_draw();
- void _track_name_changed(const String &p_name);
- void _track_menu_selected(int p_idx);
- void _confirm_insert_list();
- int _confirm_insert(InsertData p_id, int p_at_track = -1);
- void _query_insert(const InsertData &p_id);
- void _update_menu();
- bool insert_queue;
- void _insert_delay();
- void _scale();
- void _clear_selection();
- //void _browse_path();
- StringName alc;
- void _animation_changed();
- void _animation_optimize();
- void _cleanup_animation(Ref<Animation> p_animation);
- void _scroll_changed(double);
- void _menu_add_track(int p_type);
- void _menu_track(int p_type);
- void _clear_selection_for_anim(const Ref<Animation> &p_anim);
- void _select_at_anim(const Ref<Animation> &p_anim, int p_track, float p_pos);
- void _curve_transition_changed(float p_what);
- PropertyInfo _find_hint_for_track(int p_idx, NodePath &r_base_path);
- void _create_value_item(int p_type);
- void _pane_drag(const Point2 &p_delta);
- bool _edit_if_single_selection();
- void _toggle_edit_curves();
- void _animation_len_update();
- void _add_call_track(const NodePath &p_base);
- void _anim_duplicate_keys(bool transpose = false);
- void _anim_delete_keys();
- void _root_removed();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void set_animation(const Ref<Animation> &p_anim);
- Ref<Animation> get_current_animation() const;
- void set_root(Node *p_root);
- Node *get_root() const;
- void update_keying();
- bool has_keying() const;
- void cleanup();
- void set_anim_pos(float p_pos);
- void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false);
- void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance);
- void insert_transform_key(Spatial *p_node, const String &p_sub, const Transform &p_xform);
- void show_select_node_warning(bool p_show) { select_anim_warning->set_hidden(!p_show); }
- AnimationKeyEditor();
- ~AnimationKeyEditor();
- };
- #endif // ANIMATION_EDITOR_H
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