export_data.h 3.4 KB

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  1. /*************************************************************************/
  2. /* export_data.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef EXPORT_DATA_H
  31. #define EXPORT_DATA_H
  32. #include "map.h"
  33. #include "variant.h"
  34. #include "vector.h"
  35. struct ExportData {
  36. struct Dependency {
  37. String path;
  38. String type;
  39. };
  40. Map<int, Dependency> dependencies;
  41. struct PropertyData {
  42. String name;
  43. Variant value;
  44. };
  45. struct ResourceData {
  46. String type;
  47. int index;
  48. List<PropertyData> properties;
  49. };
  50. Vector<ResourceData> resources;
  51. struct NodeData {
  52. bool text_data;
  53. bool instanced;
  54. String name;
  55. String type;
  56. String instance;
  57. //int info
  58. int owner_int; //depending type
  59. int parent_int;
  60. bool instance_is_placeholder;
  61. //text info
  62. NodePath parent;
  63. NodePath owner;
  64. String instance_placeholder;
  65. Vector<String> groups;
  66. List<PropertyData> properties;
  67. NodeData() {
  68. parent_int = 0;
  69. owner_int = 0;
  70. text_data = true;
  71. instanced = false;
  72. }
  73. };
  74. Vector<NodeData> nodes;
  75. struct Connection {
  76. bool text_data;
  77. int from_int;
  78. int to_int;
  79. NodePath from;
  80. NodePath to;
  81. String signal;
  82. String method;
  83. Array binds;
  84. int flags;
  85. Connection() { text_data = true; }
  86. };
  87. Vector<Connection> connections;
  88. Vector<NodePath> editables;
  89. Array node_paths; //for integer packed data
  90. Variant base_scene;
  91. };
  92. #endif // EXPORT_DATA_H