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- /*************************************************************************/
- /* export_data.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EXPORT_DATA_H
- #define EXPORT_DATA_H
- #include "map.h"
- #include "variant.h"
- #include "vector.h"
- struct ExportData {
- struct Dependency {
- String path;
- String type;
- };
- Map<int, Dependency> dependencies;
- struct PropertyData {
- String name;
- Variant value;
- };
- struct ResourceData {
- String type;
- int index;
- List<PropertyData> properties;
- };
- Vector<ResourceData> resources;
- struct NodeData {
- bool text_data;
- bool instanced;
- String name;
- String type;
- String instance;
- //int info
- int owner_int; //depending type
- int parent_int;
- bool instance_is_placeholder;
- //text info
- NodePath parent;
- NodePath owner;
- String instance_placeholder;
- Vector<String> groups;
- List<PropertyData> properties;
- NodeData() {
- parent_int = 0;
- owner_int = 0;
- text_data = true;
- instanced = false;
- }
- };
- Vector<NodeData> nodes;
- struct Connection {
- bool text_data;
- int from_int;
- int to_int;
- NodePath from;
- NodePath to;
- String signal;
- String method;
- Array binds;
- int flags;
- Connection() { text_data = true; }
- };
- Vector<Connection> connections;
- Vector<NodePath> editables;
- Array node_paths; //for integer packed data
- Variant base_scene;
- };
- #endif // EXPORT_DATA_H
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