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- /**************************************************************************/
- /* thread_jandroid.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "thread_jandroid.h"
- #include "core/os/thread.h"
- #include <android/log.h>
- static JavaVM *java_vm = nullptr;
- static thread_local JNIEnv *env = nullptr;
- // The logic here need to improve, init_thread/term_tread are designed to work with Thread::callback
- // Calling init_thread from setup_android_thread and get_jni_env to setup an env we're keeping and not detaching
- // could cause issues on app termination.
- //
- // We should be making sure that any thread started calls a nice cleanup function when it's done,
- // especially now that we use many more threads.
- static void init_thread() {
- if (env) {
- // thread never detached! just keep using...
- return;
- }
- java_vm->AttachCurrentThread(&env, nullptr);
- }
- static void term_thread() {
- java_vm->DetachCurrentThread();
- // this is no longer valid, must called init_thread to re-establish
- env = nullptr;
- }
- void init_thread_jandroid(JavaVM *p_jvm, JNIEnv *p_env) {
- java_vm = p_jvm;
- env = p_env;
- Thread::_set_platform_functions({ .init = init_thread, .term = &term_thread });
- }
- void setup_android_thread() {
- if (!env) {
- // !BAS! see remarks above
- init_thread();
- }
- }
- JNIEnv *get_jni_env() {
- if (!env) {
- // !BAS! see remarks above
- init_thread();
- }
- return env;
- }
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