nav_map.cpp 29 KB

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  1. /**************************************************************************/
  2. /* nav_map.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include "nav_map.h"
  31. #include "3d/nav_map_builder_3d.h"
  32. #include "3d/nav_mesh_queries_3d.h"
  33. #include "3d/nav_region_iteration_3d.h"
  34. #include "nav_agent.h"
  35. #include "nav_link.h"
  36. #include "nav_obstacle.h"
  37. #include "nav_region.h"
  38. #include "core/config/project_settings.h"
  39. #include "core/object/worker_thread_pool.h"
  40. #include <Obstacle2d.h>
  41. #ifdef DEBUG_ENABLED
  42. #define NAVMAP_ITERATION_ZERO_ERROR_MSG() \
  43. ERR_PRINT_ONCE("NavigationServer navigation map query failed because it was made before first map synchronization.\n\
  44. NavigationServer 'map_changed' signal can be used to receive update notifications.\n\
  45. NavigationServer 'map_get_iteration_id()' can be used to check if a map has finished its newest iteration.");
  46. #else
  47. #define NAVMAP_ITERATION_ZERO_ERROR_MSG()
  48. #endif // DEBUG_ENABLED
  49. #define GET_MAP_ITERATION() \
  50. iteration_slot_rwlock.read_lock(); \
  51. NavMapIteration &map_iteration = iteration_slots[iteration_slot_index]; \
  52. NavMapIterationRead iteration_read_lock(map_iteration); \
  53. iteration_slot_rwlock.read_unlock();
  54. #define GET_MAP_ITERATION_CONST() \
  55. iteration_slot_rwlock.read_lock(); \
  56. const NavMapIteration &map_iteration = iteration_slots[iteration_slot_index]; \
  57. NavMapIterationRead iteration_read_lock(map_iteration); \
  58. iteration_slot_rwlock.read_unlock();
  59. void NavMap::set_up(Vector3 p_up) {
  60. if (up == p_up) {
  61. return;
  62. }
  63. up = p_up;
  64. map_settings_dirty = true;
  65. }
  66. void NavMap::set_cell_size(real_t p_cell_size) {
  67. if (cell_size == p_cell_size) {
  68. return;
  69. }
  70. cell_size = MAX(p_cell_size, NavigationDefaults3D::navmesh_cell_size_min);
  71. _update_merge_rasterizer_cell_dimensions();
  72. map_settings_dirty = true;
  73. }
  74. void NavMap::set_cell_height(real_t p_cell_height) {
  75. if (cell_height == p_cell_height) {
  76. return;
  77. }
  78. cell_height = MAX(p_cell_height, NavigationDefaults3D::navmesh_cell_size_min);
  79. _update_merge_rasterizer_cell_dimensions();
  80. map_settings_dirty = true;
  81. }
  82. void NavMap::set_merge_rasterizer_cell_scale(float p_value) {
  83. if (merge_rasterizer_cell_scale == p_value) {
  84. return;
  85. }
  86. merge_rasterizer_cell_scale = MAX(p_value, NavigationDefaults3D::navmesh_cell_size_min);
  87. _update_merge_rasterizer_cell_dimensions();
  88. map_settings_dirty = true;
  89. }
  90. void NavMap::set_use_edge_connections(bool p_enabled) {
  91. if (use_edge_connections == p_enabled) {
  92. return;
  93. }
  94. use_edge_connections = p_enabled;
  95. iteration_dirty = true;
  96. }
  97. void NavMap::set_edge_connection_margin(real_t p_edge_connection_margin) {
  98. if (edge_connection_margin == p_edge_connection_margin) {
  99. return;
  100. }
  101. edge_connection_margin = p_edge_connection_margin;
  102. iteration_dirty = true;
  103. }
  104. void NavMap::set_link_connection_radius(real_t p_link_connection_radius) {
  105. if (link_connection_radius == p_link_connection_radius) {
  106. return;
  107. }
  108. link_connection_radius = p_link_connection_radius;
  109. iteration_dirty = true;
  110. }
  111. const Vector3 &NavMap::get_merge_rasterizer_cell_size() const {
  112. return merge_rasterizer_cell_size;
  113. }
  114. gd::PointKey NavMap::get_point_key(const Vector3 &p_pos) const {
  115. const int x = static_cast<int>(Math::floor(p_pos.x / merge_rasterizer_cell_size.x));
  116. const int y = static_cast<int>(Math::floor(p_pos.y / merge_rasterizer_cell_size.y));
  117. const int z = static_cast<int>(Math::floor(p_pos.z / merge_rasterizer_cell_size.z));
  118. gd::PointKey p;
  119. p.key = 0;
  120. p.x = x;
  121. p.y = y;
  122. p.z = z;
  123. return p;
  124. }
  125. void NavMap::query_path(NavMeshQueries3D::NavMeshPathQueryTask3D &p_query_task) {
  126. if (iteration_id == 0) {
  127. return;
  128. }
  129. GET_MAP_ITERATION();
  130. map_iteration.path_query_slots_semaphore.wait();
  131. map_iteration.path_query_slots_mutex.lock();
  132. for (NavMeshQueries3D::PathQuerySlot &p_path_query_slot : map_iteration.path_query_slots) {
  133. if (!p_path_query_slot.in_use) {
  134. p_path_query_slot.in_use = true;
  135. p_query_task.path_query_slot = &p_path_query_slot;
  136. break;
  137. }
  138. }
  139. map_iteration.path_query_slots_mutex.unlock();
  140. if (p_query_task.path_query_slot == nullptr) {
  141. map_iteration.path_query_slots_semaphore.post();
  142. ERR_FAIL_NULL_MSG(p_query_task.path_query_slot, "No unused NavMap path query slot found! This should never happen :(.");
  143. }
  144. p_query_task.map_up = map_iteration.map_up;
  145. NavMeshQueries3D::query_task_map_iteration_get_path(p_query_task, map_iteration);
  146. map_iteration.path_query_slots_mutex.lock();
  147. uint32_t used_slot_index = p_query_task.path_query_slot->slot_index;
  148. map_iteration.path_query_slots[used_slot_index].in_use = false;
  149. p_query_task.path_query_slot = nullptr;
  150. map_iteration.path_query_slots_mutex.unlock();
  151. map_iteration.path_query_slots_semaphore.post();
  152. }
  153. Vector3 NavMap::get_closest_point_to_segment(const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision) const {
  154. if (iteration_id == 0) {
  155. NAVMAP_ITERATION_ZERO_ERROR_MSG();
  156. return Vector3();
  157. }
  158. GET_MAP_ITERATION_CONST();
  159. return NavMeshQueries3D::map_iteration_get_closest_point_to_segment(map_iteration, p_from, p_to, p_use_collision);
  160. }
  161. Vector3 NavMap::get_closest_point(const Vector3 &p_point) const {
  162. if (iteration_id == 0) {
  163. NAVMAP_ITERATION_ZERO_ERROR_MSG();
  164. return Vector3();
  165. }
  166. GET_MAP_ITERATION_CONST();
  167. return NavMeshQueries3D::map_iteration_get_closest_point(map_iteration, p_point);
  168. }
  169. Vector3 NavMap::get_closest_point_normal(const Vector3 &p_point) const {
  170. if (iteration_id == 0) {
  171. NAVMAP_ITERATION_ZERO_ERROR_MSG();
  172. return Vector3();
  173. }
  174. GET_MAP_ITERATION_CONST();
  175. return NavMeshQueries3D::map_iteration_get_closest_point_normal(map_iteration, p_point);
  176. }
  177. RID NavMap::get_closest_point_owner(const Vector3 &p_point) const {
  178. if (iteration_id == 0) {
  179. NAVMAP_ITERATION_ZERO_ERROR_MSG();
  180. return RID();
  181. }
  182. GET_MAP_ITERATION_CONST();
  183. return NavMeshQueries3D::map_iteration_get_closest_point_owner(map_iteration, p_point);
  184. }
  185. gd::ClosestPointQueryResult NavMap::get_closest_point_info(const Vector3 &p_point) const {
  186. GET_MAP_ITERATION_CONST();
  187. return NavMeshQueries3D::map_iteration_get_closest_point_info(map_iteration, p_point);
  188. }
  189. void NavMap::add_region(NavRegion *p_region) {
  190. regions.push_back(p_region);
  191. iteration_dirty = true;
  192. }
  193. void NavMap::remove_region(NavRegion *p_region) {
  194. int64_t region_index = regions.find(p_region);
  195. if (region_index >= 0) {
  196. regions.remove_at_unordered(region_index);
  197. iteration_dirty = true;
  198. }
  199. }
  200. void NavMap::add_link(NavLink *p_link) {
  201. links.push_back(p_link);
  202. iteration_dirty = true;
  203. }
  204. void NavMap::remove_link(NavLink *p_link) {
  205. int64_t link_index = links.find(p_link);
  206. if (link_index >= 0) {
  207. links.remove_at_unordered(link_index);
  208. iteration_dirty = true;
  209. }
  210. }
  211. bool NavMap::has_agent(NavAgent *agent) const {
  212. return agents.has(agent);
  213. }
  214. void NavMap::add_agent(NavAgent *agent) {
  215. if (!has_agent(agent)) {
  216. agents.push_back(agent);
  217. agents_dirty = true;
  218. }
  219. }
  220. void NavMap::remove_agent(NavAgent *agent) {
  221. remove_agent_as_controlled(agent);
  222. int64_t agent_index = agents.find(agent);
  223. if (agent_index >= 0) {
  224. agents.remove_at_unordered(agent_index);
  225. agents_dirty = true;
  226. }
  227. }
  228. bool NavMap::has_obstacle(NavObstacle *obstacle) const {
  229. return obstacles.has(obstacle);
  230. }
  231. void NavMap::add_obstacle(NavObstacle *obstacle) {
  232. if (obstacle->get_paused()) {
  233. // No point in adding a paused obstacle, it will add itself when unpaused again.
  234. return;
  235. }
  236. if (!has_obstacle(obstacle)) {
  237. obstacles.push_back(obstacle);
  238. obstacles_dirty = true;
  239. }
  240. }
  241. void NavMap::remove_obstacle(NavObstacle *obstacle) {
  242. int64_t obstacle_index = obstacles.find(obstacle);
  243. if (obstacle_index >= 0) {
  244. obstacles.remove_at_unordered(obstacle_index);
  245. obstacles_dirty = true;
  246. }
  247. }
  248. void NavMap::set_agent_as_controlled(NavAgent *agent) {
  249. remove_agent_as_controlled(agent);
  250. if (agent->get_paused()) {
  251. // No point in adding a paused agent, it will add itself when unpaused again.
  252. return;
  253. }
  254. if (agent->get_use_3d_avoidance()) {
  255. int64_t agent_3d_index = active_3d_avoidance_agents.find(agent);
  256. if (agent_3d_index < 0) {
  257. active_3d_avoidance_agents.push_back(agent);
  258. agents_dirty = true;
  259. }
  260. } else {
  261. int64_t agent_2d_index = active_2d_avoidance_agents.find(agent);
  262. if (agent_2d_index < 0) {
  263. active_2d_avoidance_agents.push_back(agent);
  264. agents_dirty = true;
  265. }
  266. }
  267. }
  268. void NavMap::remove_agent_as_controlled(NavAgent *agent) {
  269. int64_t agent_3d_index = active_3d_avoidance_agents.find(agent);
  270. if (agent_3d_index >= 0) {
  271. active_3d_avoidance_agents.remove_at_unordered(agent_3d_index);
  272. agents_dirty = true;
  273. }
  274. int64_t agent_2d_index = active_2d_avoidance_agents.find(agent);
  275. if (agent_2d_index >= 0) {
  276. active_2d_avoidance_agents.remove_at_unordered(agent_2d_index);
  277. agents_dirty = true;
  278. }
  279. }
  280. Vector3 NavMap::get_random_point(uint32_t p_navigation_layers, bool p_uniformly) const {
  281. GET_MAP_ITERATION_CONST();
  282. return NavMeshQueries3D::map_iteration_get_random_point(map_iteration, p_navigation_layers, p_uniformly);
  283. }
  284. void NavMap::_build_iteration() {
  285. if (!iteration_dirty || iteration_building || iteration_ready) {
  286. return;
  287. }
  288. // Get the next free iteration slot that should be potentially unused.
  289. iteration_slot_rwlock.read_lock();
  290. NavMapIteration &next_map_iteration = iteration_slots[(iteration_slot_index + 1) % 2];
  291. // Check if the iteration slot is truly free or still used by an external thread.
  292. bool iteration_is_free = next_map_iteration.users.get() == 0;
  293. iteration_slot_rwlock.read_unlock();
  294. if (!iteration_is_free) {
  295. // A long running pathfinding thread or something is still reading
  296. // from this older iteration and needs to finish first.
  297. // Return and wait for the next sync cycle to check again.
  298. return;
  299. }
  300. // Iteration slot is free and no longer used by anything, let's build.
  301. iteration_dirty = false;
  302. iteration_building = true;
  303. iteration_ready = false;
  304. // We don't need to hold any lock because at this point nothing else can touch it.
  305. // All new queries are already forwarded to the other iteration slot.
  306. iteration_build.reset();
  307. iteration_build.merge_rasterizer_cell_size = get_merge_rasterizer_cell_size();
  308. iteration_build.use_edge_connections = get_use_edge_connections();
  309. iteration_build.edge_connection_margin = get_edge_connection_margin();
  310. iteration_build.link_connection_radius = get_link_connection_radius();
  311. uint32_t enabled_region_count = 0;
  312. uint32_t enabled_link_count = 0;
  313. for (NavRegion *region : regions) {
  314. if (!region->get_enabled()) {
  315. continue;
  316. }
  317. enabled_region_count++;
  318. }
  319. for (NavLink *link : links) {
  320. if (!link->get_enabled()) {
  321. continue;
  322. }
  323. enabled_link_count++;
  324. }
  325. next_map_iteration.region_ptr_to_region_id.clear();
  326. next_map_iteration.region_iterations.clear();
  327. next_map_iteration.link_iterations.clear();
  328. next_map_iteration.region_iterations.resize(enabled_region_count);
  329. next_map_iteration.link_iterations.resize(enabled_link_count);
  330. uint32_t region_id_count = 0;
  331. uint32_t link_id_count = 0;
  332. for (NavRegion *region : regions) {
  333. if (!region->get_enabled()) {
  334. continue;
  335. }
  336. NavRegionIteration &region_iteration = next_map_iteration.region_iterations[region_id_count];
  337. region_iteration.id = region_id_count++;
  338. region->get_iteration_update(region_iteration);
  339. next_map_iteration.region_ptr_to_region_id[region] = (uint32_t)region_iteration.id;
  340. }
  341. for (NavLink *link : links) {
  342. if (!link->get_enabled()) {
  343. continue;
  344. }
  345. NavLinkIteration &link_iteration = next_map_iteration.link_iterations[link_id_count];
  346. link_iteration.id = link_id_count++;
  347. link->get_iteration_update(link_iteration);
  348. }
  349. next_map_iteration.map_up = get_up();
  350. iteration_build.map_iteration = &next_map_iteration;
  351. if (use_async_iterations) {
  352. iteration_build_thread_task_id = WorkerThreadPool::get_singleton()->add_native_task(&NavMap::_build_iteration_threaded, &iteration_build, true, SNAME("NavMapBuilder3D"));
  353. } else {
  354. NavMapBuilder3D::build_navmap_iteration(iteration_build);
  355. iteration_building = false;
  356. iteration_ready = true;
  357. }
  358. }
  359. void NavMap::_build_iteration_threaded(void *p_arg) {
  360. NavMapIterationBuild *_iteration_build = static_cast<NavMapIterationBuild *>(p_arg);
  361. NavMapBuilder3D::build_navmap_iteration(*_iteration_build);
  362. }
  363. void NavMap::_sync_iteration() {
  364. if (iteration_building || !iteration_ready) {
  365. return;
  366. }
  367. performance_data.pm_polygon_count = iteration_build.performance_data.pm_polygon_count;
  368. performance_data.pm_edge_count = iteration_build.performance_data.pm_edge_count;
  369. performance_data.pm_edge_merge_count = iteration_build.performance_data.pm_edge_merge_count;
  370. performance_data.pm_edge_connection_count = iteration_build.performance_data.pm_edge_connection_count;
  371. performance_data.pm_edge_free_count = iteration_build.performance_data.pm_edge_free_count;
  372. iteration_id = iteration_id % UINT32_MAX + 1;
  373. // Finally ping-pong switch the iteration slot.
  374. iteration_slot_rwlock.write_lock();
  375. uint32_t next_iteration_slot_index = (iteration_slot_index + 1) % 2;
  376. iteration_slot_index = next_iteration_slot_index;
  377. iteration_slot_rwlock.write_unlock();
  378. iteration_ready = false;
  379. }
  380. void NavMap::sync() {
  381. // Performance Monitor.
  382. performance_data.pm_region_count = regions.size();
  383. performance_data.pm_agent_count = agents.size();
  384. performance_data.pm_link_count = links.size();
  385. performance_data.pm_obstacle_count = obstacles.size();
  386. _sync_dirty_map_update_requests();
  387. if (iteration_dirty && !iteration_building && !iteration_ready) {
  388. _build_iteration();
  389. }
  390. if (use_async_iterations && iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {
  391. if (WorkerThreadPool::get_singleton()->is_task_completed(iteration_build_thread_task_id)) {
  392. WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);
  393. iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
  394. iteration_building = false;
  395. iteration_ready = true;
  396. }
  397. }
  398. if (iteration_ready) {
  399. _sync_iteration();
  400. }
  401. map_settings_dirty = false;
  402. _sync_avoidance();
  403. }
  404. void NavMap::_sync_avoidance() {
  405. _sync_dirty_avoidance_update_requests();
  406. if (obstacles_dirty || agents_dirty) {
  407. _update_rvo_simulation();
  408. }
  409. obstacles_dirty = false;
  410. agents_dirty = false;
  411. }
  412. void NavMap::_update_rvo_obstacles_tree_2d() {
  413. int obstacle_vertex_count = 0;
  414. for (NavObstacle *obstacle : obstacles) {
  415. obstacle_vertex_count += obstacle->get_vertices().size();
  416. }
  417. // Cleaning old obstacles.
  418. for (size_t i = 0; i < rvo_simulation_2d.obstacles_.size(); ++i) {
  419. delete rvo_simulation_2d.obstacles_[i];
  420. }
  421. rvo_simulation_2d.obstacles_.clear();
  422. // Cannot use LocalVector here as RVO library expects std::vector to build KdTree
  423. std::vector<RVO2D::Obstacle2D *> &raw_obstacles = rvo_simulation_2d.obstacles_;
  424. raw_obstacles.reserve(obstacle_vertex_count);
  425. // The following block is modified copy from RVO2D::AddObstacle()
  426. // Obstacles are linked and depend on all other obstacles.
  427. for (NavObstacle *obstacle : obstacles) {
  428. const Vector3 &_obstacle_position = obstacle->get_position();
  429. const Vector<Vector3> &_obstacle_vertices = obstacle->get_vertices();
  430. if (_obstacle_vertices.size() < 2) {
  431. continue;
  432. }
  433. std::vector<RVO2D::Vector2> rvo_2d_vertices;
  434. rvo_2d_vertices.reserve(_obstacle_vertices.size());
  435. uint32_t _obstacle_avoidance_layers = obstacle->get_avoidance_layers();
  436. real_t _obstacle_height = obstacle->get_height();
  437. for (const Vector3 &_obstacle_vertex : _obstacle_vertices) {
  438. #ifdef TOOLS_ENABLED
  439. if (_obstacle_vertex.y != 0) {
  440. WARN_PRINT_ONCE("Y coordinates of static obstacle vertices are ignored. Please use obstacle position Y to change elevation of obstacle.");
  441. }
  442. #endif
  443. rvo_2d_vertices.push_back(RVO2D::Vector2(_obstacle_vertex.x + _obstacle_position.x, _obstacle_vertex.z + _obstacle_position.z));
  444. }
  445. const size_t obstacleNo = raw_obstacles.size();
  446. for (size_t i = 0; i < rvo_2d_vertices.size(); i++) {
  447. RVO2D::Obstacle2D *rvo_2d_obstacle = new RVO2D::Obstacle2D();
  448. rvo_2d_obstacle->point_ = rvo_2d_vertices[i];
  449. rvo_2d_obstacle->height_ = _obstacle_height;
  450. rvo_2d_obstacle->elevation_ = _obstacle_position.y;
  451. rvo_2d_obstacle->avoidance_layers_ = _obstacle_avoidance_layers;
  452. if (i != 0) {
  453. rvo_2d_obstacle->prevObstacle_ = raw_obstacles.back();
  454. rvo_2d_obstacle->prevObstacle_->nextObstacle_ = rvo_2d_obstacle;
  455. }
  456. if (i == rvo_2d_vertices.size() - 1) {
  457. rvo_2d_obstacle->nextObstacle_ = raw_obstacles[obstacleNo];
  458. rvo_2d_obstacle->nextObstacle_->prevObstacle_ = rvo_2d_obstacle;
  459. }
  460. rvo_2d_obstacle->unitDir_ = normalize(rvo_2d_vertices[(i == rvo_2d_vertices.size() - 1 ? 0 : i + 1)] - rvo_2d_vertices[i]);
  461. if (rvo_2d_vertices.size() == 2) {
  462. rvo_2d_obstacle->isConvex_ = true;
  463. } else {
  464. rvo_2d_obstacle->isConvex_ = (leftOf(rvo_2d_vertices[(i == 0 ? rvo_2d_vertices.size() - 1 : i - 1)], rvo_2d_vertices[i], rvo_2d_vertices[(i == rvo_2d_vertices.size() - 1 ? 0 : i + 1)]) >= 0.0f);
  465. }
  466. rvo_2d_obstacle->id_ = raw_obstacles.size();
  467. raw_obstacles.push_back(rvo_2d_obstacle);
  468. }
  469. }
  470. rvo_simulation_2d.kdTree_->buildObstacleTree(raw_obstacles);
  471. }
  472. void NavMap::_update_rvo_agents_tree_2d() {
  473. // Cannot use LocalVector here as RVO library expects std::vector to build KdTree.
  474. std::vector<RVO2D::Agent2D *> raw_agents;
  475. raw_agents.reserve(active_2d_avoidance_agents.size());
  476. for (NavAgent *agent : active_2d_avoidance_agents) {
  477. raw_agents.push_back(agent->get_rvo_agent_2d());
  478. }
  479. rvo_simulation_2d.kdTree_->buildAgentTree(raw_agents);
  480. }
  481. void NavMap::_update_rvo_agents_tree_3d() {
  482. // Cannot use LocalVector here as RVO library expects std::vector to build KdTree.
  483. std::vector<RVO3D::Agent3D *> raw_agents;
  484. raw_agents.reserve(active_3d_avoidance_agents.size());
  485. for (NavAgent *agent : active_3d_avoidance_agents) {
  486. raw_agents.push_back(agent->get_rvo_agent_3d());
  487. }
  488. rvo_simulation_3d.kdTree_->buildAgentTree(raw_agents);
  489. }
  490. void NavMap::_update_rvo_simulation() {
  491. if (obstacles_dirty) {
  492. _update_rvo_obstacles_tree_2d();
  493. }
  494. if (agents_dirty) {
  495. _update_rvo_agents_tree_2d();
  496. _update_rvo_agents_tree_3d();
  497. }
  498. }
  499. void NavMap::compute_single_avoidance_step_2d(uint32_t index, NavAgent **agent) {
  500. (*(agent + index))->get_rvo_agent_2d()->computeNeighbors(&rvo_simulation_2d);
  501. (*(agent + index))->get_rvo_agent_2d()->computeNewVelocity(&rvo_simulation_2d);
  502. (*(agent + index))->get_rvo_agent_2d()->update(&rvo_simulation_2d);
  503. (*(agent + index))->update();
  504. }
  505. void NavMap::compute_single_avoidance_step_3d(uint32_t index, NavAgent **agent) {
  506. (*(agent + index))->get_rvo_agent_3d()->computeNeighbors(&rvo_simulation_3d);
  507. (*(agent + index))->get_rvo_agent_3d()->computeNewVelocity(&rvo_simulation_3d);
  508. (*(agent + index))->get_rvo_agent_3d()->update(&rvo_simulation_3d);
  509. (*(agent + index))->update();
  510. }
  511. void NavMap::step(real_t p_deltatime) {
  512. deltatime = p_deltatime;
  513. rvo_simulation_2d.setTimeStep(float(deltatime));
  514. rvo_simulation_3d.setTimeStep(float(deltatime));
  515. if (active_2d_avoidance_agents.size() > 0) {
  516. if (use_threads && avoidance_use_multiple_threads) {
  517. WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &NavMap::compute_single_avoidance_step_2d, active_2d_avoidance_agents.ptr(), active_2d_avoidance_agents.size(), -1, true, SNAME("RVOAvoidanceAgents2D"));
  518. WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
  519. } else {
  520. for (NavAgent *agent : active_2d_avoidance_agents) {
  521. agent->get_rvo_agent_2d()->computeNeighbors(&rvo_simulation_2d);
  522. agent->get_rvo_agent_2d()->computeNewVelocity(&rvo_simulation_2d);
  523. agent->get_rvo_agent_2d()->update(&rvo_simulation_2d);
  524. agent->update();
  525. }
  526. }
  527. }
  528. if (active_3d_avoidance_agents.size() > 0) {
  529. if (use_threads && avoidance_use_multiple_threads) {
  530. WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &NavMap::compute_single_avoidance_step_3d, active_3d_avoidance_agents.ptr(), active_3d_avoidance_agents.size(), -1, true, SNAME("RVOAvoidanceAgents3D"));
  531. WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
  532. } else {
  533. for (NavAgent *agent : active_3d_avoidance_agents) {
  534. agent->get_rvo_agent_3d()->computeNeighbors(&rvo_simulation_3d);
  535. agent->get_rvo_agent_3d()->computeNewVelocity(&rvo_simulation_3d);
  536. agent->get_rvo_agent_3d()->update(&rvo_simulation_3d);
  537. agent->update();
  538. }
  539. }
  540. }
  541. }
  542. void NavMap::dispatch_callbacks() {
  543. for (NavAgent *agent : active_2d_avoidance_agents) {
  544. agent->dispatch_avoidance_callback();
  545. }
  546. for (NavAgent *agent : active_3d_avoidance_agents) {
  547. agent->dispatch_avoidance_callback();
  548. }
  549. }
  550. void NavMap::_update_merge_rasterizer_cell_dimensions() {
  551. merge_rasterizer_cell_size.x = cell_size * merge_rasterizer_cell_scale;
  552. merge_rasterizer_cell_size.y = cell_height * merge_rasterizer_cell_scale;
  553. merge_rasterizer_cell_size.z = cell_size * merge_rasterizer_cell_scale;
  554. }
  555. int NavMap::get_region_connections_count(NavRegion *p_region) const {
  556. ERR_FAIL_NULL_V(p_region, 0);
  557. GET_MAP_ITERATION_CONST();
  558. HashMap<NavRegion *, uint32_t>::ConstIterator found_id = map_iteration.region_ptr_to_region_id.find(p_region);
  559. if (found_id) {
  560. HashMap<uint32_t, LocalVector<gd::Edge::Connection>>::ConstIterator found_connections = map_iteration.external_region_connections.find(found_id->value);
  561. if (found_connections) {
  562. return found_connections->value.size();
  563. }
  564. }
  565. return 0;
  566. }
  567. Vector3 NavMap::get_region_connection_pathway_start(NavRegion *p_region, int p_connection_id) const {
  568. ERR_FAIL_NULL_V(p_region, Vector3());
  569. GET_MAP_ITERATION_CONST();
  570. HashMap<NavRegion *, uint32_t>::ConstIterator found_id = map_iteration.region_ptr_to_region_id.find(p_region);
  571. if (found_id) {
  572. HashMap<uint32_t, LocalVector<gd::Edge::Connection>>::ConstIterator found_connections = map_iteration.external_region_connections.find(found_id->value);
  573. if (found_connections) {
  574. ERR_FAIL_INDEX_V(p_connection_id, int(found_connections->value.size()), Vector3());
  575. return found_connections->value[p_connection_id].pathway_start;
  576. }
  577. }
  578. return Vector3();
  579. }
  580. Vector3 NavMap::get_region_connection_pathway_end(NavRegion *p_region, int p_connection_id) const {
  581. ERR_FAIL_NULL_V(p_region, Vector3());
  582. GET_MAP_ITERATION_CONST();
  583. HashMap<NavRegion *, uint32_t>::ConstIterator found_id = map_iteration.region_ptr_to_region_id.find(p_region);
  584. if (found_id) {
  585. HashMap<uint32_t, LocalVector<gd::Edge::Connection>>::ConstIterator found_connections = map_iteration.external_region_connections.find(found_id->value);
  586. if (found_connections) {
  587. ERR_FAIL_INDEX_V(p_connection_id, int(found_connections->value.size()), Vector3());
  588. return found_connections->value[p_connection_id].pathway_end;
  589. }
  590. }
  591. return Vector3();
  592. }
  593. void NavMap::add_region_sync_dirty_request(SelfList<NavRegion> *p_sync_request) {
  594. if (p_sync_request->in_list()) {
  595. return;
  596. }
  597. sync_dirty_requests.regions.add(p_sync_request);
  598. }
  599. void NavMap::add_link_sync_dirty_request(SelfList<NavLink> *p_sync_request) {
  600. if (p_sync_request->in_list()) {
  601. return;
  602. }
  603. sync_dirty_requests.links.add(p_sync_request);
  604. }
  605. void NavMap::add_agent_sync_dirty_request(SelfList<NavAgent> *p_sync_request) {
  606. if (p_sync_request->in_list()) {
  607. return;
  608. }
  609. sync_dirty_requests.agents.add(p_sync_request);
  610. }
  611. void NavMap::add_obstacle_sync_dirty_request(SelfList<NavObstacle> *p_sync_request) {
  612. if (p_sync_request->in_list()) {
  613. return;
  614. }
  615. sync_dirty_requests.obstacles.add(p_sync_request);
  616. }
  617. void NavMap::remove_region_sync_dirty_request(SelfList<NavRegion> *p_sync_request) {
  618. if (!p_sync_request->in_list()) {
  619. return;
  620. }
  621. sync_dirty_requests.regions.remove(p_sync_request);
  622. }
  623. void NavMap::remove_link_sync_dirty_request(SelfList<NavLink> *p_sync_request) {
  624. if (!p_sync_request->in_list()) {
  625. return;
  626. }
  627. sync_dirty_requests.links.remove(p_sync_request);
  628. }
  629. void NavMap::remove_agent_sync_dirty_request(SelfList<NavAgent> *p_sync_request) {
  630. if (!p_sync_request->in_list()) {
  631. return;
  632. }
  633. sync_dirty_requests.agents.remove(p_sync_request);
  634. }
  635. void NavMap::remove_obstacle_sync_dirty_request(SelfList<NavObstacle> *p_sync_request) {
  636. if (!p_sync_request->in_list()) {
  637. return;
  638. }
  639. sync_dirty_requests.obstacles.remove(p_sync_request);
  640. }
  641. void NavMap::_sync_dirty_map_update_requests() {
  642. // If entire map settings changed make all regions dirty.
  643. if (map_settings_dirty) {
  644. for (NavRegion *region : regions) {
  645. region->scratch_polygons();
  646. }
  647. iteration_dirty = true;
  648. }
  649. if (!iteration_dirty) {
  650. iteration_dirty = sync_dirty_requests.regions.first() || sync_dirty_requests.links.first();
  651. }
  652. // Sync NavRegions.
  653. for (SelfList<NavRegion> *element = sync_dirty_requests.regions.first(); element; element = element->next()) {
  654. element->self()->sync();
  655. }
  656. sync_dirty_requests.regions.clear();
  657. // Sync NavLinks.
  658. for (SelfList<NavLink> *element = sync_dirty_requests.links.first(); element; element = element->next()) {
  659. element->self()->sync();
  660. }
  661. sync_dirty_requests.links.clear();
  662. }
  663. void NavMap::_sync_dirty_avoidance_update_requests() {
  664. // Sync NavAgents.
  665. if (!agents_dirty) {
  666. agents_dirty = sync_dirty_requests.agents.first();
  667. }
  668. for (SelfList<NavAgent> *element = sync_dirty_requests.agents.first(); element; element = element->next()) {
  669. element->self()->sync();
  670. }
  671. sync_dirty_requests.agents.clear();
  672. // Sync NavObstacles.
  673. if (!obstacles_dirty) {
  674. obstacles_dirty = sync_dirty_requests.obstacles.first();
  675. }
  676. for (SelfList<NavObstacle> *element = sync_dirty_requests.obstacles.first(); element; element = element->next()) {
  677. element->self()->sync();
  678. }
  679. sync_dirty_requests.obstacles.clear();
  680. }
  681. void NavMap::set_use_async_iterations(bool p_enabled) {
  682. if (use_async_iterations == p_enabled) {
  683. return;
  684. }
  685. #ifdef THREADS_ENABLED
  686. use_async_iterations = p_enabled;
  687. #endif
  688. }
  689. bool NavMap::get_use_async_iterations() const {
  690. return use_async_iterations;
  691. }
  692. NavMap::NavMap() {
  693. avoidance_use_multiple_threads = GLOBAL_GET("navigation/avoidance/thread_model/avoidance_use_multiple_threads");
  694. avoidance_use_high_priority_threads = GLOBAL_GET("navigation/avoidance/thread_model/avoidance_use_high_priority_threads");
  695. path_query_slots_max = GLOBAL_GET("navigation/pathfinding/max_threads");
  696. int processor_count = OS::get_singleton()->get_processor_count();
  697. if (path_query_slots_max < 0) {
  698. path_query_slots_max = processor_count;
  699. }
  700. if (processor_count < path_query_slots_max) {
  701. path_query_slots_max = processor_count;
  702. }
  703. if (path_query_slots_max < 1) {
  704. path_query_slots_max = 1;
  705. }
  706. iteration_slots.resize(2);
  707. for (NavMapIteration &iteration_slot : iteration_slots) {
  708. iteration_slot.path_query_slots.resize(path_query_slots_max);
  709. for (uint32_t i = 0; i < iteration_slot.path_query_slots.size(); i++) {
  710. iteration_slot.path_query_slots[i].slot_index = i;
  711. }
  712. iteration_slot.path_query_slots_semaphore.post(path_query_slots_max);
  713. }
  714. #ifdef THREADS_ENABLED
  715. use_async_iterations = GLOBAL_GET("navigation/world/map_use_async_iterations");
  716. #else
  717. use_async_iterations = false;
  718. #endif
  719. }
  720. NavMap::~NavMap() {
  721. if (iteration_build_thread_task_id != WorkerThreadPool::INVALID_TASK_ID) {
  722. WorkerThreadPool::get_singleton()->wait_for_task_completion(iteration_build_thread_task_id);
  723. iteration_build_thread_task_id = WorkerThreadPool::INVALID_TASK_ID;
  724. }
  725. }