nav_region_iteration_3d.h 2.8 KB

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  1. /**************************************************************************/
  2. /* nav_region_iteration_3d.h */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef NAV_REGION_ITERATION_3D_H
  31. #define NAV_REGION_ITERATION_3D_H
  32. #include "../nav_utils.h"
  33. #include "nav_base_iteration_3d.h"
  34. #include "core/math/aabb.h"
  35. struct NavRegionIteration : NavBaseIteration {
  36. Transform3D transform;
  37. LocalVector<gd::Polygon> navmesh_polygons;
  38. real_t surface_area = 0.0;
  39. AABB bounds;
  40. const Transform3D &get_transform() const { return transform; }
  41. const LocalVector<gd::Polygon> &get_navmesh_polygons() const { return navmesh_polygons; }
  42. real_t get_surface_area() const { return surface_area; }
  43. AABB get_bounds() const { return bounds; }
  44. };
  45. #endif // NAV_REGION_ITERATION_3D_H