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- /**************************************************************************/
- /* nav_mesh_queries_3d.h */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef NAV_MESH_QUERIES_3D_H
- #define NAV_MESH_QUERIES_3D_H
- #ifndef _3D_DISABLED
- #include "../nav_utils.h"
- #include "servers/navigation/navigation_path_query_parameters_3d.h"
- #include "servers/navigation/navigation_path_query_result_3d.h"
- #include "servers/navigation/navigation_utilities.h"
- using namespace NavigationUtilities;
- class NavMap;
- struct NavMapIteration;
- class NavMeshQueries3D {
- public:
- struct PathQuerySlot {
- LocalVector<gd::NavigationPoly> path_corridor;
- gd::Heap<gd::NavigationPoly *, gd::NavPolyTravelCostGreaterThan, gd::NavPolyHeapIndexer> traversable_polys;
- bool in_use = false;
- uint32_t slot_index = 0;
- };
- struct NavMeshPathQueryTask3D {
- enum TaskStatus {
- QUERY_STARTED,
- QUERY_FINISHED,
- QUERY_FAILED,
- CALLBACK_DISPATCHED,
- CALLBACK_FAILED,
- };
- // Parameters.
- Vector3 start_position;
- Vector3 target_position;
- uint32_t navigation_layers;
- BitField<PathMetadataFlags> metadata_flags = PathMetadataFlags::PATH_INCLUDE_ALL;
- PathfindingAlgorithm pathfinding_algorithm = PathfindingAlgorithm::PATHFINDING_ALGORITHM_ASTAR;
- PathPostProcessing path_postprocessing = PathPostProcessing::PATH_POSTPROCESSING_CORRIDORFUNNEL;
- bool simplify_path = false;
- real_t simplify_epsilon = 0.0;
- // Path building.
- Vector3 begin_position;
- Vector3 end_position;
- const gd::Polygon *begin_polygon = nullptr;
- const gd::Polygon *end_polygon = nullptr;
- uint32_t least_cost_id = 0;
- // Map.
- Vector3 map_up;
- NavMap *map = nullptr;
- PathQuerySlot *path_query_slot = nullptr;
- // Path points.
- LocalVector<Vector3> path_points;
- LocalVector<int32_t> path_meta_point_types;
- LocalVector<RID> path_meta_point_rids;
- LocalVector<int64_t> path_meta_point_owners;
- Ref<NavigationPathQueryParameters3D> query_parameters;
- Ref<NavigationPathQueryResult3D> query_result;
- Callable callback;
- NavMeshPathQueryTask3D::TaskStatus status = NavMeshPathQueryTask3D::TaskStatus::QUERY_STARTED;
- void path_clear() {
- path_points.clear();
- path_meta_point_types.clear();
- path_meta_point_rids.clear();
- path_meta_point_owners.clear();
- }
- void path_reverse() {
- path_points.invert();
- path_meta_point_types.invert();
- path_meta_point_rids.invert();
- path_meta_point_owners.invert();
- }
- };
- static bool emit_callback(const Callable &p_callback);
- static Vector3 polygons_get_random_point(const LocalVector<gd::Polygon> &p_polygons, uint32_t p_navigation_layers, bool p_uniformly);
- static Vector3 polygons_get_closest_point_to_segment(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision);
- static Vector3 polygons_get_closest_point(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point);
- static Vector3 polygons_get_closest_point_normal(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point);
- static gd::ClosestPointQueryResult polygons_get_closest_point_info(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point);
- static RID polygons_get_closest_point_owner(const LocalVector<gd::Polygon> &p_polygons, const Vector3 &p_point);
- static Vector3 map_iteration_get_closest_point_to_segment(const NavMapIteration &p_map_iteration, const Vector3 &p_from, const Vector3 &p_to, const bool p_use_collision);
- static Vector3 map_iteration_get_closest_point(const NavMapIteration &p_map_iteration, const Vector3 &p_point);
- static Vector3 map_iteration_get_closest_point_normal(const NavMapIteration &p_map_iteration, const Vector3 &p_point);
- static RID map_iteration_get_closest_point_owner(const NavMapIteration &p_map_iteration, const Vector3 &p_point);
- static gd::ClosestPointQueryResult map_iteration_get_closest_point_info(const NavMapIteration &p_map_iteration, const Vector3 &p_point);
- static Vector3 map_iteration_get_random_point(const NavMapIteration &p_map_iteration, uint32_t p_navigation_layers, bool p_uniformly);
- static void map_query_path(NavMap *map, const Ref<NavigationPathQueryParameters3D> &p_query_parameters, Ref<NavigationPathQueryResult3D> p_query_result, const Callable &p_callback);
- static void query_task_map_iteration_get_path(NavMeshPathQueryTask3D &p_query_task, const NavMapIteration &p_map_iteration);
- static void _query_task_push_back_point_with_metadata(NavMeshPathQueryTask3D &p_query_task, const Vector3 &p_point, const gd::Polygon *p_point_polygon);
- static void _query_task_find_start_end_positions(NavMeshPathQueryTask3D &p_query_task, const NavMapIteration &p_map_iteration);
- static void _query_task_build_path_corridor(NavMeshPathQueryTask3D &p_query_task);
- static void _query_task_post_process_corridorfunnel(NavMeshPathQueryTask3D &p_query_task);
- static void _query_task_post_process_edgecentered(NavMeshPathQueryTask3D &p_query_task);
- static void _query_task_post_process_nopostprocessing(NavMeshPathQueryTask3D &p_query_task);
- static void _query_task_clip_path(NavMeshPathQueryTask3D &p_query_task, const gd::NavigationPoly *from_poly, const Vector3 &p_to_point, const gd::NavigationPoly *p_to_poly);
- static void _query_task_simplified_path_points(NavMeshPathQueryTask3D &p_query_task);
- static void simplify_path_segment(int p_start_inx, int p_end_inx, const LocalVector<Vector3> &p_points, real_t p_epsilon, LocalVector<uint32_t> &r_simplified_path_indices);
- static LocalVector<uint32_t> get_simplified_path_indices(const LocalVector<Vector3> &p_path, real_t p_epsilon);
- };
- #endif // _3D_DISABLED
- #endif // NAV_MESH_QUERIES_3D_H
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