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- /**************************************************************************/
- /* csg.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "csg.h"
- // CSGBrush
- void CSGBrush::build_from_faces(const Vector<Vector3> &p_vertices, const Vector<Vector2> &p_uvs, const Vector<bool> &p_smooth, const Vector<Ref<Material>> &p_materials, const Vector<bool> &p_flip_faces) {
- faces.clear();
- int vc = p_vertices.size();
- ERR_FAIL_COND((vc % 3) != 0);
- const Vector3 *rv = p_vertices.ptr();
- int uvc = p_uvs.size();
- const Vector2 *ruv = p_uvs.ptr();
- int sc = p_smooth.size();
- const bool *rs = p_smooth.ptr();
- int mc = p_materials.size();
- const Ref<Material> *rm = p_materials.ptr();
- int ic = p_flip_faces.size();
- const bool *ri = p_flip_faces.ptr();
- HashMap<Ref<Material>, int> material_map;
- faces.resize(p_vertices.size() / 3);
- for (int i = 0; i < faces.size(); i++) {
- Face &f = faces.write[i];
- f.vertices[0] = rv[i * 3 + 0];
- f.vertices[1] = rv[i * 3 + 1];
- f.vertices[2] = rv[i * 3 + 2];
- if (uvc == vc) {
- f.uvs[0] = ruv[i * 3 + 0];
- f.uvs[1] = ruv[i * 3 + 1];
- f.uvs[2] = ruv[i * 3 + 2];
- }
- if (sc == vc / 3) {
- f.smooth = rs[i];
- } else {
- f.smooth = false;
- }
- if (ic == vc / 3) {
- f.invert = ri[i];
- } else {
- f.invert = false;
- }
- if (mc == vc / 3) {
- Ref<Material> mat = rm[i];
- if (mat.is_valid()) {
- HashMap<Ref<Material>, int>::ConstIterator E = material_map.find(mat);
- if (E) {
- f.material = E->value;
- } else {
- f.material = material_map.size();
- material_map[mat] = f.material;
- }
- } else {
- f.material = -1;
- }
- }
- }
- materials.resize(material_map.size());
- for (const KeyValue<Ref<Material>, int> &E : material_map) {
- materials.write[E.value] = E.key;
- }
- _regen_face_aabbs();
- }
- void CSGBrush::copy_from(const CSGBrush &p_brush, const Transform3D &p_xform) {
- faces = p_brush.faces;
- materials = p_brush.materials;
- for (int i = 0; i < faces.size(); i++) {
- for (int j = 0; j < 3; j++) {
- faces.write[i].vertices[j] = p_xform.xform(p_brush.faces[i].vertices[j]);
- }
- }
- _regen_face_aabbs();
- }
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