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- /*************************************************************************/
- /* audio_driver_opensl.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "audio_driver_opensl.h"
- #include <string.h>
- #define MAX_NUMBER_INTERFACES 3
- #define MAX_NUMBER_OUTPUT_DEVICES 6
- /* Structure for passing information to callback function */
- void AudioDriverOpenSL::_buffer_callback(
- SLAndroidSimpleBufferQueueItf queueItf
- /* SLuint32 eventFlags,
- const void * pBuffer,
- SLuint32 bufferSize,
- SLuint32 dataUsed*/) {
- bool mix=true;
- if (pause) {
- mix=false;
- } else if (mutex) {
- mix = mutex->try_lock()==OK;
- }
- if (mix) {
- audio_server_process(buffer_size,mixdown_buffer);
- } else {
- int32_t* src_buff=mixdown_buffer;
- for(int i=0;i<buffer_size*2;i++) {
- src_buff[i]=0;
- }
- }
- if (mutex && mix)
- mutex->unlock();
- const int32_t* src_buff=mixdown_buffer;
- int16_t *ptr = (int16_t*)buffers[last_free];
- last_free=(last_free+1)%BUFFER_COUNT;
- for(int i=0;i<buffer_size*2;i++) {
- ptr[i]=src_buff[i]>>16;
- }
- (*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size);
- #if 0
- SLresult res;
- CallbackCntxt *pCntxt = (CallbackCntxt*)pContext;
- if(pCntxt->pData < (pCntxt->pDataBase + pCntxt->size))
- {
- res = (*queueItf)->Enqueue(queueItf, (void*) pCntxt->pData,
- 2 * AUDIO_DATA_BUFFER_SIZE, SL_BOOLEAN_FALSE); /* Size given
- in bytes. */
- CheckErr(res);
- /* Increase data pointer by buffer size */
- pCntxt->pData += AUDIO_DATA_BUFFER_SIZE;
- }
- }
- #endif
- }
- void AudioDriverOpenSL::_buffer_callbacks(
- SLAndroidSimpleBufferQueueItf queueItf,
- /*SLuint32 eventFlags,
- const void * pBuffer,
- SLuint32 bufferSize,
- SLuint32 dataUsed,*/
- void *pContext) {
- AudioDriverOpenSL *ad = (AudioDriverOpenSL*)pContext;
- // ad->_buffer_callback(queueItf,eventFlags,pBuffer,bufferSize,dataUsed);
- ad->_buffer_callback(queueItf);
- }
- AudioDriverOpenSL* AudioDriverOpenSL::s_ad=NULL;
- const char* AudioDriverOpenSL::get_name() const {
- return "Android";
- }
- #if 0
- int AudioDriverOpenSL::thread_func(SceSize args, void *argp) {
- AudioDriverOpenSL* ad = s_ad;
- sceAudioOutput2Reserve(AUDIO_OUTPUT_SAMPLE);
- int half=0;
- while(!ad->exit_thread) {
- int16_t *ptr = &ad->outbuff[AUDIO_OUTPUT_SAMPLE*2*half];
- if (!ad->active) {
- for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
- ptr[i]=0;
- }
- } else {
- //printf("samples: %i\n",AUDIO_OUTPUT_SAMPLE);
- ad->lock();
- ad->audio_server_process(AUDIO_OUTPUT_SAMPLE,ad->outbuff_32);
- ad->unlock();
- const int32_t* src_buff=ad->outbuff_32;
- for(int i=0;i<AUDIO_OUTPUT_SAMPLE*2;i++) {
- ptr[i]=src_buff[i]>>16;
- }
- }
- /* Output 16-bit PCM STEREO data that is in pcmBuf without changing the volume */
- sceAudioOutput2OutputBlocking(
- SCE_AUDIO_VOLUME_0dB*3, //0db at 0x8000, that's obvious
- ptr
- );
- if (half)
- half=0;
- else
- half=1;
- }
- sceAudioOutput2Release();
- sceKernelExitThread(SCE_KERNEL_EXIT_SUCCESS);
- ad->thread_exited=true;
- return SCE_KERNEL_EXIT_SUCCESS;
- }
- #endif
- Error AudioDriverOpenSL::init(){
- SLresult
- res;
- SLEngineOption EngineOption[] = {
- (SLuint32) SL_ENGINEOPTION_THREADSAFE,
- (SLuint32) SL_BOOLEAN_TRUE
- };
- res = slCreateEngine( &sl, 1, EngineOption, 0, NULL, NULL);
- if (res!=SL_RESULT_SUCCESS) {
- ERR_EXPLAIN("Could not Initialize OpenSL");
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- }
- res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
- if (res!=SL_RESULT_SUCCESS) {
- ERR_EXPLAIN("Could not Realize OpenSL");
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- }
- print_line("OpenSL Init OK!");
- return OK;
- }
- void AudioDriverOpenSL::start(){
- mutex = Mutex::create();
- active=false;
- SLint32 numOutputs = 0;
- SLuint32 deviceID = 0;
- SLresult res;
- buffer_size = 1024;
- for(int i=0;i<BUFFER_COUNT;i++) {
- buffers[i]=memnew_arr( int16_t,buffer_size*2 );
- memset(buffers[i],0,buffer_size*4);
- }
- mixdown_buffer = memnew_arr( int32_t,buffer_size* 2);
- /* Callback context for the buffer queue callback function */
- /* Get the SL Engine Interface which is implicit */
- res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void*)&EngineItf);
- ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
- /* Initialize arrays required[] and iidArray[] */
- int i;
- SLboolean required[MAX_NUMBER_INTERFACES];
- SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
- #if 0
- for (i=0; i<MAX_NUMBER_INTERFACES; i++)
- {
- required[i] = SL_BOOLEAN_FALSE;
- iidArray[i] = SL_IID_NULL;
- }
- // Set arrays required[] and iidArray[] for VOLUME interface
- required[0] = SL_BOOLEAN_TRUE;
- iidArray[0] = SL_IID_VOLUME;
- // Create Output Mix object to be used by player
- res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 1,
- iidArray, required);
- #else
- {
- const SLInterfaceID ids[1] = {SL_IID_ENVIRONMENTALREVERB};
- const SLboolean req[1] = {SL_BOOLEAN_FALSE};
- res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0,
- ids, req);
- }
- #endif
- ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
- // Realizing the Output Mix object in synchronous mode.
- res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
- ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
- SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT};
- // bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
- // bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
- /* Setup the format of the content in the buffer queue */
- pcm.formatType = SL_DATAFORMAT_PCM;
- pcm.numChannels = 2;
- pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
- pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
- pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
- pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
- #ifdef BIG_ENDIAN_ENABLED
- pcm.endianness = SL_BYTEORDER_BIGENDIAN;
- #else
- pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
- #endif
- audioSource.pFormat = (void *)&pcm;
- audioSource.pLocator = (void *)&loc_bufq;
- /* Setup the data sink structure */
- locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
- locator_outputmix.outputMix= OutputMix;
- audioSink.pLocator = (void *)&locator_outputmix;
- audioSink.pFormat = NULL;
- /* Initialize the context for Buffer queue callbacks */
- // cntxt.pDataBase = (void*)&pcmData;
- //cntxt.pData = cntxt.pDataBase;
- //cntxt.size = sizeof(pcmData);
- /* Set arrays required[] and iidArray[] for SEEK interface
- (PlayItf is implicit) */
- required[0] = SL_BOOLEAN_TRUE;
- iidArray[0] = SL_IID_BUFFERQUEUE;
- /* Create the music player */
- {
- const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND};
- const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
- res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player,
- &audioSource, &audioSink, 1, ids, req);
- ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
- }
- /* Realizing the player in synchronous mode. */
- res = (*player)->Realize(player, SL_BOOLEAN_FALSE);
- ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
- /* Get seek and play interfaces */
- res = (*player)->GetInterface(player, SL_IID_PLAY, (void*)&playItf);
- ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
- res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE,
- (void*)&bufferQueueItf);
- ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
- /* Setup to receive buffer queue event callbacks */
- res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf,
- _buffer_callbacks, this);
- ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
- /* Before we start set volume to -3dB (-300mB) */
- #if 0
- res = (*OutputMix)->GetInterface(OutputMix, SL_IID_VOLUME,
- (void*)&volumeItf);
- ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
- /* Setup the data source structure for the buffer queue */
- res = (*volumeItf)->SetVolumeLevel(volumeItf, -300);
- ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
- #endif
- last_free=0;
- #if 1
- //fill up buffers
- for(int i=0;i<BUFFER_COUNT;i++) {
- /* Enqueue a few buffers to get the ball rolling */
- res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i],
- 4 * buffer_size); /* Size given in */
- }
- #endif
- res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
- ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
- #if 0
- res = (*bufferQueueItf)->GetState(bufferQueueItf, &state);
- ERR_FAIL_COND( res !=SL_RESULT_SUCCESS );
- while(state.count)
- {
- (*bufferQueueItf)->GetState(bufferQueueItf, &state);
- }
- /* Make sure player is stopped */
- res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED);
- CheckErr(res);
- /* Destroy the player */
- (*player)->Destroy(player);
- /* Destroy Output Mix object */
- (*OutputMix)->Destroy(OutputMix);
- #endif
- active=true;
- }
- int AudioDriverOpenSL::get_mix_rate() const {
- return 44100;
- }
- AudioDriverSW::OutputFormat AudioDriverOpenSL::get_output_format() const{
- return OUTPUT_STEREO;
- }
- void AudioDriverOpenSL::lock(){
- if (active && mutex)
- mutex->lock();
- }
- void AudioDriverOpenSL::unlock() {
- if (active && mutex)
- mutex->unlock();
- }
- void AudioDriverOpenSL::finish(){
- (*sl)->Destroy(sl);
- }
- void AudioDriverOpenSL::set_pause(bool p_pause) {
- pause=p_pause;
- if (active) {
- if (pause) {
- (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
- } else {
- (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
- }
- }
- }
- AudioDriverOpenSL::AudioDriverOpenSL()
- {
- s_ad=this;
- mutex=Mutex::create();//NULL;
- pause=false;
- }
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