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- #ifndef TEXTURE_LOADER_DDS_H
- #define TEXTURE_LOADER_DDS_H
- #include "scene/resources/texture.h"
- #include "io/resource_loader.h"
- class ResourceFormatDDS : public ResourceFormatLoader{
- public:
- virtual RES load(const String &p_path,const String& p_original_path="");
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String& p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- virtual ~ResourceFormatDDS() {}
- };
- #endif // TEXTURE_LOADER_DDS_H
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