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- /*************************************************************************/
- /* test_misc.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* http://www.godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "test_misc.h"
- #include "servers/visual_server.h"
- #include "os/main_loop.h"
- #include "math_funcs.h"
- #include "print_string.h"
- namespace TestMisc {
- struct ConvexTestResult
- {
- Vector3 edgeA[2];
- Vector3 edgeB[2];
- bool valid;
- Vector3 contactA;
- Vector3 contactB;
- Vector3 contactNormal;
- float depth;
- /*
- Vector3 contactA;
- Vector3 contactB;
- Vector3 contactNormal;
- Vector3 contactX;
- Vector3 contactY;
- Vector3 edgeA[2];
- Vector3 edgeB[2];
- float depth;
- bool valid;
- bool isEdgeEdge;
- bool needTransform;
- neBool ComputerEdgeContactPoint(ConvexTestResult & res);
- neBool ComputerEdgeContactPoint2(float & au, float & bu);
- void Reverse()
- {
- neSwap(contactA, contactB);
- contactNormal *= -1.0f;
- }*/
- bool ComputerEdgeContactPoint2(float & au, float & bu);
- };
- bool ConvexTestResult::ComputerEdgeContactPoint2(float & au, float & bu)
- {
- float d1343, d4321, d1321, d4343, d2121;
- float numer, denom;
- Vector3 p13;
- Vector3 p43;
- Vector3 p21;
- Vector3 diff;
- p13 = (edgeA[0]) - (edgeB[0]);
- p43 = (edgeB[1]) - (edgeB[0]);
- if ( p43.length_squared() < CMP_EPSILON2 )
- {
- valid = false;
- goto ComputerEdgeContactPoint2_Exit;
- }
- p21 = (edgeA[1]) - (edgeA[0]);
- if ( p21.length_squared()<CMP_EPSILON2 )
- {
- valid = false;
- goto ComputerEdgeContactPoint2_Exit;
- }
- d1343 = p13.dot(p43);
- d4321 = p43.dot(p21);
- d1321 = p13.dot(p21);
- d4343 = p43.dot(p43);
- d2121 = p21.dot(p21);
- denom = d2121 * d4343 - d4321 * d4321;
- if (ABS(denom) < CMP_EPSILON)
- {
- valid = false;
- goto ComputerEdgeContactPoint2_Exit;
- }
- numer = d1343 * d4321 - d1321 * d4343;
- au = numer / denom;
- bu = (d1343 + d4321 * (au)) / d4343;
- if (au < 0.0f || au >= 1.0f)
- {
- valid = false;
- }
- else if (bu < 0.0f || bu >= 1.0f)
- {
- valid = false;
- }
- else
- {
- valid = true;
- }
- {
- Vector3 tmpv;
- tmpv = p21 * au;
- contactA = (edgeA[0]) + tmpv;
- tmpv = p43 * bu;
- contactB = (edgeB[0]) + tmpv;
- }
- diff = contactA - contactB;
- depth = Math::sqrt(diff.dot(diff));
- return true;
- ComputerEdgeContactPoint2_Exit:
- return false;
- }
- struct neCollisionResult {
- float depth;
- bool penetrate;
- Matrix3 collisionFrame;
- Vector3 contactA;
- Vector3 contactB;
- };
- struct TConvex {
- float radius;
- float half_height;
- float CylinderRadius() const { return radius; }
- float CylinderHalfHeight() const { return half_height; }
- };
- float GetDistanceFromLine2(Vector3 v, Vector3 & project, const Vector3 & pointA, const Vector3 & pointB)
- {
- Vector3 ba = pointB - pointA;
- float len = ba.length();
- if (len<CMP_EPSILON)
- ba=Vector3();
- else
- ba *= 1.0f / len;
- Vector3 pa = v - pointA;
- float k = pa.dot(ba);
- project = pointA + ba * k;
- Vector3 diff = v - project;
- return diff.length();
- }
- void TestCylinderVertEdge(neCollisionResult & result, Vector3 & edgeA1, Vector3 & edgeA2, Vector3 & vertB,
- TConvex & cA, TConvex & cB, Transform & transA, Transform & transB, bool flip)
- {
- Vector3 project;
- float dist = GetDistanceFromLine2(vertB,project, edgeA1, edgeA2);
- float depth = cA.CylinderRadius() + cB.CylinderRadius() - dist;
- if (depth <= 0.0f)
- return;
- if (depth <= result.depth)
- return;
- result.penetrate = true;
- result.depth = depth;
- if (!flip)
- {
- result.collisionFrame.set_axis(2,(project - vertB).normalized());
- result.contactA = project - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
- result.contactB = vertB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
- }
- else
- {
- result.collisionFrame.set_axis(2,(vertB - project).normalized());
- result.contactA = vertB - result.collisionFrame.get_axis(2) * cB.CylinderRadius();
- result.contactB = project + result.collisionFrame.get_axis(2) * cA.CylinderRadius();
- }
- }
- void TestCylinderVertVert(neCollisionResult & result, Vector3 & vertA, Vector3 & vertB,
- TConvex & cA, TConvex & cB, Transform & transA, Transform & transB)
- {
- Vector3 diff = vertA - vertB;
- float dist = diff.length();
- float depth = cA.CylinderRadius() + cB.CylinderRadius() - dist;
- if (depth <= 0.0f)
- return;
- if (depth <= result.depth)
- return;
- result.penetrate = true;
- result.depth = depth;
- result.collisionFrame.set_axis(2, diff * (1.0f / dist));
- result.contactA = vertA - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
- result.contactB = vertB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
- }
- void Cylinder2CylinderTest(neCollisionResult & result, TConvex & cA, Transform & transA, TConvex & cB, Transform & transB)
- {
- result.penetrate = false;
- Vector3 dir = transA.basis.get_axis(1).cross(transB.basis.get_axis(1));
- float len = dir.length();
- // bool isParallel = len<CMP_EPSILON;
- // int doVertCheck = 0;
- ConvexTestResult cr;
- cr.edgeA[0] = transA.origin + transA.basis.get_axis(1) * cA.CylinderHalfHeight();
- cr.edgeA[1] = transA.origin - transA.basis.get_axis(1) * cA.CylinderHalfHeight();
- cr.edgeB[0] = transB.origin + transB.basis.get_axis(1) * cB.CylinderHalfHeight();
- cr.edgeB[1] = transB.origin - transB.basis.get_axis(1) * cB.CylinderHalfHeight();
- // float dot = transA.basis.get_axis(1).dot(transB.basis.get_axis(1));
- if (len>CMP_EPSILON)
- {
- float au, bu;
- cr.ComputerEdgeContactPoint2(au, bu);
- if (cr.valid)
- {
- float depth = cA.CylinderRadius() + cB.CylinderRadius() - cr.depth;
- if (depth <= 0.0f)
- return;
- result.depth = depth;
- result.penetrate = true;
- result.collisionFrame.set_axis(2, (cr.contactA - cr.contactB)*(1.0f / cr.depth));
- result.contactA = cr.contactA - result.collisionFrame.get_axis(2) * cA.CylinderRadius();
- result.contactB = cr.contactB + result.collisionFrame.get_axis(2) * cB.CylinderRadius();
- return;
- }
- }
- result.depth = -1.0e6f;
- int i;
- for (i = 0; i < 2; i++)
- {
- //project onto edge b
- Vector3 diff = cr.edgeA[i] - cr.edgeB[1];
- float dot = diff.dot(transB.basis.get_axis(1));
- if (dot < 0.0f)
- {
- TestCylinderVertVert(result, cr.edgeA[i], cr.edgeB[1], cA, cB, transA, transB);
- }
- else if (dot > (2.0f * cB.CylinderHalfHeight()))
- {
- TestCylinderVertVert(result, cr.edgeA[i], cr.edgeB[0], cA, cB, transA, transB);
- }
- else
- {
- TestCylinderVertEdge(result, cr.edgeB[0], cr.edgeB[1], cr.edgeA[i], cB, cA, transB, transA, true);
- }
- }
- for (i = 0; i < 2; i++)
- {
- //project onto edge b
- Vector3 diff = cr.edgeB[i] - cr.edgeA[1];
- float dot = diff.dot(transA.basis.get_axis(1));
- if (dot < 0.0f)
- {
- TestCylinderVertVert(result, cr.edgeB[i], cr.edgeA[1], cA, cB, transA, transB);
- }
- else if (dot > (2.0f * cB.CylinderHalfHeight()))
- {
- TestCylinderVertVert(result, cr.edgeB[i], cr.edgeA[0], cA, cB, transA, transB);
- }
- else
- {
- TestCylinderVertEdge(result, cr.edgeA[0], cr.edgeA[1], cr.edgeB[i], cA, cB, transA, transB, false);
- }
- }
- }
- class TestMainLoop : public MainLoop {
- RID meshA;
- RID meshB;
- RID poly;
- RID instance;
- RID camera;
- RID viewport;
- RID boxA;
- RID boxB;
- RID scenario;
- Transform rot_a;
- Transform rot_b;
- bool quit;
- public:
- virtual void input_event(const InputEvent& p_event) {
- if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_LEFT) {
- rot_b.origin.y+=-p_event.mouse_motion.relative_y/100.0;
- rot_b.origin.x+=p_event.mouse_motion.relative_x/100.0;
- }
- if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_MIDDLE) {
- //rot_b.origin.x+=-p_event.mouse_motion.relative_y/100.0;
- rot_b.origin.z+=p_event.mouse_motion.relative_x/100.0;
- }
- if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&BUTTON_MASK_RIGHT) {
- float rot_x=-p_event.mouse_motion.relative_y/100.0;
- float rot_y=p_event.mouse_motion.relative_x/100.0;
- rot_b.basis = rot_b.basis * Matrix3(Vector3(1,0,0),rot_x) * Matrix3(Vector3(0,1,0),rot_y);
- }
- }
- virtual void request_quit() {
- quit=true;
- }
- virtual void init() {
- VisualServer *vs=VisualServer::get_singleton();
- camera = vs->camera_create();
- viewport = vs->viewport_create();
- vs->viewport_attach_to_screen(viewport);
- vs->viewport_attach_camera( viewport, camera );
- vs->camera_set_transform(camera, Transform( Matrix3(), Vector3(0,0,3 ) ) );
- /* CONVEX SHAPE */
- DVector<Plane> cylinder_planes = Geometry::build_cylinder_planes(0.5,2,9,Vector3::AXIS_Y);
- RID cylinder_material = vs->fixed_material_create();
- vs->fixed_material_set_param( cylinder_material, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9));
- vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_ONTOP,true);
- //vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_WIREFRAME,true);
- vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_DOUBLE_SIDED,true);
- vs->material_set_flag( cylinder_material, VisualServer::MATERIAL_FLAG_UNSHADED,true);
- RID cylinder_mesh = vs->mesh_create();
- Geometry::MeshData cylinder_data = Geometry::build_convex_mesh(cylinder_planes);
- vs->mesh_add_surface_from_mesh_data(cylinder_mesh,cylinder_data);
- vs->mesh_surface_set_material( cylinder_mesh, 0, cylinder_material );
- meshA=vs->instance_create2(cylinder_mesh,scenario);
- meshB=vs->instance_create2(cylinder_mesh,scenario);
- boxA=vs->instance_create2(vs->get_test_cube(),scenario);
- boxB=vs->instance_create2(vs->get_test_cube(),scenario);
- /*
- RID lightaux = vs->light_create( VisualServer::LIGHT_OMNI );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_RADIUS, 80 );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ATTENUATION, 1 );
- vs->light_set_var( lightaux, VisualServer::LIGHT_VAR_ENERGY, 1.5 );
- light = vs->instance_create2( lightaux );
- */
- RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
- //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
- //vs->light_set_shadow( lightaux, true );
- RID light = vs->instance_create2( lightaux,scenario );
- //rot_a=Transform(Matrix3(Vector3(1,0,0),Math_PI/2.0),Vector3());
- rot_b=Transform(Matrix3(),Vector3(2,0,0));
- //rot_x=0;
- //rot_y=0;
- quit=false;
- }
- virtual bool idle(float p_time) {
- VisualServer *vs=VisualServer::get_singleton();
- vs->instance_set_transform(meshA,rot_a);
- vs->instance_set_transform(meshB,rot_b);
- neCollisionResult res;
- TConvex a;
- a.radius=0.5;
- a.half_height=1;
- Cylinder2CylinderTest(res,a,rot_a,a,rot_b);
- if (res.penetrate) {
- Matrix3 scale;
- scale.scale(Vector3(0.1,0.1,0.1));
- vs->instance_set_transform(boxA,Transform(scale,res.contactA));
- vs->instance_set_transform(boxB,Transform(scale,res.contactB));
- print_line("depth: "+rtos(res.depth));
- } else {
- Matrix3 scale;
- scale.scale(Vector3());
- vs->instance_set_transform(boxA,Transform(scale,res.contactA));
- vs->instance_set_transform(boxB,Transform(scale,res.contactB));
- }
- print_line("collided: "+itos(res.penetrate));
- return false;
- }
- virtual bool iteration(float p_time) {
- return quit;
- }
- virtual void finish() {
- }
- };
- MainLoop* test() {
- return memnew( TestMainLoop );
- }
- }
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