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- /*************************************************************************/
- /* script_editor_debugger.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCRIPT_EDITOR_DEBUGGER_H
- #define SCRIPT_EDITOR_DEBUGGER_H
- #include "core/io/packet_peer.h"
- #include "core/io/tcp_server.h"
- #include "property_editor.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- class Tree;
- class PropertyEditor;
- class EditorNode;
- class ScriptEditorDebuggerVariables;
- class LineEdit;
- class TabContainer;
- class RichTextLabel;
- class TextureButton;
- class AcceptDialog;
- class TreeItem;
- class HSplitContainer;
- class ItemList;
- class EditorProfiler;
- class ScriptEditorDebuggerInspectedObject;
- class ScriptEditorDebugger : public Control {
- OBJ_TYPE(ScriptEditorDebugger, Control);
- AcceptDialog *msgdialog;
- Button *debugger_button;
- LineEdit *clicked_ctrl;
- LineEdit *clicked_ctrl_type;
- LineEdit *live_edit_root;
- Button *le_set;
- Button *le_clear;
- Tree *inspect_scene_tree;
- float inspect_scene_tree_timeout;
- float inspect_edited_object_timeout;
- ObjectID inspected_object_id;
- Map<ObjectID, ScriptEditorDebuggerInspectedObject *> remote_objects;
- bool updating_scene_tree;
- Set<ObjectID> unfold_cache;
- HSplitContainer *error_split;
- ItemList *error_list;
- ItemList *error_stack;
- int error_count;
- int last_error_count;
- bool hide_on_stop;
- TabContainer *tabs;
- LineEdit *reason;
- ScriptEditorDebuggerVariables *variables;
- Button *step;
- Button *next;
- Button *back;
- Button *forward;
- Button *dobreak;
- Button *docontinue;
- List<Vector<float> > perf_history;
- Vector<float> perf_max;
- Vector<TreeItem *> perf_items;
- Map<int, String> profiler_signature;
- Tree *perf_monitors;
- Control *perf_draw;
- Tree *vmem_tree;
- Button *vmem_refresh;
- LineEdit *vmem_total;
- Tree *stack_dump;
- PropertyEditor *inspector;
- Ref<TCP_Server> server;
- Ref<StreamPeerTCP> connection;
- Ref<PacketPeerStream> ppeer;
- String message_type;
- Array message;
- int pending_in_queue;
- HashMap<NodePath, int> node_path_cache;
- int last_path_id;
- Map<String, int> res_path_cache;
- EditorProfiler *profiler;
- EditorNode *editor;
- bool breaked;
- bool live_debug;
- void _performance_draw();
- void _performance_select(Object *, int, bool);
- void _stack_dump_frame_selected();
- void _output_clear();
- void _scene_tree_folded(Object *obj);
- void _scene_tree_selected();
- void _scene_tree_request();
- void _parse_message(const String &p_msg, const Array &p_data);
- Variant _unserialize_variant(const DVector<uint8_t> &data, PropertyInfo &r_info, int &r_len);
- void _scene_tree_property_select_object(ObjectID p_object);
- void _scene_tree_property_value_edited(const String &p_prop, const Variant &p_value);
- void _scene_tree_variable_value_edited(const String &p_prop, const Variant &p_value);
- void _video_mem_request();
- int _get_node_path_cache(const NodePath &p_path);
- int _get_res_path_cache(const String &p_path);
- void _live_edit_set();
- void _live_edit_clear();
- void _method_changed(Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
- void _property_changed(Object *p_base, const StringName &p_property, const Variant &p_value);
- static void _method_changeds(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
- static void _property_changeds(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
- void _error_selected(int p_idx);
- void _error_stack_selected(int p_idx);
- void _profiler_activate(bool p_enable);
- void _profiler_seeked();
- void _paused();
- void _set_remote_object(ObjectID p_id, ScriptEditorDebuggerInspectedObject *p_obj);
- void _clear_remote_objects();
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void start();
- void pause();
- void unpause();
- void stop();
- void debug_next();
- void debug_step();
- void debug_break();
- void debug_continue();
- bool is_connected() const;
- String get_var_value(const String &p_var) const;
- void set_live_debugging(bool p_enable);
- void live_debug_create_node(const NodePath &p_parent, const String &p_type, const String &p_name);
- void live_debug_instance_node(const NodePath &p_parent, const String &p_path, const String &p_name);
- void live_debug_remove_node(const NodePath &p_at);
- void live_debug_remove_and_keep_node(const NodePath &p_at, ObjectID p_keep_id);
- void live_debug_restore_node(ObjectID p_id, const NodePath &p_at, int p_at_pos);
- void live_debug_duplicate_node(const NodePath &p_at, const String &p_new_name);
- void live_debug_reparent_node(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
- void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
- void update_live_edit_root();
- void set_hide_on_stop(bool p_hide);
- void set_tool_button(Button *p_tb) { debugger_button = p_tb; }
- void reload_scripts();
- virtual Size2 get_minimum_size() const;
- ScriptEditorDebugger(EditorNode *p_editor = NULL);
- ~ScriptEditorDebugger();
- };
- #endif // SCRIPT_EDITOR_DEBUGGER_H
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