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- /*************************************************************************/
- /* texture_region_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TEXTURE_REGION_EDITOR_PLUGIN_H
- #define TEXTURE_REGION_EDITOR_PLUGIN_H
- #include "canvas_item_editor_plugin.h"
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/2d/sprite.h"
- #include "scene/gui/patch_9_frame.h"
- #include "scene/resources/style_box.h"
- #include "scene/resources/texture.h"
- class TextureRegionEditor : public Control {
- OBJ_TYPE(TextureRegionEditor, Control);
- enum SnapMode {
- SNAP_NONE,
- SNAP_PIXEL,
- SNAP_GRID,
- SNAP_AUTOSLICE
- };
- friend class TextureRegionEditorPlugin;
- MenuButton *snap_mode_button;
- TextureFrame *icon_zoom;
- ToolButton *zoom_in;
- ToolButton *zoom_reset;
- ToolButton *zoom_out;
- HBoxContainer *hb_grid; //For showing/hiding the grid controls when changing the SnapMode
- SpinBox *sb_step_y;
- SpinBox *sb_step_x;
- SpinBox *sb_off_y;
- SpinBox *sb_off_x;
- SpinBox *sb_sep_y;
- SpinBox *sb_sep_x;
- Control *edit_draw;
- VScrollBar *vscroll;
- HScrollBar *hscroll;
- EditorNode *editor;
- UndoRedo *undo_redo;
- Vector2 draw_ofs;
- float draw_zoom;
- bool updating_scroll;
- int snap_mode;
- Vector2 snap_offset;
- Vector2 snap_step;
- Vector2 snap_separation;
- Patch9Frame *node_patch9;
- Sprite *node_sprite;
- Ref<StyleBoxTexture> obj_styleBox;
- Ref<AtlasTexture> atlas_tex;
- Rect2 rect;
- Rect2 rect_prev;
- float prev_margin;
- int edited_margin;
- List<Rect2> autoslice_cache;
- bool drag;
- bool creating;
- Vector2 drag_from;
- int drag_index;
- void _set_snap_mode(int p_mode);
- void _set_snap_off_x(float p_val);
- void _set_snap_off_y(float p_val);
- void _set_snap_step_x(float p_val);
- void _set_snap_step_y(float p_val);
- void _set_snap_sep_x(float p_val);
- void _set_snap_sep_y(float p_val);
- void _zoom_in();
- void _zoom_reset();
- void _zoom_out();
- void apply_rect(const Rect2 &rect);
- protected:
- void _notification(int p_what);
- void _node_removed(Object *p_obj);
- static void _bind_methods();
- Vector2 snap_point(Vector2 p_target) const;
- virtual void _changed_callback(Object *p_changed, const char *p_prop);
- public:
- void _edit_region();
- void _region_draw();
- void _region_input(const InputEvent &p_input);
- void _scroll_changed(float);
- void edit(Object *p_obj);
- TextureRegionEditor(EditorNode *p_editor);
- };
- class TextureRegionEditorPlugin : public EditorPlugin {
- OBJ_TYPE(TextureRegionEditorPlugin, EditorPlugin);
- Button *region_button;
- TextureRegionEditor *region_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "TextureRegion"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
- void set_state(const Dictionary &p_state);
- Dictionary get_state() const;
- TextureRegionEditorPlugin(EditorNode *p_node);
- };
- #endif // TEXTURE_REGION_EDITOR_PLUGIN_H
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