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- /*************************************************************************/
- /* sample_player_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "sample_player_editor_plugin.h"
- #include "scene/resources/sample_library.h"
- void SamplePlayerEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- play->set_icon(get_icon("Play", "EditorIcons"));
- stop->set_icon(get_icon("Stop", "EditorIcons"));
- }
- }
- void SamplePlayerEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = NULL;
- hide();
- }
- }
- void SamplePlayerEditor::_bind_methods() {
- ObjectTypeDB::bind_method(_MD("_play"), &SamplePlayerEditor::_play);
- ObjectTypeDB::bind_method(_MD("_stop"), &SamplePlayerEditor::_stop);
- }
- void SamplePlayerEditor::_play() {
- if (!node)
- return;
- if (samples->get_item_count() <= 0)
- return;
- node->call("play", samples->get_item_text(samples->get_selected()));
- stop->set_pressed(false);
- play->set_pressed(true);
- }
- void SamplePlayerEditor::_stop() {
- if (!node)
- return;
- if (samples->get_item_count() <= 0)
- return;
- node->call("stop_all");
- print_line("STOP ALL!!");
- stop->set_pressed(true);
- play->set_pressed(false);
- }
- void SamplePlayerEditor::_update_sample_library() {
- samples->clear();
- Ref<SampleLibrary> sl = node->call("get_sample_library");
- if (sl.is_null()) {
- samples->add_item("<NO SAMPLE LIBRARY>");
- return; //no sample library;
- }
- List<StringName> samplenames;
- sl->get_sample_list(&samplenames);
- samplenames.sort_custom<StringName::AlphCompare>();
- for (List<StringName>::Element *E = samplenames.front(); E; E = E->next()) {
- samples->add_item(E->get());
- }
- }
- void SamplePlayerEditor::edit(Node *p_sample_player) {
- node = p_sample_player;
- if (node) {
- _update_sample_library();
- }
- }
- SamplePlayerEditor::SamplePlayerEditor() {
- play = memnew(Button);
- play->set_pos(Point2(5, 5));
- play->set_toggle_mode(true);
- play->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_END, 250);
- play->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, 230);
- play->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, 0);
- play->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_BEGIN, 0);
- add_child(play);
- stop = memnew(Button);
- stop->set_pos(Point2(35, 5));
- stop->set_toggle_mode(true);
- stop->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_END, 220);
- stop->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, 200);
- stop->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, 0);
- stop->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_BEGIN, 0);
- add_child(stop);
- samples = memnew(OptionButton);
- samples->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_END, 190);
- samples->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, 5);
- samples->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, 0);
- samples->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_BEGIN, 0);
- add_child(samples);
- play->connect("pressed", this, "_play");
- stop->connect("pressed", this, "_stop");
- }
- void SamplePlayerEditorPlugin::edit(Object *p_object) {
- sample_player_editor->edit(p_object->cast_to<Node>());
- }
- bool SamplePlayerEditorPlugin::handles(Object *p_object) const {
- return p_object->is_type("SamplePlayer2D") || p_object->is_type("SamplePlayer") || p_object->is_type("SpatialSamplePlayer");
- }
- void SamplePlayerEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- sample_player_editor->show();
- sample_player_editor->set_fixed_process(true);
- } else {
- sample_player_editor->hide();
- sample_player_editor->set_fixed_process(false);
- sample_player_editor->edit(NULL);
- }
- }
- SamplePlayerEditorPlugin::SamplePlayerEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- sample_player_editor = memnew(SamplePlayerEditor);
- editor->get_viewport()->add_child(sample_player_editor);
- sample_player_editor->set_anchor(MARGIN_LEFT, Control::ANCHOR_END);
- sample_player_editor->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
- sample_player_editor->set_margin(MARGIN_LEFT, 250);
- sample_player_editor->set_margin(MARGIN_RIGHT, 0);
- sample_player_editor->set_margin(MARGIN_TOP, 0);
- sample_player_editor->set_margin(MARGIN_BOTTOM, 10);
- sample_player_editor->hide();
- }
- SamplePlayerEditorPlugin::~SamplePlayerEditorPlugin() {
- }
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