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- /*************************************************************************/
- /* mesh_instance_editor_plugin.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "mesh_instance_editor_plugin.h"
- #include "scene/3d/body_shape.h"
- #include "scene/3d/navigation_mesh.h"
- #include "scene/3d/physics_body.h"
- #include "scene/gui/box_container.h"
- #include "spatial_editor_plugin.h"
- void MeshInstanceEditor::_node_removed(Node *p_node) {
- if (p_node == node) {
- node = NULL;
- options->hide();
- }
- }
- void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
- node = p_mesh;
- }
- void MeshInstanceEditor::_menu_option(int p_option) {
- Ref<Mesh> mesh = node->get_mesh();
- if (mesh.is_null()) {
- err_dialog->set_text(TTR("Mesh is empty!"));
- err_dialog->popup_centered_minsize();
- return;
- }
- switch (p_option) {
- case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY:
- case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
- bool trimesh_shape = (p_option == MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
- EditorSelection *editor_selection = EditorNode::get_singleton()->get_editor_selection();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- List<Node *> selection = editor_selection->get_selected_node_list();
- if (selection.empty()) {
- Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
- if (shape.is_null())
- return;
- CollisionShape *cshape = memnew(CollisionShape);
- cshape->set_shape(shape);
- StaticBody *body = memnew(StaticBody);
- body->add_child(cshape);
- Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
- if (trimesh_shape)
- ur->create_action(TTR("Create Static Trimesh Body"));
- else
- ur->create_action(TTR("Create Static Convex Body"));
- ur->add_do_method(node, "add_child", body);
- ur->add_do_method(body, "set_owner", owner);
- ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_reference(body);
- ur->add_undo_method(node, "remove_child", body);
- ur->commit_action();
- return;
- }
- if (trimesh_shape)
- ur->create_action(TTR("Create Static Trimesh Body"));
- else
- ur->create_action(TTR("Create Static Convex Body"));
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- MeshInstance *instance = E->get()->cast_to<MeshInstance>();
- if (!instance)
- continue;
- Ref<Mesh> m = instance->get_mesh();
- if (m.is_null())
- continue;
- Ref<Shape> shape = trimesh_shape ? m->create_trimesh_shape() : m->create_convex_shape();
- if (shape.is_null())
- continue;
- CollisionShape *cshape = memnew(CollisionShape);
- cshape->set_shape(shape);
- StaticBody *body = memnew(StaticBody);
- body->add_child(cshape);
- Node *owner = instance == get_tree()->get_edited_scene_root() ? instance : instance->get_owner();
- ur->add_do_method(instance, "add_child", body);
- ur->add_do_method(body, "set_owner", owner);
- ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_reference(body);
- ur->add_undo_method(instance, "remove_child", body);
- }
- ur->commit_action();
- } break;
- case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE:
- case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
- if (node == get_tree()->get_edited_scene_root()) {
- err_dialog->set_text(TTR("This doesn't work on scene root!"));
- err_dialog->popup_centered_minsize();
- return;
- }
- bool trimesh_shape = (p_option == MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
- Ref<Shape> shape = trimesh_shape ? mesh->create_trimesh_shape() : mesh->create_convex_shape();
- if (shape.is_null())
- return;
- CollisionShape *cshape = memnew(CollisionShape);
- cshape->set_shape(shape);
- Node *owner = node->get_owner();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- if (trimesh_shape)
- ur->create_action(TTR("Create Trimesh Shape"));
- else
- ur->create_action(TTR("Create Convex Shape"));
- ur->add_do_method(node->get_parent(), "add_child", cshape);
- ur->add_do_method(node->get_parent(), "move_child", cshape, node->get_index() + 1);
- ur->add_do_method(cshape, "set_owner", owner);
- ur->add_do_reference(cshape);
- ur->add_undo_method(node->get_parent(), "remove_child", cshape);
- ur->commit_action();
- } break;
- case MENU_OPTION_CREATE_NAVMESH: {
- Ref<NavigationMesh> nmesh = memnew(NavigationMesh);
- if (nmesh.is_null())
- return;
- nmesh->create_from_mesh(mesh);
- NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
- nmi->set_navigation_mesh(nmesh);
- Node *owner = node == get_tree()->get_edited_scene_root() ? node : node->get_owner();
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Create Navigation Mesh"));
- ur->add_do_method(node, "add_child", nmi);
- ur->add_do_method(nmi, "set_owner", owner);
- ur->add_do_reference(nmi);
- ur->add_undo_method(node, "remove_child", nmi);
- ur->commit_action();
- } break;
- case MENU_OPTION_CREATE_OUTLINE_MESH: {
- outline_dialog->popup_centered(Vector2(200, 90));
- } break;
- }
- }
- void MeshInstanceEditor::_create_outline_mesh() {
- Ref<Mesh> mesh = node->get_mesh();
- if (mesh.is_null()) {
- err_dialog->set_text(TTR("MeshInstance lacks a Mesh!"));
- err_dialog->popup_centered_minsize();
- return;
- }
- if (mesh->get_surface_count() == 0) {
- err_dialog->set_text(TTR("Mesh has not surface to create outlines from!"));
- err_dialog->popup_centered_minsize();
- return;
- }
- Ref<Mesh> mesho = mesh->create_outline(outline_size->get_val());
- if (mesho.is_null()) {
- err_dialog->set_text(TTR("Could not create outline!"));
- err_dialog->popup_centered_minsize();
- return;
- }
- MeshInstance *mi = memnew(MeshInstance);
- mi->set_mesh(mesho);
- Node *owner = node->get_owner();
- if (get_tree()->get_edited_scene_root() == node) {
- owner = node;
- }
- UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
- ur->create_action(TTR("Create Outline"));
- ur->add_do_method(node, "add_child", mi);
- ur->add_do_method(mi, "set_owner", owner);
- ur->add_do_reference(mi);
- ur->add_undo_method(node, "remove_child", mi);
- ur->commit_action();
- }
- void MeshInstanceEditor::_bind_methods() {
- ObjectTypeDB::bind_method("_menu_option", &MeshInstanceEditor::_menu_option);
- ObjectTypeDB::bind_method("_create_outline_mesh", &MeshInstanceEditor::_create_outline_mesh);
- }
- MeshInstanceEditor::MeshInstanceEditor() {
- options = memnew(MenuButton);
- SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
- options->set_text(TTR("Mesh"));
- options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("MeshInstance", "EditorIcons"));
- options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
- options->get_popup()->add_item(TTR("Create Convex Static Body"), MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Create Trimesh Collision Sibling"), MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
- options->get_popup()->add_item(TTR("Create Convex Collision Sibling"), MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Create Navigation Mesh"), MENU_OPTION_CREATE_NAVMESH);
- options->get_popup()->add_separator();
- options->get_popup()->add_item(TTR("Create Outline Mesh.."), MENU_OPTION_CREATE_OUTLINE_MESH);
- options->get_popup()->connect("item_pressed", this, "_menu_option");
- outline_dialog = memnew(ConfirmationDialog);
- outline_dialog->set_title(TTR("Create Outline Mesh"));
- outline_dialog->get_ok()->set_text(TTR("Create"));
- VBoxContainer *outline_dialog_vbc = memnew(VBoxContainer);
- outline_dialog->add_child(outline_dialog_vbc);
- outline_dialog->set_child_rect(outline_dialog_vbc);
- outline_size = memnew(SpinBox);
- outline_size->set_min(0.001);
- outline_size->set_max(1024);
- outline_size->set_step(0.001);
- outline_size->set_val(0.05);
- outline_dialog_vbc->add_margin_child(TTR("Outline Size:"), outline_size);
- add_child(outline_dialog);
- outline_dialog->connect("confirmed", this, "_create_outline_mesh");
- err_dialog = memnew(AcceptDialog);
- add_child(err_dialog);
- }
- void MeshInstanceEditorPlugin::edit(Object *p_object) {
- mesh_editor->edit(p_object->cast_to<MeshInstance>());
- }
- bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
- return p_object->is_type("MeshInstance");
- }
- void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- mesh_editor->options->show();
- } else {
- mesh_editor->options->hide();
- mesh_editor->edit(NULL);
- }
- }
- MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
- editor = p_node;
- mesh_editor = memnew(MeshInstanceEditor);
- editor->get_viewport()->add_child(mesh_editor);
- mesh_editor->options->hide();
- }
- MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin() {
- }
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