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- /*************************************************************************/
- /* collision_shape_2d_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
- #define COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/2d/collision_shape_2d.h"
- class CanvasItemEditor;
- class CollisionShape2DEditor : public Control {
- OBJ_TYPE(CollisionShape2DEditor, Control);
- enum ShapeType {
- CAPSULE_SHAPE,
- CIRCLE_SHAPE,
- CONCAVE_POLYGON_SHAPE,
- CONVEX_POLYGON_SHAPE,
- LINE_SHAPE,
- RAY_SHAPE,
- RECTANGLE_SHAPE,
- SEGMENT_SHAPE
- };
- EditorNode *editor;
- UndoRedo *undo_redo;
- CanvasItemEditor *canvas_item_editor;
- CollisionShape2D *node;
- Vector<Point2> handles;
- int shape_type;
- int edit_handle;
- bool pressed;
- Variant original;
- Variant get_handle_value(int idx) const;
- void set_handle(int idx, Point2 &p_point);
- void commit_handle(int idx, Variant &p_org);
- void _get_current_shape_type();
- void _canvas_draw();
- protected:
- static void _bind_methods();
- public:
- bool forward_input_event(const InputEvent &p_event);
- void edit(Node *p_node);
- CollisionShape2DEditor(EditorNode *p_editor);
- };
- class CollisionShape2DEditorPlugin : public EditorPlugin {
- OBJ_TYPE(CollisionShape2DEditorPlugin, EditorPlugin);
- CollisionShape2DEditor *collision_shape_2d_editor;
- EditorNode *editor;
- public:
- virtual bool forward_input_event(const InputEvent &p_event) { return collision_shape_2d_editor->forward_input_event(p_event); }
- virtual String get_name() const { return "CollisionShape2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_obj);
- virtual bool handles(Object *p_obj) const;
- virtual void make_visible(bool visible);
- CollisionShape2DEditorPlugin(EditorNode *p_editor);
- ~CollisionShape2DEditorPlugin();
- };
- #endif //COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
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