collision_polygon_editor_plugin.h 4.3 KB

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  1. /*************************************************************************/
  2. /* collision_polygon_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H
  31. #define COLLISION_POLYGON_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "scene/3d/collision_polygon.h"
  35. #include "scene/3d/immediate_geometry.h"
  36. #include "scene/3d/mesh_instance.h"
  37. #include "scene/gui/button_group.h"
  38. #include "scene/gui/tool_button.h"
  39. /**
  40. @author Juan Linietsky <reduzio@gmail.com>
  41. */
  42. class CanvasItemEditor;
  43. class CollisionPolygonEditor : public HBoxContainer {
  44. OBJ_TYPE(CollisionPolygonEditor, HBoxContainer);
  45. UndoRedo *undo_redo;
  46. enum Mode {
  47. MODE_CREATE,
  48. MODE_EDIT,
  49. };
  50. Mode mode;
  51. ToolButton *button_create;
  52. ToolButton *button_edit;
  53. Ref<FixedMaterial> line_material;
  54. Ref<FixedMaterial> handle_material;
  55. EditorNode *editor;
  56. Panel *panel;
  57. CollisionPolygon *node;
  58. ImmediateGeometry *imgeom;
  59. MeshInstance *pointsm;
  60. Ref<Mesh> m;
  61. MenuButton *options;
  62. int edited_point;
  63. Vector2 edited_point_pos;
  64. Vector<Vector2> pre_move_edit;
  65. Vector<Vector2> wip;
  66. bool wip_active;
  67. float prev_depth;
  68. void _wip_close();
  69. void _polygon_draw();
  70. void _menu_option(int p_option);
  71. protected:
  72. void _notification(int p_what);
  73. void _node_removed(Node *p_node);
  74. static void _bind_methods();
  75. public:
  76. virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event);
  77. void edit(Node *p_collision_polygon);
  78. CollisionPolygonEditor(EditorNode *p_editor);
  79. ~CollisionPolygonEditor();
  80. };
  81. class CollisionPolygonEditorPlugin : public EditorPlugin {
  82. OBJ_TYPE(CollisionPolygonEditorPlugin, EditorPlugin);
  83. CollisionPolygonEditor *collision_polygon_editor;
  84. EditorNode *editor;
  85. public:
  86. virtual bool forward_spatial_input_event(Camera *p_camera, const InputEvent &p_event) { return collision_polygon_editor->forward_spatial_input_event(p_camera, p_event); }
  87. virtual String get_name() const { return "CollisionPolygon"; }
  88. bool has_main_screen() const { return false; }
  89. virtual void edit(Object *p_node);
  90. virtual bool handles(Object *p_node) const;
  91. virtual void make_visible(bool p_visible);
  92. CollisionPolygonEditorPlugin(EditorNode *p_node);
  93. ~CollisionPolygonEditorPlugin();
  94. };
  95. #endif // COLLISION_POLYGON_EDITOR_PLUGIN_H