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- /*************************************************************************/
- /* canvas_item_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CONTROL_EDITOR_PLUGIN_H
- #define CONTROL_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "scene/2d/canvas_item.h"
- #include "scene/gui/box_container.h"
- #include "scene/gui/button_group.h"
- #include "scene/gui/check_box.h"
- #include "scene/gui/label.h"
- #include "scene/gui/panel_container.h"
- #include "scene/gui/spin_box.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class CanvasItemEditorViewport;
- class CanvasItemEditorSelectedItem : public Object {
- OBJ_TYPE(CanvasItemEditorSelectedItem, Object);
- public:
- Variant undo_state;
- Vector2 undo_pivot;
- Matrix32 prev_xform;
- float prev_rot;
- Rect2 prev_rect;
- CanvasItemEditorSelectedItem() { prev_rot = 0; }
- };
- class CanvasItemEditor : public VBoxContainer {
- OBJ_TYPE(CanvasItemEditor, VBoxContainer);
- EditorNode *editor;
- enum Tool {
- TOOL_SELECT,
- TOOL_LIST_SELECT,
- TOOL_MOVE,
- TOOL_ROTATE,
- TOOL_EDIT_PIVOT,
- TOOL_PAN,
- TOOL_MAX
- };
- enum MenuOption {
- SNAP_USE,
- SNAP_SHOW_GRID,
- SNAP_USE_ROTATION,
- SNAP_RELATIVE,
- SNAP_CONFIGURE,
- SNAP_USE_PIXEL,
- ZOOM_IN,
- ZOOM_OUT,
- ZOOM_RESET,
- ZOOM_SET,
- LOCK_SELECTED,
- UNLOCK_SELECTED,
- GROUP_SELECTED,
- UNGROUP_SELECTED,
- ALIGN_HORIZONTAL,
- ALIGN_VERTICAL,
- ANCHOR_ALIGN_TOP_LEFT,
- ANCHOR_ALIGN_TOP_RIGHT,
- ANCHOR_ALIGN_BOTTOM_LEFT,
- ANCHOR_ALIGN_BOTTOM_RIGHT,
- ANCHOR_ALIGN_CENTER_LEFT,
- ANCHOR_ALIGN_CENTER_RIGHT,
- ANCHOR_ALIGN_CENTER_TOP,
- ANCHOR_ALIGN_CENTER_BOTTOM,
- ANCHOR_ALIGN_CENTER,
- ANCHOR_ALIGN_TOP_WIDE,
- ANCHOR_ALIGN_LEFT_WIDE,
- ANCHOR_ALIGN_RIGHT_WIDE,
- ANCHOR_ALIGN_BOTTOM_WIDE,
- ANCHOR_ALIGN_VCENTER_WIDE,
- ANCHOR_ALIGN_HCENTER_WIDE,
- ANCHOR_ALIGN_WIDE,
- SPACE_HORIZONTAL,
- SPACE_VERTICAL,
- EXPAND_TO_PARENT,
- ANIM_INSERT_KEY,
- ANIM_INSERT_KEY_EXISTING,
- ANIM_INSERT_POS,
- ANIM_INSERT_ROT,
- ANIM_INSERT_SCALE,
- ANIM_COPY_POSE,
- ANIM_PASTE_POSE,
- ANIM_CLEAR_POSE,
- VIEW_CENTER_TO_SELECTION,
- VIEW_FRAME_TO_SELECTION,
- SKELETON_MAKE_BONES,
- SKELETON_CLEAR_BONES,
- SKELETON_SET_IK_CHAIN,
- SKELETON_CLEAR_IK_CHAIN
- };
- enum DragType {
- DRAG_NONE,
- DRAG_LEFT,
- DRAG_TOP_LEFT,
- DRAG_TOP,
- DRAG_TOP_RIGHT,
- DRAG_RIGHT,
- DRAG_BOTTOM_RIGHT,
- DRAG_BOTTOM,
- DRAG_BOTTOM_LEFT,
- DRAG_ALL,
- DRAG_ROTATE,
- DRAG_PIVOT,
- DRAG_NODE_2D,
- };
- enum KeyMoveMODE {
- MOVE_VIEW_BASE,
- MOVE_LOCAL_BASE,
- MOVE_LOCAL_WITH_ROT
- };
- EditorSelection *editor_selection;
- bool additive_selection;
- Tool tool;
- bool first_update;
- Control *viewport;
- bool can_move_pivot;
- HScrollBar *h_scroll;
- VScrollBar *v_scroll;
- HBoxContainer *hb;
- Matrix32 transform;
- float zoom;
- Vector2 snap_offset;
- Vector2 snap_step;
- float snap_rotation_step;
- float snap_rotation_offset;
- bool snap_grid;
- bool snap_show_grid;
- bool snap_rotation;
- bool snap_relative;
- bool snap_pixel;
- bool box_selecting;
- Point2 box_selecting_to;
- bool key_pos;
- bool key_rot;
- bool key_scale;
- void _tool_select(int p_index);
- MenuOption last_option;
- struct _SelectResult {
- CanvasItem *item;
- float z;
- bool has_z;
- _FORCE_INLINE_ bool operator<(const _SelectResult &p_rr) const {
- return has_z && p_rr.has_z ? p_rr.z < z : p_rr.has_z;
- }
- };
- Vector<_SelectResult> selection_results;
- struct LockList {
- Point2 pos;
- bool lock;
- bool group;
- LockList() {
- lock = false;
- group = false;
- }
- };
- List<LockList> lock_list;
- struct BoneList {
- Matrix32 xform;
- Vector2 from;
- Vector2 to;
- ObjectID bone;
- uint64_t last_pass;
- };
- uint64_t bone_last_frame;
- Map<ObjectID, BoneList> bone_list;
- Matrix32 bone_orig_xform;
- struct BoneIK {
- Variant orig_state;
- Vector2 pos;
- float len;
- Node2D *node;
- };
- List<BoneIK> bone_ik_list;
- struct PoseClipboard {
- Vector2 pos;
- Vector2 scale;
- float rot;
- ObjectID id;
- };
- List<PoseClipboard> pose_clipboard;
- ToolButton *select_button;
- ToolButton *list_select_button;
- ToolButton *move_button;
- ToolButton *rotate_button;
- ToolButton *pivot_button;
- ToolButton *pan_button;
- ToolButton *lock_button;
- ToolButton *unlock_button;
- ToolButton *group_button;
- ToolButton *ungroup_button;
- MenuButton *edit_menu;
- MenuButton *view_menu;
- HBoxContainer *animation_hb;
- MenuButton *animation_menu;
- MenuButton *anchor_menu;
- Button *key_loc_button;
- Button *key_rot_button;
- Button *key_scale_button;
- Button *key_insert_button;
- PopupMenu *selection_menu;
- //PopupMenu *popup;
- DragType drag;
- Point2 drag_from;
- Point2 drag_point_from;
- bool updating_value_dialog;
- Point2 display_rotate_from;
- Point2 display_rotate_to;
- #if 0
- struct EditInfo {
- Variant undo_state;
- Matrix32 prev_xform;
- float prev_rot;
- Rect2 prev_rect;
- EditInfo() { prev_rot=0; }
- };
- typedef Map<CanvasItem*,EditInfo> CanvasItemMap;
- CanvasItemMap canvas_items;
- #endif
- Ref<StyleBoxTexture> select_sb;
- Ref<Texture> select_handle;
- int handle_len;
- bool _is_part_of_subscene(CanvasItem *p_item);
- CanvasItem *_select_canvas_item_at_pos(const Point2 &p_pos, Node *p_node, const Matrix32 &p_parent_xform, const Matrix32 &p_canvas_xform);
- void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Matrix32 &p_parent_xform, const Matrix32 &p_canvas_xform, Vector<_SelectResult> &r_items);
- void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, const Matrix32 &p_parent_xform, const Matrix32 &p_canvas_xform, List<CanvasItem *> *r_items);
- bool _select(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag = true);
- ConfirmationDialog *snap_dialog;
- AcceptDialog *value_dialog;
- Label *dialog_label;
- SpinBox *dialog_val;
- CanvasItem *ref_item;
- void _edit_set_pivot(const Vector2 &mouse_pos);
- void _add_canvas_item(CanvasItem *p_canvas_item);
- void _remove_canvas_item(CanvasItem *p_canvas_item);
- void _clear_canvas_items();
- void _visibility_changed(ObjectID p_canvas_item);
- void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode);
- void _list_select(const InputEventMouseButton &b);
- DragType _find_drag_type(const Matrix32 &p_xform, const Rect2 &p_local_rect, const Point2 &p_click, Vector2 &r_point);
- void _prepare_drag(const Point2 &p_click_pos);
- void _popup_callback(int p_op);
- bool updating_scroll;
- void _update_scroll(float);
- void _update_scrollbars();
- void incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric);
- void incend(float &beg, float &end, float inc, float minsize, bool p_symmetric);
- void _append_canvas_item(CanvasItem *p_item);
- void _dialog_value_changed(double);
- void _snap_changed();
- void _selection_result_pressed(int);
- void _selection_menu_hide();
- UndoRedo *undo_redo;
- Point2 _find_topleftmost_point();
- void _find_canvas_items_span(Node *p_node, Rect2 &r_rect, const Matrix32 &p_xform);
- Object *_get_editor_data(Object *p_what);
- CanvasItem *get_single_item();
- int get_item_count();
- void _keying_changed();
- void _unhandled_key_input(const InputEvent &p_ev);
- void _viewport_input_event(const InputEvent &p_event);
- void _viewport_draw();
- void _set_anchor(Control::AnchorType p_left, Control::AnchorType p_top, Control::AnchorType p_right, Control::AnchorType p_bottom);
- HSplitContainer *palette_split;
- VSplitContainer *bottom_split;
- friend class CanvasItemEditorPlugin;
- protected:
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- static void _bind_methods();
- void end_drag();
- void box_selection_start(Point2 &click);
- bool box_selection_end();
- HBoxContainer *get_panel_hb() { return hb; }
- struct compare_items_x {
- bool operator()(const CanvasItem *a, const CanvasItem *b) const {
- return a->get_global_transform().elements[2].x < b->get_global_transform().elements[2].x;
- }
- };
- struct compare_items_y {
- bool operator()(const CanvasItem *a, const CanvasItem *b) const {
- return a->get_global_transform().elements[2].y < b->get_global_transform().elements[2].y;
- }
- };
- struct proj_vector2_x {
- float get(const Vector2 &v) { return v.x; }
- void set(Vector2 &v, float f) { v.x = f; }
- };
- struct proj_vector2_y {
- float get(const Vector2 &v) { return v.y; }
- void set(Vector2 &v, float f) { v.y = f; }
- };
- template <class P, class C>
- void space_selected_items();
- static CanvasItemEditor *singleton;
- public:
- Vector2 snap_point(Vector2 p_target, Vector2 p_start = Vector2(0, 0)) const;
- float snap_angle(float p_target, float p_start = 0) const;
- Matrix32 get_canvas_transform() const { return transform; }
- static CanvasItemEditor *get_singleton() { return singleton; }
- Dictionary get_state() const;
- void set_state(const Dictionary &p_state);
- void add_control_to_menu_panel(Control *p_control);
- HSplitContainer *get_palette_split();
- VSplitContainer *get_bottom_split();
- Control *get_viewport_control() { return viewport; }
- bool get_remove_list(List<Node *> *p_list);
- void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo = p_undo_redo; }
- void edit(CanvasItem *p_canvas_item);
- CanvasItemEditor(EditorNode *p_editor);
- };
- class CanvasItemEditorPlugin : public EditorPlugin {
- OBJ_TYPE(CanvasItemEditorPlugin, EditorPlugin);
- CanvasItemEditor *canvas_item_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "2D"; }
- bool has_main_screen() const { return true; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
- virtual bool get_remove_list(List<Node *> *p_list) { return canvas_item_editor->get_remove_list(p_list); }
- virtual Dictionary get_state() const;
- virtual void set_state(const Dictionary &p_state);
- CanvasItemEditor *get_canvas_item_editor() { return canvas_item_editor; }
- CanvasItemEditorPlugin(EditorNode *p_node);
- ~CanvasItemEditorPlugin();
- };
- class CanvasItemEditorViewport : public Control {
- OBJ_TYPE(CanvasItemEditorViewport, Control);
- String default_type;
- Vector<String> types;
- Vector<String> selected_files;
- Node *target_node;
- Point2 drop_pos;
- EditorNode *editor;
- EditorData *editor_data;
- CanvasItemEditor *canvas;
- Node2D *preview;
- AcceptDialog *accept;
- WindowDialog *selector;
- Label *selector_label;
- Label *label;
- Label *label_desc;
- ButtonGroup *btn_group;
- void _on_mouse_exit();
- void _on_select_type(Object *selected);
- void _on_change_type();
- void _create_preview(const Vector<String> &files) const;
- void _remove_preview();
- bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
- void _create_nodes(Node *parent, Node *child, String &path, const Point2 &p_point);
- bool _create_instance(Node *parent, String &path, const Point2 &p_point);
- void _perform_drop_data();
- static void _bind_methods();
- protected:
- void _notification(int p_what);
- public:
- virtual bool can_drop_data(const Point2 &p_point, const Variant &p_data) const;
- virtual void drop_data(const Point2 &p_point, const Variant &p_data);
- CanvasItemEditorViewport(EditorNode *p_node, CanvasItemEditor *p_canvas);
- };
- #endif
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