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- /*************************************************************************/
- /* baked_light_editor_plugin.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef BAKED_LIGHT_EDITOR_PLUGIN_H
- #define BAKED_LIGHT_EDITOR_PLUGIN_H
- #include "editor/editor_node.h"
- #include "editor/editor_plugin.h"
- #include "editor/plugins/baked_light_baker.h"
- #include "scene/gui/spin_box.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class MeshInstance;
- class BakedLightEditor : public Control {
- OBJ_TYPE(BakedLightEditor, Control);
- float update_timeout;
- DVector<uint8_t> octree_texture;
- DVector<uint8_t> light_texture;
- DVector<int> octree_sampler;
- BakedLightBaker *baker;
- AcceptDialog *err_dialog;
- HBoxContainer *bake_hbox;
- Button *button_bake;
- Button *button_reset;
- Button *button_make_lightmaps;
- Label *bake_info;
- uint64_t last_rays_time;
- BakedLightInstance *node;
- enum Menu {
- MENU_OPTION_BAKE,
- MENU_OPTION_CLEAR
- };
- void _bake_lightmaps();
- void _bake_pressed();
- void _clear_pressed();
- void _end_baking();
- void _menu_option(int);
- friend class BakedLightEditorPlugin;
- protected:
- void _node_removed(Node *p_node);
- static void _bind_methods();
- void _notification(int p_what);
- public:
- void edit(BakedLightInstance *p_baked_light);
- BakedLightEditor();
- ~BakedLightEditor();
- };
- class BakedLightEditorPlugin : public EditorPlugin {
- OBJ_TYPE(BakedLightEditorPlugin, EditorPlugin);
- BakedLightEditor *baked_light_editor;
- EditorNode *editor;
- public:
- virtual String get_name() const { return "BakedLight"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
- BakedLightEditorPlugin(EditorNode *p_node);
- ~BakedLightEditorPlugin();
- };
- #endif // MULTIMESH_EDITOR_PLUGIN_H
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