baked_light_editor_plugin.h 3.8 KB

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  1. /*************************************************************************/
  2. /* baked_light_editor_plugin.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef BAKED_LIGHT_EDITOR_PLUGIN_H
  31. #define BAKED_LIGHT_EDITOR_PLUGIN_H
  32. #include "editor/editor_node.h"
  33. #include "editor/editor_plugin.h"
  34. #include "editor/plugins/baked_light_baker.h"
  35. #include "scene/gui/spin_box.h"
  36. /**
  37. @author Juan Linietsky <reduzio@gmail.com>
  38. */
  39. class MeshInstance;
  40. class BakedLightEditor : public Control {
  41. OBJ_TYPE(BakedLightEditor, Control);
  42. float update_timeout;
  43. DVector<uint8_t> octree_texture;
  44. DVector<uint8_t> light_texture;
  45. DVector<int> octree_sampler;
  46. BakedLightBaker *baker;
  47. AcceptDialog *err_dialog;
  48. HBoxContainer *bake_hbox;
  49. Button *button_bake;
  50. Button *button_reset;
  51. Button *button_make_lightmaps;
  52. Label *bake_info;
  53. uint64_t last_rays_time;
  54. BakedLightInstance *node;
  55. enum Menu {
  56. MENU_OPTION_BAKE,
  57. MENU_OPTION_CLEAR
  58. };
  59. void _bake_lightmaps();
  60. void _bake_pressed();
  61. void _clear_pressed();
  62. void _end_baking();
  63. void _menu_option(int);
  64. friend class BakedLightEditorPlugin;
  65. protected:
  66. void _node_removed(Node *p_node);
  67. static void _bind_methods();
  68. void _notification(int p_what);
  69. public:
  70. void edit(BakedLightInstance *p_baked_light);
  71. BakedLightEditor();
  72. ~BakedLightEditor();
  73. };
  74. class BakedLightEditorPlugin : public EditorPlugin {
  75. OBJ_TYPE(BakedLightEditorPlugin, EditorPlugin);
  76. BakedLightEditor *baked_light_editor;
  77. EditorNode *editor;
  78. public:
  79. virtual String get_name() const { return "BakedLight"; }
  80. bool has_main_screen() const { return false; }
  81. virtual void edit(Object *p_node);
  82. virtual bool handles(Object *p_node) const;
  83. virtual void make_visible(bool p_visible);
  84. BakedLightEditorPlugin(EditorNode *p_node);
  85. ~BakedLightEditorPlugin();
  86. };
  87. #endif // MULTIMESH_EDITOR_PLUGIN_H