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- /*************************************************************************/
- /* baked_light_baker.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "baked_light_baker.h"
- #include "editor/editor_node.h"
- #include "editor/editor_settings.h"
- #include "io/marshalls.h"
- #include <stdlib.h>
- #include <cmath>
- void baked_light_baker_add_64f(double *dst, double value);
- void baked_light_baker_add_64i(int64_t *dst, int64_t value);
- //-separar en 2 testuras?
- //*mejorar performance y threads
- //*modos lineales
- //*saturacion
- _FORCE_INLINE_ static uint64_t get_uv_normal_bit(const Vector3 &p_vector) {
- int lat = Math::fast_ftoi(Math::floor(Math::acos(p_vector.dot(Vector3(0, 1, 0))) * 6.0 / Math_PI + 0.5));
- if (lat == 0) {
- return 60;
- } else if (lat == 6) {
- return 61;
- }
- int lon = Math::fast_ftoi(Math::floor((Math_PI + Math::atan2(p_vector.x, p_vector.z)) * 12.0 / (Math_PI * 2.0) + 0.5)) % 12;
- return lon + (lat - 1) * 12;
- }
- _FORCE_INLINE_ static Vector3 get_bit_normal(int p_bit) {
- if (p_bit == 61) {
- return Vector3(0, 1, 0);
- } else if (p_bit == 62) {
- return Vector3(0, -1, 0);
- }
- float latang = ((p_bit / 12) + 1) * Math_PI / 6.0;
- Vector2 latv(Math::sin(latang), Math::cos(latang));
- float lonang = ((p_bit % 12) * Math_PI * 2.0 / 12.0) - Math_PI;
- Vector2 lonv(Math::sin(lonang), Math::cos(lonang));
- return Vector3(lonv.x * latv.x, latv.y, lonv.y * latv.x).normalized();
- }
- BakedLightBaker::MeshTexture *BakedLightBaker::_get_mat_tex(const Ref<Texture> &p_tex) {
- if (!tex_map.has(p_tex)) {
- Ref<ImageTexture> imgtex = p_tex;
- if (imgtex.is_null())
- return NULL;
- Image image = imgtex->get_data();
- if (image.empty())
- return NULL;
- if (image.get_format() != Image::FORMAT_RGBA) {
- if (image.get_format() > Image::FORMAT_INDEXED_ALPHA) {
- Error err = image.decompress();
- if (err)
- return NULL;
- }
- if (image.get_format() != Image::FORMAT_RGBA)
- image.convert(Image::FORMAT_RGBA);
- }
- if (imgtex->get_flags() & Texture::FLAG_CONVERT_TO_LINEAR) {
- Image copy = image;
- copy.srgb_to_linear();
- image = copy;
- }
- DVector<uint8_t> dvt = image.get_data();
- DVector<uint8_t>::Read r = dvt.read();
- MeshTexture mt;
- mt.tex_w = image.get_width();
- mt.tex_h = image.get_height();
- int len = image.get_width() * image.get_height() * 4;
- mt.tex.resize(len);
- copymem(mt.tex.ptr(), r.ptr(), len);
- textures.push_back(mt);
- tex_map[p_tex] = &textures.back()->get();
- }
- return tex_map[p_tex];
- }
- void BakedLightBaker::_add_mesh(const Ref<Mesh> &p_mesh, const Ref<Material> &p_mat_override, const Transform &p_xform, int p_baked_texture) {
- for (int i = 0; i < p_mesh->get_surface_count(); i++) {
- if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
- continue;
- Ref<Material> mat = p_mat_override.is_valid() ? p_mat_override : p_mesh->surface_get_material(i);
- MeshMaterial *matptr = NULL;
- int baked_tex = p_baked_texture;
- if (mat.is_valid()) {
- if (!mat_map.has(mat)) {
- MeshMaterial mm;
- Ref<FixedMaterial> fm = mat;
- if (fm.is_valid()) {
- //fixed route
- mm.diffuse.color = fm->get_parameter(FixedMaterial::PARAM_DIFFUSE);
- if (linear_color)
- mm.diffuse.color = mm.diffuse.color.to_linear();
- mm.diffuse.tex = _get_mat_tex(fm->get_texture(FixedMaterial::PARAM_DIFFUSE));
- mm.specular.color = fm->get_parameter(FixedMaterial::PARAM_SPECULAR);
- if (linear_color)
- mm.specular.color = mm.specular.color.to_linear();
- mm.specular.tex = _get_mat_tex(fm->get_texture(FixedMaterial::PARAM_SPECULAR));
- } else {
- mm.diffuse.color = Color(1, 1, 1, 1);
- mm.diffuse.tex = NULL;
- mm.specular.color = Color(0, 0, 0, 1);
- mm.specular.tex = NULL;
- }
- materials.push_back(mm);
- mat_map[mat] = &materials.back()->get();
- }
- matptr = mat_map[mat];
- }
- int facecount = 0;
- if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
- facecount = p_mesh->surface_get_array_index_len(i);
- } else {
- facecount = p_mesh->surface_get_array_len(i);
- }
- ERR_CONTINUE((facecount == 0 || (facecount % 3) != 0));
- facecount /= 3;
- int tbase = triangles.size();
- triangles.resize(facecount + tbase);
- Array a = p_mesh->surface_get_arrays(i);
- DVector<Vector3> vertices = a[Mesh::ARRAY_VERTEX];
- DVector<Vector3>::Read vr = vertices.read();
- DVector<Vector2> uv;
- DVector<Vector2>::Read uvr;
- DVector<Vector2> uv2;
- DVector<Vector2>::Read uv2r;
- DVector<Vector3> normal;
- DVector<Vector3>::Read normalr;
- bool read_uv = false;
- bool read_normal = false;
- if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_TEX_UV) {
- uv = a[Mesh::ARRAY_TEX_UV];
- uvr = uv.read();
- read_uv = true;
- if (mat.is_valid() && mat->get_flag(Material::FLAG_LIGHTMAP_ON_UV2) && p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_TEX_UV2) {
- uv2 = a[Mesh::ARRAY_TEX_UV2];
- uv2r = uv2.read();
- } else {
- uv2r = uv.read();
- if (baked_light->get_transfer_lightmaps_only_to_uv2()) {
- baked_tex = -1;
- }
- }
- }
- if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_NORMAL) {
- normal = a[Mesh::ARRAY_NORMAL];
- normalr = normal.read();
- read_normal = true;
- }
- Matrix3 normal_xform = p_xform.basis.inverse().transposed();
- if (p_mesh->surface_get_format(i) & Mesh::ARRAY_FORMAT_INDEX) {
- DVector<int> indices = a[Mesh::ARRAY_INDEX];
- DVector<int>::Read ir = indices.read();
- for (int i = 0; i < facecount; i++) {
- Triangle &t = triangles[tbase + i];
- t.vertices[0] = p_xform.xform(vr[ir[i * 3 + 0]]);
- t.vertices[1] = p_xform.xform(vr[ir[i * 3 + 1]]);
- t.vertices[2] = p_xform.xform(vr[ir[i * 3 + 2]]);
- t.material = matptr;
- t.baked_texture = baked_tex;
- if (read_uv) {
- t.uvs[0] = uvr[ir[i * 3 + 0]];
- t.uvs[1] = uvr[ir[i * 3 + 1]];
- t.uvs[2] = uvr[ir[i * 3 + 2]];
- t.bake_uvs[0] = uv2r[ir[i * 3 + 0]];
- t.bake_uvs[1] = uv2r[ir[i * 3 + 1]];
- t.bake_uvs[2] = uv2r[ir[i * 3 + 2]];
- }
- if (read_normal) {
- t.normals[0] = normal_xform.xform(normalr[ir[i * 3 + 0]]).normalized();
- t.normals[1] = normal_xform.xform(normalr[ir[i * 3 + 1]]).normalized();
- t.normals[2] = normal_xform.xform(normalr[ir[i * 3 + 2]]).normalized();
- }
- }
- } else {
- for (int i = 0; i < facecount; i++) {
- Triangle &t = triangles[tbase + i];
- t.vertices[0] = p_xform.xform(vr[i * 3 + 0]);
- t.vertices[1] = p_xform.xform(vr[i * 3 + 1]);
- t.vertices[2] = p_xform.xform(vr[i * 3 + 2]);
- t.material = matptr;
- t.baked_texture = baked_tex;
- if (read_uv) {
- t.uvs[0] = uvr[i * 3 + 0];
- t.uvs[1] = uvr[i * 3 + 1];
- t.uvs[2] = uvr[i * 3 + 2];
- t.bake_uvs[0] = uv2r[i * 3 + 0];
- t.bake_uvs[1] = uv2r[i * 3 + 1];
- t.bake_uvs[2] = uv2r[i * 3 + 2];
- }
- if (read_normal) {
- t.normals[0] = normal_xform.xform(normalr[i * 3 + 0]).normalized();
- t.normals[1] = normal_xform.xform(normalr[i * 3 + 1]).normalized();
- t.normals[2] = normal_xform.xform(normalr[i * 3 + 2]).normalized();
- }
- }
- }
- }
- }
- void BakedLightBaker::_parse_geometry(Node *p_node) {
- if (p_node->cast_to<MeshInstance>()) {
- MeshInstance *meshi = p_node->cast_to<MeshInstance>();
- Ref<Mesh> mesh = meshi->get_mesh();
- if (mesh.is_valid()) {
- _add_mesh(mesh, meshi->get_material_override(), base_inv * meshi->get_global_transform(), meshi->get_baked_light_texture_id());
- }
- } else if (p_node->cast_to<Light>()) {
- Light *dl = p_node->cast_to<Light>();
- if (dl->get_bake_mode() != Light::BAKE_MODE_DISABLED) {
- LightData dirl;
- dirl.type = VS::LightType(dl->get_light_type());
- dirl.diffuse = dl->get_color(DirectionalLight::COLOR_DIFFUSE);
- dirl.specular = dl->get_color(DirectionalLight::COLOR_SPECULAR);
- if (linear_color)
- dirl.diffuse = dirl.diffuse.to_linear();
- if (linear_color)
- dirl.specular = dirl.specular.to_linear();
- dirl.energy = dl->get_parameter(DirectionalLight::PARAM_ENERGY);
- dirl.pos = dl->get_global_transform().origin;
- dirl.up = dl->get_global_transform().basis.get_axis(1).normalized();
- dirl.left = dl->get_global_transform().basis.get_axis(0).normalized();
- dirl.dir = -dl->get_global_transform().basis.get_axis(2).normalized();
- dirl.spot_angle = dl->get_parameter(DirectionalLight::PARAM_SPOT_ANGLE);
- dirl.spot_attenuation = dl->get_parameter(DirectionalLight::PARAM_SPOT_ATTENUATION);
- dirl.attenuation = dl->get_parameter(DirectionalLight::PARAM_ATTENUATION);
- dirl.darkening = dl->get_parameter(DirectionalLight::PARAM_SHADOW_DARKENING);
- dirl.radius = dl->get_parameter(DirectionalLight::PARAM_RADIUS);
- dirl.bake_direct = dl->get_bake_mode() == Light::BAKE_MODE_FULL;
- dirl.rays_thrown = 0;
- dirl.bake_shadow = dl->get_bake_mode() == Light::BAKE_MODE_INDIRECT_AND_SHADOWS;
- lights.push_back(dirl);
- }
- } else if (p_node->cast_to<Spatial>()) {
- Spatial *sp = p_node->cast_to<Spatial>();
- Array arr = p_node->call("_get_baked_light_meshes");
- for (int i = 0; i < arr.size(); i += 2) {
- Transform xform = arr[i];
- Ref<Mesh> mesh = arr[i + 1];
- _add_mesh(mesh, Ref<Material>(), base_inv * (sp->get_global_transform() * xform));
- }
- }
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _parse_geometry(p_node->get_child(i));
- }
- }
- void BakedLightBaker::_fix_lights() {
- total_light_area = 0;
- for (int i = 0; i < lights.size(); i++) {
- LightData &dl = lights[i];
- switch (dl.type) {
- case VS::LIGHT_DIRECTIONAL: {
- float up_max = -1e10;
- float dir_max = -1e10;
- float left_max = -1e10;
- float up_min = 1e10;
- float dir_min = 1e10;
- float left_min = 1e10;
- for (int j = 0; j < triangles.size(); j++) {
- for (int k = 0; k < 3; k++) {
- Vector3 v = triangles[j].vertices[k];
- float up_d = dl.up.dot(v);
- float dir_d = dl.dir.dot(v);
- float left_d = dl.left.dot(v);
- if (up_d > up_max)
- up_max = up_d;
- if (up_d < up_min)
- up_min = up_d;
- if (left_d > left_max)
- left_max = left_d;
- if (left_d < left_min)
- left_min = left_d;
- if (dir_d > dir_max)
- dir_max = dir_d;
- if (dir_d < dir_min)
- dir_min = dir_d;
- }
- }
- //make a center point, then the upvector and leftvector
- dl.pos = dl.left * (left_max + left_min) * 0.5 + dl.up * (up_max + up_min) * 0.5 + dl.dir * (dir_min - (dir_max - dir_min));
- dl.left *= (left_max - left_min) * 0.5;
- dl.up *= (up_max - up_min) * 0.5;
- dl.length = (dir_max - dir_min) * 10; //arbitrary number to keep it in scale
- dl.area = dl.left.length() * 2 * dl.up.length() * 2;
- dl.constant = 1.0 / dl.area;
- } break;
- case VS::LIGHT_OMNI:
- case VS::LIGHT_SPOT: {
- dl.attenuation_table.resize(ATTENUATION_CURVE_LEN);
- for (int j = 0; j < ATTENUATION_CURVE_LEN; j++) {
- dl.attenuation_table[j] = 1.0 - Math::pow(j / float(ATTENUATION_CURVE_LEN), dl.attenuation);
- float falloff = j * dl.radius / float(ATTENUATION_CURVE_LEN);
- if (falloff == 0)
- falloff = 0.000001;
- float intensity = 4 * Math_PI * (falloff * falloff);
- //dl.attenuation_table[j]*=falloff*falloff;
- dl.attenuation_table[j] *= 1.0 / (3.0 / intensity);
- }
- if (dl.type == VS::LIGHT_OMNI) {
- dl.area = 4.0 * Math_PI * pow(dl.radius, 2.0f);
- dl.constant = 1.0 / 3.5;
- } else {
- float r = Math::tan(Math::deg2rad(dl.spot_angle)) * dl.radius;
- float c = 1.0 - (Math::deg2rad(dl.spot_angle) * 0.5 + 0.5);
- dl.constant = 1.0 / 3.5;
- dl.constant *= 1.0 / c;
- dl.area = Math_PI * r * r * c;
- }
- } break;
- }
- total_light_area += dl.area;
- }
- }
- BakedLightBaker::BVH *BakedLightBaker::_parse_bvh(BVH **p_children, int p_size, int p_depth, int &max_depth) {
- if (p_depth > max_depth) {
- max_depth = p_depth;
- }
- if (p_size == 1) {
- return p_children[0];
- } else if (p_size == 0) {
- return NULL;
- }
- AABB aabb;
- aabb = p_children[0]->aabb;
- for (int i = 1; i < p_size; i++) {
- aabb.merge_with(p_children[i]->aabb);
- }
- int li = aabb.get_longest_axis_index();
- switch (li) {
- case Vector3::AXIS_X: {
- SortArray<BVH *, BVHCmpX> sort_x;
- sort_x.nth_element(0, p_size, p_size / 2, p_children);
- //sort_x.sort(&p_bb[p_from],p_size);
- } break;
- case Vector3::AXIS_Y: {
- SortArray<BVH *, BVHCmpY> sort_y;
- sort_y.nth_element(0, p_size, p_size / 2, p_children);
- //sort_y.sort(&p_bb[p_from],p_size);
- } break;
- case Vector3::AXIS_Z: {
- SortArray<BVH *, BVHCmpZ> sort_z;
- sort_z.nth_element(0, p_size, p_size / 2, p_children);
- //sort_z.sort(&p_bb[p_from],p_size);
- } break;
- }
- BVH *left = _parse_bvh(p_children, p_size / 2, p_depth + 1, max_depth);
- BVH *right = _parse_bvh(&p_children[p_size / 2], p_size - p_size / 2, p_depth + 1, max_depth);
- BVH *_new = memnew(BVH);
- _new->aabb = aabb;
- _new->center = aabb.pos + aabb.size * 0.5;
- _new->children[0] = left;
- _new->children[1] = right;
- _new->leaf = NULL;
- return _new;
- }
- void BakedLightBaker::_make_bvh() {
- Vector<BVH *> bases;
- bases.resize(triangles.size());
- int max_depth = 0;
- for (int i = 0; i < triangles.size(); i++) {
- bases[i] = memnew(BVH);
- bases[i]->leaf = &triangles[i];
- bases[i]->aabb.pos = triangles[i].vertices[0];
- bases[i]->aabb.expand_to(triangles[i].vertices[1]);
- bases[i]->aabb.expand_to(triangles[i].vertices[2]);
- triangles[i].aabb = bases[i]->aabb;
- bases[i]->center = bases[i]->aabb.pos + bases[i]->aabb.size * 0.5;
- }
- bvh = _parse_bvh(bases.ptr(), bases.size(), 1, max_depth);
- ray_stack = memnew_arr(uint32_t, max_depth);
- bvh_stack = memnew_arr(BVH *, max_depth);
- bvh_depth = max_depth;
- }
- void BakedLightBaker::_octree_insert(int p_octant, Triangle *p_triangle, int p_depth) {
- uint32_t *stack = octant_stack;
- uint32_t *ptr_stack = octantptr_stack;
- Octant *octants = octant_pool.ptr();
- stack[0] = 0;
- ptr_stack[0] = 0;
- int stack_pos = 0;
- while (true) {
- Octant *octant = &octants[ptr_stack[stack_pos]];
- if (stack[stack_pos] < 8) {
- int i = stack[stack_pos];
- stack[stack_pos]++;
- //fit_aabb=fit_aabb.grow(bvh->aabb.size.x*0.0001);
- int child_idx = octant->children[i];
- bool encloses;
- if (!child_idx) {
- AABB aabb = octant->aabb;
- aabb.size *= 0.5;
- if (i & 1)
- aabb.pos.x += aabb.size.x;
- if (i & 2)
- aabb.pos.y += aabb.size.y;
- if (i & 4)
- aabb.pos.z += aabb.size.z;
- aabb.grow_by(cell_size * octree_extra_margin);
- if (!aabb.intersects(p_triangle->aabb))
- continue;
- encloses = aabb.grow(cell_size * -octree_extra_margin * 2.0).encloses(p_triangle->aabb);
- if (!encloses && !Face3(p_triangle->vertices[0], p_triangle->vertices[1], p_triangle->vertices[2]).intersects_aabb2(aabb))
- continue;
- } else {
- Octant *child = &octants[child_idx];
- AABB aabb = child->aabb;
- aabb.grow_by(cell_size * octree_extra_margin);
- if (!aabb.intersects(p_triangle->aabb))
- continue;
- encloses = aabb.grow(cell_size * -octree_extra_margin * 2.0).encloses(p_triangle->aabb);
- if (!encloses && !Face3(p_triangle->vertices[0], p_triangle->vertices[1], p_triangle->vertices[2]).intersects_aabb2(aabb))
- continue;
- }
- if (encloses)
- stack[stack_pos] = 8; // quick and dirty opt
- if (!child_idx) {
- if (octant_pool_size == octant_pool.size()) {
- octant_pool.resize(octant_pool_size + OCTANT_POOL_CHUNK);
- octants = octant_pool.ptr();
- octant = &octants[ptr_stack[stack_pos]];
- }
- child_idx = octant_pool_size++;
- octant->children[i] = child_idx;
- Octant *child = &octants[child_idx];
- child->aabb = octant->aabb;
- child->texture_x = 0;
- child->texture_y = 0;
- child->aabb.size *= 0.5;
- if (i & 1)
- child->aabb.pos.x += child->aabb.size.x;
- if (i & 2)
- child->aabb.pos.y += child->aabb.size.y;
- if (i & 4)
- child->aabb.pos.z += child->aabb.size.z;
- child->full_accum[0] = 0;
- child->full_accum[1] = 0;
- child->full_accum[2] = 0;
- child->sampler_ofs = 0;
- if (stack_pos == octree_depth - 1) {
- child->leaf = true;
- child->offset[0] = child->aabb.pos.x + child->aabb.size.x * 0.5;
- child->offset[1] = child->aabb.pos.y + child->aabb.size.y * 0.5;
- child->offset[2] = child->aabb.pos.z + child->aabb.size.z * 0.5;
- child->next_leaf = leaf_list;
- for (int ci = 0; ci < 8; ci++) {
- child->normal_accum[ci][0] = 0;
- child->normal_accum[ci][1] = 0;
- child->normal_accum[ci][2] = 0;
- }
- child->bake_neighbour = 0;
- child->first_neighbour = true;
- leaf_list = child_idx;
- cell_count++;
- for (int ci = 0; ci < 8; ci++) {
- child->light_accum[ci][0] = 0;
- child->light_accum[ci][1] = 0;
- child->light_accum[ci][2] = 0;
- }
- child->parent = ptr_stack[stack_pos];
- } else {
- child->leaf = false;
- for (int j = 0; j < 8; j++) {
- child->children[j] = 0;
- }
- }
- }
- if (!octants[child_idx].leaf) {
- stack_pos++;
- stack[stack_pos] = 0;
- ptr_stack[stack_pos] = child_idx;
- } else {
- Octant *child = &octants[child_idx];
- Vector3 n = Plane(p_triangle->vertices[0], p_triangle->vertices[1], p_triangle->vertices[2]).normal;
- for (int ci = 0; ci < 8; ci++) {
- Vector3 pos = child->aabb.pos;
- if (ci & 1)
- pos.x += child->aabb.size.x;
- if (ci & 2)
- pos.y += child->aabb.size.y;
- if (ci & 4)
- pos.z += child->aabb.size.z;
- pos.x = floor((pos.x + cell_size * 0.5) / cell_size);
- pos.y = floor((pos.y + cell_size * 0.5) / cell_size);
- pos.z = floor((pos.z + cell_size * 0.5) / cell_size);
- {
- Map<Vector3, Vector3>::Element *E = endpoint_normal.find(pos);
- if (!E) {
- endpoint_normal[pos] = n;
- } else {
- E->get() += n;
- }
- }
- {
- uint64_t bit = get_uv_normal_bit(n);
- Map<Vector3, uint64_t>::Element *E = endpoint_normal_bits.find(pos);
- if (!E) {
- endpoint_normal_bits[pos] = (1 << bit);
- } else {
- E->get() |= (1 << bit);
- }
- }
- }
- }
- } else {
- stack_pos--;
- if (stack_pos < 0)
- break;
- }
- }
- }
- void BakedLightBaker::_make_octree() {
- AABB base = bvh->aabb;
- float lal = base.get_longest_axis_size();
- //must be square because we want square blocks
- base.size.x = lal;
- base.size.y = lal;
- base.size.z = lal;
- base.grow_by(lal * 0.001); //for precision
- octree_aabb = base;
- cell_size = base.size.x;
- for (int i = 0; i < octree_depth; i++)
- cell_size /= 2.0;
- octant_stack = memnew_arr(uint32_t, octree_depth * 2);
- octantptr_stack = memnew_arr(uint32_t, octree_depth * 2);
- octant_pool.resize(OCTANT_POOL_CHUNK);
- octant_pool_size = 1;
- Octant *root = octant_pool.ptr();
- root->leaf = false;
- root->aabb = octree_aabb;
- root->parent = -1;
- for (int i = 0; i < 8; i++)
- root->children[i] = 0;
- EditorProgress ep("bake_octree", vformat(TTR("Parsing %d Triangles:"), triangles.size()), triangles.size());
- for (int i = 0; i < triangles.size(); i++) {
- _octree_insert(0, &triangles[i], octree_depth - 1);
- if ((i % 1000) == 0) {
- ep.step(TTR("Triangle #") + itos(i), i);
- }
- }
- {
- uint32_t oct_idx = leaf_list;
- Octant *octants = octant_pool.ptr();
- while (oct_idx) {
- BakedLightBaker::Octant *oct = &octants[oct_idx];
- for (int ci = 0; ci < 8; ci++) {
- Vector3 pos = oct->aabb.pos;
- if (ci & 1)
- pos.x += oct->aabb.size.x;
- if (ci & 2)
- pos.y += oct->aabb.size.y;
- if (ci & 4)
- pos.z += oct->aabb.size.z;
- pos.x = floor((pos.x + cell_size * 0.5) / cell_size);
- pos.y = floor((pos.y + cell_size * 0.5) / cell_size);
- pos.z = floor((pos.z + cell_size * 0.5) / cell_size);
- {
- Map<Vector3, Vector3>::Element *E = endpoint_normal.find(pos);
- if (!E) {
- //?
- print_line("lolwut?");
- } else {
- Vector3 n = E->get().normalized();
- oct->normal_accum[ci][0] = n.x;
- oct->normal_accum[ci][1] = n.y;
- oct->normal_accum[ci][2] = n.z;
- }
- }
- {
- Map<Vector3, uint64_t>::Element *E = endpoint_normal_bits.find(pos);
- if (!E) {
- //?
- print_line("lolwut?");
- } else {
- float max_aper = 0;
- for (uint64_t i = 0; i < 62; i++) {
- if (!(E->get() & (1 << i)))
- continue;
- Vector3 ang_i = get_bit_normal(i);
- for (uint64_t j = 0; j < 62; j++) {
- if (i == j)
- continue;
- if (!(E->get() & (1 << j)))
- continue;
- Vector3 ang_j = get_bit_normal(j);
- float ang = Math::acos(ang_i.dot(ang_j));
- if (ang > max_aper)
- max_aper = ang;
- }
- }
- if (max_aper > 0.75 * Math_PI) {
- //angle too wide prevent problems and forget
- oct->normal_accum[ci][0] = 0;
- oct->normal_accum[ci][1] = 0;
- oct->normal_accum[ci][2] = 0;
- }
- }
- }
- }
- oct_idx = oct->next_leaf;
- }
- }
- }
- void BakedLightBaker::_plot_light(ThreadStack &thread_stack, const Vector3 &p_plot_pos, const AABB &p_plot_aabb, const Color &p_light, const Color &p_tint_light, bool p_only_full, const Plane &p_plane) {
- //stackless version
- uint32_t *stack = thread_stack.octant_stack;
- uint32_t *ptr_stack = thread_stack.octantptr_stack;
- Octant *octants = octant_pool.ptr();
- stack[0] = 0;
- ptr_stack[0] = 0;
- int stack_pos = 0;
- while (true) {
- Octant &octant = octants[ptr_stack[stack_pos]];
- if (stack[stack_pos] == 0) {
- Vector3 pos = octant.aabb.pos + octant.aabb.size * 0.5;
- float md = 1 << (octree_depth - stack_pos);
- float r = cell_size * plot_size * md;
- float div = 1.0 / (md * md * md);
- //div=1.0;
- float d = p_plot_pos.distance_to(pos);
- if ((p_plane.distance_to(pos) > -cell_size * 1.75 * md) && d <= r) {
- float intensity = 1.0 - (d / r) * (d / r); //not gauss but..
- baked_light_baker_add_64f(&octant.full_accum[0], p_tint_light.r * intensity * div);
- baked_light_baker_add_64f(&octant.full_accum[1], p_tint_light.g * intensity * div);
- baked_light_baker_add_64f(&octant.full_accum[2], p_tint_light.b * intensity * div);
- }
- }
- if (octant.leaf) {
- //if (p_plane.normal.dot(octant.aabb.get_support(p_plane.normal)) < p_plane.d-CMP_EPSILON) { //octants behind are no go
- if (!p_only_full) {
- float r = cell_size * plot_size;
- for (int i = 0; i < 8; i++) {
- Vector3 pos = octant.aabb.pos;
- if (i & 1)
- pos.x += octant.aabb.size.x;
- if (i & 2)
- pos.y += octant.aabb.size.y;
- if (i & 4)
- pos.z += octant.aabb.size.z;
- float d = p_plot_pos.distance_to(pos);
- if ((p_plane.distance_to(pos) > -cell_size * 1.75) && d <= r) {
- float intensity = 1.0 - (d / r) * (d / r); //not gauss but..
- if (edge_damp > 0) {
- Vector3 normal = Vector3(octant.normal_accum[i][0], octant.normal_accum[i][1], octant.normal_accum[i][2]);
- if (normal.x > 0 || normal.y > 0 || normal.z > 0) {
- float damp = Math::abs(p_plane.normal.dot(normal));
- intensity *= pow(damp, edge_damp);
- }
- }
- //intensity*=1.0-Math::abs(p_plane.distance_to(pos))/(plot_size*cell_size);
- //intensity = Math::cos(d*Math_PI*0.5/r);
- baked_light_baker_add_64f(&octant.light_accum[i][0], p_light.r * intensity);
- baked_light_baker_add_64f(&octant.light_accum[i][1], p_light.g * intensity);
- baked_light_baker_add_64f(&octant.light_accum[i][2], p_light.b * intensity);
- }
- }
- }
- stack_pos--;
- } else if (stack[stack_pos] < 8) {
- int i = stack[stack_pos];
- stack[stack_pos]++;
- if (!octant.children[i]) {
- continue;
- }
- Octant &child = octants[octant.children[i]];
- if (!child.aabb.intersects(p_plot_aabb))
- continue;
- if (child.aabb.encloses(p_plot_aabb)) {
- stack[stack_pos] = 8; //don't test the rest
- }
- stack_pos++;
- stack[stack_pos] = 0;
- ptr_stack[stack_pos] = octant.children[i];
- } else {
- stack_pos--;
- if (stack_pos < 0)
- break;
- }
- }
- }
- float BakedLightBaker::_throw_ray(ThreadStack &thread_stack, bool p_bake_direct, const Vector3 &p_begin, const Vector3 &p_end, float p_rest, const Color &p_light, float *p_att_curve, float p_att_pos, int p_att_curve_len, int p_bounces, bool p_first_bounce, bool p_only_dist) {
- uint32_t *stack = thread_stack.ray_stack;
- BVH **bstack = thread_stack.bvh_stack;
- enum {
- TEST_AABB_BIT = 0,
- VISIT_LEFT_BIT = 1,
- VISIT_RIGHT_BIT = 2,
- VISIT_DONE_BIT = 3,
- };
- Vector3 n = (p_end - p_begin);
- float len = n.length();
- if (len == 0)
- return 0;
- n /= len;
- real_t d = 1e10;
- bool inters = false;
- Vector3 r_normal;
- Vector3 r_point;
- Vector3 end = p_end;
- Triangle *triangle = NULL;
- //for(int i=0;i<max_depth;i++)
- // stack[i]=0;
- int level = 0;
- //AABB ray_aabb;
- //ray_aabb.pos=p_begin;
- //ray_aabb.expand_to(p_end);
- bstack[0] = bvh;
- stack[0] = TEST_AABB_BIT;
- while (true) {
- uint32_t mode = stack[level];
- const BVH &b = *bstack[level];
- bool done = false;
- switch (mode) {
- case TEST_AABB_BIT: {
- if (b.leaf) {
- Face3 f3(b.leaf->vertices[0], b.leaf->vertices[1], b.leaf->vertices[2]);
- Vector3 res;
- if (f3.intersects_segment(p_begin, end, &res)) {
- float nd = n.dot(res);
- if (nd < d) {
- d = nd;
- r_point = res;
- end = res;
- len = (p_begin - end).length();
- r_normal = f3.get_plane().get_normal();
- triangle = b.leaf;
- inters = true;
- }
- }
- stack[level] = VISIT_DONE_BIT;
- } else {
- bool valid = b.aabb.smits_intersect_ray(p_begin, n, 0, len);
- //bool valid = b.aabb.intersects_segment(p_begin,p_end);
- // bool valid = b.aabb.intersects(ray_aabb);
- if (!valid) {
- stack[level] = VISIT_DONE_BIT;
- } else {
- stack[level] = VISIT_LEFT_BIT;
- }
- }
- }
- continue;
- case VISIT_LEFT_BIT: {
- stack[level] = VISIT_RIGHT_BIT;
- bstack[level + 1] = b.children[0];
- stack[level + 1] = TEST_AABB_BIT;
- level++;
- }
- continue;
- case VISIT_RIGHT_BIT: {
- stack[level] = VISIT_DONE_BIT;
- bstack[level + 1] = b.children[1];
- stack[level + 1] = TEST_AABB_BIT;
- level++;
- }
- continue;
- case VISIT_DONE_BIT: {
- if (level == 0) {
- done = true;
- break;
- } else
- level--;
- }
- continue;
- }
- if (done)
- break;
- }
- if (inters) {
- if (p_only_dist) {
- return p_begin.distance_to(r_point);
- }
- //should check if there is normals first
- Vector2 uv;
- if (true) {
- triangle->get_uv_and_normal(r_point, uv, r_normal);
- } else {
- }
- if (n.dot(r_normal) > 0)
- return -1;
- if (n.dot(r_normal) > 0)
- r_normal = -r_normal;
- //ok...
- Color diffuse_at_point(0.8, 0.8, 0.8);
- Color specular_at_point(0.0, 0.0, 0.0);
- float dist = p_begin.distance_to(r_point);
- AABB aabb;
- aabb.pos = r_point;
- aabb.pos -= Vector3(1, 1, 1) * cell_size * plot_size;
- aabb.size = Vector3(2, 2, 2) * cell_size * plot_size;
- Color res_light = p_light;
- float att = 1.0;
- float dp = (1.0 - normal_damp) * n.dot(-r_normal) + normal_damp;
- if (p_att_curve) {
- p_att_pos += dist;
- int cpos = Math::fast_ftoi((p_att_pos / p_att_curve_len) * ATTENUATION_CURVE_LEN);
- cpos = CLAMP(cpos, 0, ATTENUATION_CURVE_LEN - 1);
- att = p_att_curve[cpos];
- }
- res_light.r *= dp;
- res_light.g *= dp;
- res_light.b *= dp;
- //light is plotted before multiplication with diffuse, this way
- //the multiplication can happen with more detail in the shader
- if (triangle->material) {
- //triangle->get_uv(r_point);
- diffuse_at_point = triangle->material->diffuse.get_color(uv);
- specular_at_point = triangle->material->specular.get_color(uv);
- }
- diffuse_at_point.r = res_light.r * diffuse_at_point.r;
- diffuse_at_point.g = res_light.g * diffuse_at_point.g;
- diffuse_at_point.b = res_light.b * diffuse_at_point.b;
- float ret = 1e6;
- if (p_bounces > 0) {
- p_rest -= dist;
- if (p_rest < CMP_EPSILON)
- return 0;
- if (r_normal == -n)
- return 0; //todo change a little
- r_point += r_normal * 0.01;
- specular_at_point.r = res_light.r * specular_at_point.r;
- specular_at_point.g = res_light.g * specular_at_point.g;
- specular_at_point.b = res_light.b * specular_at_point.b;
- if (use_diffuse && (diffuse_at_point.r > CMP_EPSILON || diffuse_at_point.g > CMP_EPSILON || diffuse_at_point.b > CMP_EPSILON)) {
- //diffuse bounce
- Vector3 c1 = r_normal.cross(n).normalized();
- Vector3 c2 = r_normal.cross(c1).normalized();
- double r1 = double(rand()) / RAND_MAX;
- double r2 = double(rand()) / RAND_MAX;
- double r3 = double(rand()) / RAND_MAX;
- #if 0
- Vector3 next = - ((c1*(r1-0.5)) + (c2*(r2-0.5)) + (r_normal*(r3-0.5))).normalized()*0.5 + r_normal*0.5;
- if (next==Vector3())
- next=r_normal;
- Vector3 rn=next.normalized();
- #else
- Vector3 rn = ((c1 * (r1 - 0.5)) + (c2 * (r2 - 0.5)) + (r_normal * r3 * 0.5)).normalized();
- #endif
- ret = _throw_ray(thread_stack, p_bake_direct, r_point, r_point + rn * p_rest, p_rest, diffuse_at_point, p_att_curve, p_att_pos, p_att_curve_len, p_bounces - 1);
- }
- if (use_specular && (specular_at_point.r > CMP_EPSILON || specular_at_point.g > CMP_EPSILON || specular_at_point.b > CMP_EPSILON)) {
- //specular bounce
- //Vector3 c1=r_normal.cross(n).normalized();
- //Vector3 c2=r_normal.cross(c1).normalized();
- Vector3 rn = n - r_normal * r_normal.dot(n) * 2.0;
- _throw_ray(thread_stack, p_bake_direct, r_point, r_point + rn * p_rest, p_rest, specular_at_point, p_att_curve, p_att_pos, p_att_curve_len, p_bounces - 1);
- }
- }
- //specular later
- // _plot_light_point(r_point,octree,octree_aabb,p_light);
- Color plot_light = res_light.linear_interpolate(diffuse_at_point, tint);
- plot_light.r *= att;
- plot_light.g *= att;
- plot_light.b *= att;
- Color tint_light = diffuse_at_point;
- tint_light.r *= att;
- tint_light.g *= att;
- tint_light.b *= att;
- bool skip = false;
- if (!p_first_bounce || p_bake_direct) {
- float r = plot_size * cell_size * 2;
- if (dist < r) {
- //avoid accumulaiton of light on corners
- //plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size);
- skip = true;
- } else {
- Vector3 c1 = r_normal.cross(n).normalized();
- Vector3 c2 = r_normal.cross(c1).normalized();
- double r1 = double(rand()) / RAND_MAX;
- double r2 = double(rand()) / RAND_MAX;
- double r3 = double(rand()) / RAND_MAX;
- Vector3 rn = ((c1 * (r1 - 0.5)) + (c2 * (r2 - 0.5)) + (r_normal * r3 * 0.25)).normalized();
- float d = _throw_ray(thread_stack, p_bake_direct, r_point, r_point + rn * p_rest, p_rest, diffuse_at_point, p_att_curve, p_att_pos, p_att_curve_len, p_bounces - 1, false, true);
- r = plot_size * cell_size * ao_radius;
- if (d > 0 && d < r) {
- //avoid accumulaiton of light on corners
- //plot_light=plot_light.linear_interpolate(Color(0,0,0,0),1.0-sd/plot_size*plot_size);
- skip = true;
- } else {
- //plot_light=Color(0,0,0,0);
- }
- }
- }
- Plane plane(r_point, r_normal);
- if (!skip)
- _plot_light(thread_stack, r_point, aabb, plot_light, tint_light, !(!p_first_bounce || p_bake_direct), plane);
- return dist;
- }
- return -1;
- }
- void BakedLightBaker::_make_octree_texture() {
- BakedLightBaker::Octant *octants = octant_pool.ptr();
- //find neighbours first, to have a better idea of what amount of space is needed
- {
- Vector<OctantHash> octant_hashing;
- octant_hashing.resize(octant_pool_size);
- Vector<uint32_t> hash_table;
- int hash_table_size = Math::larger_prime(16384);
- hash_table.resize(hash_table_size);
- uint32_t *hashptr = hash_table.ptr();
- OctantHash *octhashptr = octant_hashing.ptr();
- for (int i = 0; i < hash_table_size; i++)
- hashptr[i] = 0;
- //step 1 add to hash table
- uint32_t oct_idx = leaf_list;
- while (oct_idx) {
- BakedLightBaker::Octant *oct = &octants[oct_idx];
- uint64_t base = 0;
- Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive
- base = int((pos.x + cell_size * 0.5) / cell_size);
- base <<= 16;
- base |= int((pos.y + cell_size * 0.5) / cell_size);
- base <<= 16;
- base |= int((pos.z + cell_size * 0.5) / cell_size);
- uint32_t hash = HashMapHasherDefault::hash(base);
- uint32_t idx = hash % hash_table_size;
- octhashptr[oct_idx].next = hashptr[idx];
- octhashptr[oct_idx].hash = hash;
- octhashptr[oct_idx].value = base;
- hashptr[idx] = oct_idx;
- oct_idx = oct->next_leaf;
- }
- //step 2 find neighbours
- oct_idx = leaf_list;
- int neighbours = 0;
- while (oct_idx) {
- BakedLightBaker::Octant *oct = &octants[oct_idx];
- Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive
- pos.x += cell_size;
- uint64_t base = 0;
- base = int((pos.x + cell_size * 0.5) / cell_size);
- base <<= 16;
- base |= int((pos.y + cell_size * 0.5) / cell_size);
- base <<= 16;
- base |= int((pos.z + cell_size * 0.5) / cell_size);
- uint32_t hash = HashMapHasherDefault::hash(base);
- uint32_t idx = hash % hash_table_size;
- uint32_t bucket = hashptr[idx];
- while (bucket) {
- if (octhashptr[bucket].value == base) {
- oct->bake_neighbour = bucket;
- octants[bucket].first_neighbour = false;
- neighbours++;
- break;
- }
- bucket = octhashptr[bucket].next;
- }
- oct_idx = oct->next_leaf;
- }
- print_line("octant with neighbour: " + itos(neighbours));
- }
- //ok let's try to just create a texture
- int otex_w = 256;
- while (true) {
- uint32_t oct_idx = leaf_list;
- int row = 0;
- print_line("begin at row " + itos(row));
- int longest_line_reused = 0;
- int col = 0;
- int processed = 0;
- //reset
- while (oct_idx) {
- BakedLightBaker::Octant *oct = &octants[oct_idx];
- oct->texture_x = 0;
- oct->texture_y = 0;
- oct_idx = oct->next_leaf;
- }
- oct_idx = leaf_list;
- //assign
- while (oct_idx) {
- BakedLightBaker::Octant *oct = &octants[oct_idx];
- if (oct->first_neighbour && oct->texture_x == 0 && oct->texture_y == 0) {
- //was not processed
- uint32_t current_idx = oct_idx;
- int reused = 0;
- while (current_idx) {
- BakedLightBaker::Octant *o = &octants[current_idx];
- if (col + 1 >= otex_w) {
- col = 0;
- row += 4;
- }
- o->texture_x = col;
- o->texture_y = row;
- processed++;
- if (o->bake_neighbour) {
- reused++;
- }
- col += o->bake_neighbour ? 1 : 2; //reuse neighbour
- current_idx = o->bake_neighbour;
- }
- if (reused > longest_line_reused) {
- longest_line_reused = reused;
- }
- }
- oct_idx = oct->next_leaf;
- }
- row += 4;
- if (otex_w < row) {
- otex_w *= 2;
- } else {
- baked_light_texture_w = otex_w;
- baked_light_texture_h = next_power_of_2(row);
- print_line("w: " + itos(otex_w));
- print_line("h: " + itos(row));
- break;
- }
- }
- {
- otex_w = (1 << lattice_size) * (1 << lattice_size) * 2; //make sure lattice fits horizontally
- Vector3 lattice_cell_size = octree_aabb.size;
- for (int i = 0; i < lattice_size; i++) {
- lattice_cell_size *= 0.5;
- }
- while (true) {
- //let's plot the leafs first, given the octree is not so obvious which size it will have
- int row = 4 + 4 * (1 << lattice_size);
- int col = 0;
- col = 0;
- row += 4;
- print_line("end at row " + itos(row));
- //put octree, no need for recursion, just loop backwards.
- int regular_octants = 0;
- for (int i = octant_pool_size - 1; i >= 0; i--) {
- BakedLightBaker::Octant *oct = &octants[i];
- if (oct->leaf) //ignore leaf
- continue;
- if (oct->aabb.size.x > lattice_cell_size.x * 1.1) { //bigger than latice, skip
- oct->texture_x = 0;
- oct->texture_y = 0;
- } else if (oct->aabb.size.x > lattice_cell_size.x * 0.8) {
- //this is the initial lattice
- Vector3 pos = oct->aabb.pos - octree_aabb.pos; //make sure is always positive
- int x = int((pos.x + lattice_cell_size.x * 0.5) / lattice_cell_size.x);
- int y = int((pos.y + lattice_cell_size.y * 0.5) / lattice_cell_size.y);
- int z = int((pos.z + lattice_cell_size.z * 0.5) / lattice_cell_size.z);
- //bug net
- ERR_FAIL_INDEX(x, (1 << lattice_size));
- ERR_FAIL_INDEX(y, (1 << lattice_size));
- ERR_FAIL_INDEX(z, (1 << lattice_size));
- /*int ofs = z*(1<<lattice_size)*(1<<lattice_size)+y*(1<<lattice_size)+x;
- ofs*=4;
- oct->texture_x=ofs%otex_w;
- oct->texture_y=(ofs/otex_w)*4+4;
- */
- oct->texture_x = (x + (1 << lattice_size) * z) * 2;
- oct->texture_y = 4 + y * 4;
- //print_line("pos: "+itos(x)+","+itos(y)+","+itos(z)+" - ofs"+itos(oct->texture_x)+","+itos(oct->texture_y));
- } else {
- //an everyday regular octant
- if (col + 2 > otex_w) {
- col = 0;
- row += 4;
- }
- oct->texture_x = col;
- oct->texture_y = row;
- col += 2;
- regular_octants++;
- }
- }
- print_line("octants end at row " + itos(row) + " totalling" + itos(regular_octants));
- //ok evaluation.
- if (otex_w <= 2048 && row > 2048) { //too big upwards, try bigger texture
- otex_w *= 2;
- continue;
- } else {
- baked_octree_texture_w = otex_w;
- baked_octree_texture_h = row + 4;
- break;
- }
- }
- }
- baked_octree_texture_h = next_power_of_2(baked_octree_texture_h);
- print_line("RESULT! " + itos(baked_octree_texture_w) + "," + itos(baked_octree_texture_h));
- }
- double BakedLightBaker::get_normalization(int p_light_idx) const {
- double nrg = 0;
- const LightData &dl = lights[p_light_idx];
- double cell_area = cell_size * cell_size;
- //nrg+= /*dl.energy */ (dl.rays_thrown * cell_area / dl.area);
- nrg = dl.rays_thrown * cell_area;
- nrg *= (Math_PI * plot_size * plot_size) * 0.5; // damping of radial linear gradient kernel
- nrg *= dl.constant;
- //nrg*=5;
- return nrg;
- }
- double BakedLightBaker::get_modifier(int p_light_idx) const {
- double nrg = 0;
- const LightData &dl = lights[p_light_idx];
- double cell_area = cell_size * cell_size;
- //nrg+= /*dl.energy */ (dl.rays_thrown * cell_area / dl.area);
- nrg = cell_area;
- nrg *= (Math_PI * plot_size * plot_size) * 0.5; // damping of radial linear gradient kernel
- nrg *= dl.constant;
- //nrg*=5;
- return nrg;
- }
- void BakedLightBaker::throw_rays(ThreadStack &thread_stack, int p_amount) {
- for (int i = 0; i < lights.size(); i++) {
- LightData &dl = lights[i];
- int amount = p_amount * total_light_area / dl.area;
- double mod = 1.0 / double(get_modifier(i));
- mod *= p_amount / float(amount);
- switch (dl.type) {
- case VS::LIGHT_DIRECTIONAL: {
- for (int j = 0; j < amount; j++) {
- Vector3 from = dl.pos;
- double r1 = double(rand()) / RAND_MAX;
- double r2 = double(rand()) / RAND_MAX;
- from += dl.up * (r1 * 2.0 - 1.0);
- from += dl.left * (r2 * 2.0 - 1.0);
- Vector3 to = from + dl.dir * dl.length;
- Color col = dl.diffuse;
- float m = mod * dl.energy;
- col.r *= m;
- col.g *= m;
- col.b *= m;
- dl.rays_thrown++;
- baked_light_baker_add_64i(&total_rays, 1);
- _throw_ray(thread_stack, dl.bake_direct, from, to, dl.length, col, NULL, 0, 0, max_bounces, true);
- }
- } break;
- case VS::LIGHT_OMNI: {
- for (int j = 0; j < amount; j++) {
- Vector3 from = dl.pos;
- double r1 = double(rand()) / RAND_MAX;
- double r2 = double(rand()) / RAND_MAX;
- double r3 = double(rand()) / RAND_MAX;
- #if 0
- //crap is not uniform..
- Vector3 dir = Vector3(r1*2.0-1.0,r2*2.0-1.0,r3*2.0-1.0).normalized();
- #else
- double phi = r1 * Math_PI * 2.0;
- double costheta = r2 * 2.0 - 1.0;
- double u = r3;
- double theta = acos(costheta);
- double r = 1.0 * pow(u, 1 / 3.0);
- Vector3 dir(
- r * sin(theta) * cos(phi),
- r * sin(theta) * sin(phi),
- r * cos(theta));
- dir.normalize();
- #endif
- Vector3 to = dl.pos + dir * dl.radius;
- Color col = dl.diffuse;
- float m = mod * dl.energy;
- col.r *= m;
- col.g *= m;
- col.b *= m;
- dl.rays_thrown++;
- baked_light_baker_add_64i(&total_rays, 1);
- _throw_ray(thread_stack, dl.bake_direct, from, to, dl.radius, col, dl.attenuation_table.ptr(), 0, dl.radius, max_bounces, true);
- // _throw_ray(i,from,to,dl.radius,col,NULL,0,dl.radius,max_bounces,true);
- }
- } break;
- case VS::LIGHT_SPOT: {
- for (int j = 0; j < amount; j++) {
- Vector3 from = dl.pos;
- double r1 = double(rand()) / RAND_MAX;
- //double r2 = double(rand())/RAND_MAX;
- double r3 = double(rand()) / RAND_MAX;
- float d = Math::tan(Math::deg2rad(dl.spot_angle));
- float x = sin(r1 * Math_PI * 2.0) * d;
- float y = cos(r1 * Math_PI * 2.0) * d;
- Vector3 dir = r3 * (dl.dir + dl.up * y + dl.left * x) + (1.0 - r3) * dl.dir;
- dir.normalize();
- Vector3 to = dl.pos + dir * dl.radius;
- Color col = dl.diffuse;
- float m = mod * dl.energy;
- col.r *= m;
- col.g *= m;
- col.b *= m;
- dl.rays_thrown++;
- baked_light_baker_add_64i(&total_rays, 1);
- _throw_ray(thread_stack, dl.bake_direct, from, to, dl.radius, col, dl.attenuation_table.ptr(), 0, dl.radius, max_bounces, true);
- // _throw_ray(i,from,to,dl.radius,col,NULL,0,dl.radius,max_bounces,true);
- }
- } break;
- }
- }
- }
- void BakedLightBaker::bake(const Ref<BakedLight> &p_light, Node *p_node) {
- if (baking)
- return;
- cell_count = 0;
- base_inv = p_node->cast_to<Spatial>()->get_global_transform().affine_inverse();
- EditorProgress ep("bake", TTR("Light Baker Setup:"), 5);
- baked_light = p_light;
- lattice_size = baked_light->get_initial_lattice_subdiv();
- octree_depth = baked_light->get_cell_subdivision();
- plot_size = baked_light->get_plot_size();
- max_bounces = baked_light->get_bounces();
- use_diffuse = baked_light->get_bake_flag(BakedLight::BAKE_DIFFUSE);
- use_specular = baked_light->get_bake_flag(BakedLight::BAKE_SPECULAR);
- use_translucency = baked_light->get_bake_flag(BakedLight::BAKE_TRANSLUCENT);
- edge_damp = baked_light->get_edge_damp();
- normal_damp = baked_light->get_normal_damp();
- octree_extra_margin = baked_light->get_cell_extra_margin();
- tint = baked_light->get_tint();
- ao_radius = baked_light->get_ao_radius();
- ao_strength = baked_light->get_ao_strength();
- linear_color = baked_light->get_bake_flag(BakedLight::BAKE_LINEAR_COLOR);
- baked_textures.clear();
- for (int i = 0; i < baked_light->get_lightmaps_count(); i++) {
- BakeTexture bt;
- bt.width = baked_light->get_lightmap_gen_size(i).x;
- bt.height = baked_light->get_lightmap_gen_size(i).y;
- baked_textures.push_back(bt);
- }
- ep.step(TTR("Parsing Geometry"), 0);
- _parse_geometry(p_node);
- mat_map.clear();
- tex_map.clear();
- print_line("\ttotal triangles: " + itos(triangles.size()));
- // no geometry
- if (triangles.size() == 0) {
- return;
- }
- ep.step(TTR("Fixing Lights"), 1);
- _fix_lights();
- ep.step(TTR("Making BVH"), 2);
- _make_bvh();
- ep.step(TTR("Creating Light Octree"), 3);
- _make_octree();
- ep.step(TTR("Creating Octree Texture"), 4);
- _make_octree_texture();
- baking = true;
- _start_thread();
- }
- void BakedLightBaker::update_octree_sampler(DVector<int> &p_sampler) {
- BakedLightBaker::Octant *octants = octant_pool.ptr();
- double norm = 1.0 / double(total_rays);
- if (p_sampler.size() == 0 || first_bake_to_map) {
- Vector<int> tmp_smp;
- tmp_smp.resize(32); //32 for header
- for (int i = 0; i < 32; i++) {
- tmp_smp[i] = 0;
- }
- for (int i = octant_pool_size - 1; i >= 0; i--) {
- if (i == 0)
- tmp_smp[1] = tmp_smp.size();
- Octant &octant = octants[i];
- octant.sampler_ofs = tmp_smp.size();
- int idxcol[2] = { 0, 0 };
- int r = CLAMP((octant.full_accum[0] * norm) * 2048, 0, 32767);
- int g = CLAMP((octant.full_accum[1] * norm) * 2048, 0, 32767);
- int b = CLAMP((octant.full_accum[2] * norm) * 2048, 0, 32767);
- idxcol[0] |= r;
- idxcol[1] |= (g << 16) | b;
- if (octant.leaf) {
- tmp_smp.push_back(idxcol[0]);
- tmp_smp.push_back(idxcol[1]);
- } else {
- for (int j = 0; j < 8; j++) {
- if (octant.children[j]) {
- idxcol[0] |= (1 << (j + 16));
- }
- }
- tmp_smp.push_back(idxcol[0]);
- tmp_smp.push_back(idxcol[1]);
- for (int j = 0; j < 8; j++) {
- if (octant.children[j]) {
- tmp_smp.push_back(octants[octant.children[j]].sampler_ofs);
- if (octants[octant.children[j]].sampler_ofs == 0) {
- print_line("FUUUUUUUUCK");
- }
- }
- }
- }
- }
- p_sampler.resize(tmp_smp.size());
- DVector<int>::Write w = p_sampler.write();
- int ss = tmp_smp.size();
- for (int i = 0; i < ss; i++) {
- w[i] = tmp_smp[i];
- }
- first_bake_to_map = false;
- }
- double gamma = baked_light->get_gamma_adjust();
- double mult = baked_light->get_energy_multiplier();
- float saturation = baked_light->get_saturation();
- DVector<int>::Write w = p_sampler.write();
- encode_uint32(octree_depth, (uint8_t *)&w[2]);
- encode_uint32(linear_color, (uint8_t *)&w[3]);
- encode_float(octree_aabb.pos.x, (uint8_t *)&w[4]);
- encode_float(octree_aabb.pos.y, (uint8_t *)&w[5]);
- encode_float(octree_aabb.pos.z, (uint8_t *)&w[6]);
- encode_float(octree_aabb.size.x, (uint8_t *)&w[7]);
- encode_float(octree_aabb.size.y, (uint8_t *)&w[8]);
- encode_float(octree_aabb.size.z, (uint8_t *)&w[9]);
- //norm*=multiplier;
- for (int i = octant_pool_size - 1; i >= 0; i--) {
- Octant &octant = octants[i];
- int idxcol[2] = { w[octant.sampler_ofs], w[octant.sampler_ofs + 1] };
- double rf = pow(octant.full_accum[0] * norm * mult, gamma);
- double gf = pow(octant.full_accum[1] * norm * mult, gamma);
- double bf = pow(octant.full_accum[2] * norm * mult, gamma);
- double gray = (rf + gf + bf) / 3.0;
- rf = gray + (rf - gray) * saturation;
- gf = gray + (gf - gray) * saturation;
- bf = gray + (bf - gray) * saturation;
- int r = CLAMP((rf)*2048, 0, 32767);
- int g = CLAMP((gf)*2048, 0, 32767);
- int b = CLAMP((bf)*2048, 0, 32767);
- idxcol[0] = ((idxcol[0] >> 16) << 16) | r;
- idxcol[1] = (g << 16) | b;
- w[octant.sampler_ofs] = idxcol[0];
- w[octant.sampler_ofs + 1] = idxcol[1];
- }
- }
- void BakedLightBaker::update_octree_images(DVector<uint8_t> &p_octree, DVector<uint8_t> &p_light) {
- int len = baked_octree_texture_w * baked_octree_texture_h * 4;
- p_octree.resize(len);
- int ilen = baked_light_texture_w * baked_light_texture_h * 4;
- p_light.resize(ilen);
- DVector<uint8_t>::Write w = p_octree.write();
- zeromem(w.ptr(), len);
- DVector<uint8_t>::Write iw = p_light.write();
- zeromem(iw.ptr(), ilen);
- float gamma = baked_light->get_gamma_adjust();
- float mult = baked_light->get_energy_multiplier();
- for (int i = 0; i < len; i += 4) {
- w[i + 0] = 0xFF;
- w[i + 1] = 0;
- w[i + 2] = 0xFF;
- w[i + 3] = 0xFF;
- }
- for (int i = 0; i < ilen; i += 4) {
- iw[i + 0] = 0xFF;
- iw[i + 1] = 0;
- iw[i + 2] = 0xFF;
- iw[i + 3] = 0xFF;
- }
- float multiplier = 1.0;
- if (baked_light->get_format() == BakedLight::FORMAT_HDR8)
- multiplier = 8;
- encode_uint32(baked_octree_texture_w, &w[0]);
- encode_uint32(baked_octree_texture_h, &w[4]);
- encode_uint32(0, &w[8]);
- encode_float(1 << lattice_size, &w[12]);
- encode_uint32(octree_depth - lattice_size, &w[16]);
- encode_uint32(multiplier, &w[20]);
- encode_uint16(baked_light_texture_w, &w[24]); //if present, use the baked light texture
- encode_uint16(baked_light_texture_h, &w[26]);
- encode_uint32(0, &w[28]); //baked light texture format
- encode_float(octree_aabb.pos.x, &w[32]);
- encode_float(octree_aabb.pos.y, &w[36]);
- encode_float(octree_aabb.pos.z, &w[40]);
- encode_float(octree_aabb.size.x, &w[44]);
- encode_float(octree_aabb.size.y, &w[48]);
- encode_float(octree_aabb.size.z, &w[52]);
- BakedLightBaker::Octant *octants = octant_pool.ptr();
- int octant_count = octant_pool_size;
- uint8_t *ptr = w.ptr();
- uint8_t *lptr = iw.ptr();
- int child_offsets[8] = {
- 0,
- 4,
- baked_octree_texture_w * 4,
- baked_octree_texture_w * 4 + 4,
- baked_octree_texture_w * 8 + 0,
- baked_octree_texture_w * 8 + 4,
- baked_octree_texture_w * 8 + baked_octree_texture_w * 4,
- baked_octree_texture_w * 8 + baked_octree_texture_w * 4 + 4,
- };
- int lchild_offsets[8] = {
- 0,
- 4,
- baked_light_texture_w * 4,
- baked_light_texture_w * 4 + 4,
- baked_light_texture_w * 8 + 0,
- baked_light_texture_w * 8 + 4,
- baked_light_texture_w * 8 + baked_light_texture_w * 4,
- baked_light_texture_w * 8 + baked_light_texture_w * 4 + 4,
- };
- /*Vector<double> norm_arr;
- norm_arr.resize(lights.size());
- for(int i=0;i<lights.size();i++) {
- norm_arr[i] = 1.0/get_normalization(i);
- }
- const double *normptr=norm_arr.ptr();
- */
- double norm = 1.0 / double(total_rays);
- mult /= multiplier;
- double saturation = baked_light->get_saturation();
- for (int i = 0; i < octant_count; i++) {
- Octant &oct = octants[i];
- if (oct.texture_x == 0 && oct.texture_y == 0)
- continue;
- if (oct.leaf) {
- int ofs = (oct.texture_y * baked_light_texture_w + oct.texture_x) << 2;
- ERR_CONTINUE(ofs < 0 || ofs > ilen);
- //write colors
- for (int j = 0; j < 8; j++) {
- //if (!oct.children[j])
- // continue;
- uint8_t *iptr = &lptr[ofs + lchild_offsets[j]];
- float r = oct.light_accum[j][0] * norm;
- float g = oct.light_accum[j][1] * norm;
- float b = oct.light_accum[j][2] * norm;
- r = pow(r * mult, gamma);
- g = pow(g * mult, gamma);
- b = pow(b * mult, gamma);
- double gray = (r + g + b) / 3.0;
- r = gray + (r - gray) * saturation;
- g = gray + (g - gray) * saturation;
- b = gray + (b - gray) * saturation;
- float ic[3] = {
- r,
- g,
- b,
- };
- iptr[0] = CLAMP(ic[0] * 255.0, 0, 255);
- iptr[1] = CLAMP(ic[1] * 255.0, 0, 255);
- iptr[2] = CLAMP(ic[2] * 255.0, 0, 255);
- iptr[3] = 255;
- }
- } else {
- int ofs = (oct.texture_y * baked_octree_texture_w + oct.texture_x) << 2;
- ERR_CONTINUE(ofs < 0 || ofs > len);
- //write indices
- for (int j = 0; j < 8; j++) {
- if (!oct.children[j])
- continue;
- Octant &choct = octants[oct.children[j]];
- uint8_t *iptr = &ptr[ofs + child_offsets[j]];
- iptr[0] = choct.texture_x >> 8;
- iptr[1] = choct.texture_x & 0xFF;
- iptr[2] = choct.texture_y >> 8;
- iptr[3] = choct.texture_y & 0xFF;
- }
- }
- }
- }
- void BakedLightBaker::_free_bvh(BVH *p_bvh) {
- if (!p_bvh->leaf) {
- if (p_bvh->children[0])
- _free_bvh(p_bvh->children[0]);
- if (p_bvh->children[1])
- _free_bvh(p_bvh->children[1]);
- }
- memdelete(p_bvh);
- }
- bool BakedLightBaker::is_baking() {
- return baking;
- }
- void BakedLightBaker::set_pause(bool p_pause) {
- if (paused == p_pause)
- return;
- paused = p_pause;
- if (paused) {
- _stop_thread();
- } else {
- _start_thread();
- }
- }
- bool BakedLightBaker::is_paused() {
- return paused;
- }
- void BakedLightBaker::_bake_thread_func(void *arg) {
- BakedLightBaker *ble = (BakedLightBaker *)arg;
- ThreadStack thread_stack;
- thread_stack.ray_stack = memnew_arr(uint32_t, ble->bvh_depth);
- thread_stack.bvh_stack = memnew_arr(BVH *, ble->bvh_depth);
- thread_stack.octant_stack = memnew_arr(uint32_t, ble->octree_depth * 2);
- thread_stack.octantptr_stack = memnew_arr(uint32_t, ble->octree_depth * 2);
- while (!ble->bake_thread_exit) {
- ble->throw_rays(thread_stack, 1000);
- }
- memdelete_arr(thread_stack.ray_stack);
- memdelete_arr(thread_stack.bvh_stack);
- memdelete_arr(thread_stack.octant_stack);
- memdelete_arr(thread_stack.octantptr_stack);
- }
- void BakedLightBaker::_start_thread() {
- if (threads.size() != 0)
- return;
- bake_thread_exit = false;
- int thread_count = EDITOR_DEF("light_baker/custom_bake_threads", 0);
- if (thread_count <= 0 || thread_count > 64)
- thread_count = OS::get_singleton()->get_processor_count();
- //thread_count=1;
- threads.resize(thread_count);
- for (int i = 0; i < threads.size(); i++) {
- threads[i] = Thread::create(_bake_thread_func, this);
- }
- }
- void BakedLightBaker::_stop_thread() {
- if (threads.size() == 0)
- return;
- bake_thread_exit = true;
- for (int i = 0; i < threads.size(); i++) {
- Thread::wait_to_finish(threads[i]);
- memdelete(threads[i]);
- }
- threads.clear();
- }
- void BakedLightBaker::_plot_pixel_to_lightmap(int x, int y, int width, int height, uint8_t *image, const Vector3 &p_pos, const Vector3 &p_normal, double *p_norm_ptr, float mult, float gamma) {
- uint8_t *ptr = &image[(y * width + x) * 4];
- //int lc = lights.size();
- double norm = 1.0 / double(total_rays);
- Color color;
- Octant *octants = octant_pool.ptr();
- int octant_idx = 0;
- while (true) {
- Octant &octant = octants[octant_idx];
- if (octant.leaf) {
- Vector3 lpos = p_pos - octant.aabb.pos;
- lpos /= octant.aabb.size;
- Vector3 cols[8];
- for (int i = 0; i < 8; i++) {
- cols[i].x += octant.light_accum[i][0] * norm;
- cols[i].y += octant.light_accum[i][1] * norm;
- cols[i].z += octant.light_accum[i][2] * norm;
- }
- /*Vector3 final = (cols[0] + (cols[1] - cols[0]) * lpos.y);
- final = final + ((cols[2] + (cols[3] - cols[2]) * lpos.y) - final)*lpos.x;
- Vector3 final2 = (cols[4+0] + (cols[4+1] - cols[4+0]) * lpos.y);
- final2 = final2 + ((cols[4+2] + (cols[4+3] - cols[4+2]) * lpos.y) - final2)*lpos.x;*/
- Vector3 finala = cols[0].linear_interpolate(cols[1], lpos.x);
- Vector3 finalb = cols[2].linear_interpolate(cols[3], lpos.x);
- Vector3 final = finala.linear_interpolate(finalb, lpos.y);
- Vector3 final2a = cols[4 + 0].linear_interpolate(cols[4 + 1], lpos.x);
- Vector3 final2b = cols[4 + 2].linear_interpolate(cols[4 + 3], lpos.x);
- Vector3 final2 = final2a.linear_interpolate(final2b, lpos.y);
- final = final.linear_interpolate(final2, lpos.z);
- if (baked_light->get_format() == BakedLight::FORMAT_HDR8)
- final *= 8.0;
- color.r = pow(final.x * mult, gamma);
- color.g = pow(final.y * mult, gamma);
- color.b = pow(final.z * mult, gamma);
- color.a = 1.0;
- int lc = lights.size();
- LightData *lv = lights.ptr();
- for (int i = 0; i < lc; i++) {
- //shadow baking
- if (!lv[i].bake_shadow)
- continue;
- Vector3 from = p_pos + p_normal * 0.01;
- Vector3 to;
- float att = 0;
- switch (lv[i].type) {
- case VS::LIGHT_DIRECTIONAL: {
- to = from - lv[i].dir * lv[i].length;
- } break;
- case VS::LIGHT_OMNI: {
- to = lv[i].pos;
- float d = MIN(lv[i].radius, to.distance_to(from)) / lv[i].radius;
- att = d; //1.0-d;
- } break;
- default: continue;
- }
- uint32_t *stack = ray_stack;
- BVH **bstack = bvh_stack;
- enum {
- TEST_RAY_BIT = 0,
- VISIT_LEFT_BIT = 1,
- VISIT_RIGHT_BIT = 2,
- VISIT_DONE_BIT = 3,
- };
- bool intersected = false;
- int level = 0;
- Vector3 n = (to - from);
- float len = n.length();
- if (len == 0)
- continue;
- n /= len;
- bstack[0] = bvh;
- stack[0] = TEST_RAY_BIT;
- while (!intersected) {
- uint32_t mode = stack[level];
- const BVH &b = *bstack[level];
- bool done = false;
- switch (mode) {
- case TEST_RAY_BIT: {
- if (b.leaf) {
- Face3 f3(b.leaf->vertices[0], b.leaf->vertices[1], b.leaf->vertices[2]);
- Vector3 res;
- if (f3.intersects_segment(from, to)) {
- intersected = true;
- done = true;
- }
- stack[level] = VISIT_DONE_BIT;
- } else {
- bool valid = b.aabb.smits_intersect_ray(from, n, 0, len);
- //bool valid = b.aabb.intersects_segment(p_begin,p_end);
- // bool valid = b.aabb.intersects(ray_aabb);
- if (!valid) {
- stack[level] = VISIT_DONE_BIT;
- } else {
- stack[level] = VISIT_LEFT_BIT;
- }
- }
- }
- continue;
- case VISIT_LEFT_BIT: {
- stack[level] = VISIT_RIGHT_BIT;
- bstack[level + 1] = b.children[0];
- stack[level + 1] = TEST_RAY_BIT;
- level++;
- }
- continue;
- case VISIT_RIGHT_BIT: {
- stack[level] = VISIT_DONE_BIT;
- bstack[level + 1] = b.children[1];
- stack[level + 1] = TEST_RAY_BIT;
- level++;
- }
- continue;
- case VISIT_DONE_BIT: {
- if (level == 0) {
- done = true;
- break;
- } else
- level--;
- }
- continue;
- }
- if (done)
- break;
- }
- if (intersected) {
- color.a = Math::lerp(MAX(0.01, lv[i].darkening), 1.0, att);
- }
- }
- break;
- } else {
- Vector3 lpos = p_pos - octant.aabb.pos;
- Vector3 half = octant.aabb.size * 0.5;
- int ofs = 0;
- if (lpos.x >= half.x)
- ofs |= 1;
- if (lpos.y >= half.y)
- ofs |= 2;
- if (lpos.z >= half.z)
- ofs |= 4;
- octant_idx = octant.children[ofs];
- if (octant_idx == 0)
- return;
- }
- }
- ptr[0] = CLAMP(color.r * 255.0, 0, 255);
- ptr[1] = CLAMP(color.g * 255.0, 0, 255);
- ptr[2] = CLAMP(color.b * 255.0, 0, 255);
- ptr[3] = CLAMP(color.a * 255.0, 0, 255);
- }
- Error BakedLightBaker::transfer_to_lightmaps() {
- if (!triangles.size() || baked_textures.size() == 0)
- return ERR_UNCONFIGURED;
- EditorProgress ep("transfer_to_lightmaps", TTR("Transfer to Lightmaps:"), baked_textures.size() * 2 + triangles.size());
- for (int i = 0; i < baked_textures.size(); i++) {
- ERR_FAIL_COND_V(baked_textures[i].width <= 0 || baked_textures[i].height <= 0, ERR_UNCONFIGURED);
- baked_textures[i].data.resize(baked_textures[i].width * baked_textures[i].height * 4);
- zeromem(baked_textures[i].data.ptr(), baked_textures[i].data.size());
- ep.step(TTR("Allocating Texture #") + itos(i + 1), i);
- }
- Vector<double> norm_arr;
- norm_arr.resize(lights.size());
- for (int i = 0; i < lights.size(); i++) {
- norm_arr[i] = 1.0 / get_normalization(i);
- }
- float gamma = baked_light->get_gamma_adjust();
- float mult = baked_light->get_energy_multiplier();
- for (int i = 0; i < triangles.size(); i++) {
- if (i % 200 == 0) {
- ep.step(TTR("Baking Triangle #") + itos(i), i + baked_textures.size());
- }
- Triangle &t = triangles[i];
- if (t.baked_texture < 0 || t.baked_texture >= baked_textures.size())
- continue;
- BakeTexture &bt = baked_textures[t.baked_texture];
- Vector3 normal = Plane(t.vertices[0], t.vertices[1], t.vertices[2]).normal;
- int x[3];
- int y[3];
- Vector3 vertices[3] = {
- t.vertices[0],
- t.vertices[1],
- t.vertices[2]
- };
- for (int j = 0; j < 3; j++) {
- x[j] = t.bake_uvs[j].x * bt.width;
- y[j] = t.bake_uvs[j].y * bt.height;
- x[j] = CLAMP(x[j], 0, bt.width - 1);
- y[j] = CLAMP(y[j], 0, bt.height - 1);
- }
- {
- // sort the points vertically
- if (y[1] > y[2]) {
- SWAP(x[1], x[2]);
- SWAP(y[1], y[2]);
- SWAP(vertices[1], vertices[2]);
- }
- if (y[0] > y[1]) {
- SWAP(x[0], x[1]);
- SWAP(y[0], y[1]);
- SWAP(vertices[0], vertices[1]);
- }
- if (y[1] > y[2]) {
- SWAP(x[1], x[2]);
- SWAP(y[1], y[2]);
- SWAP(vertices[1], vertices[2]);
- }
- double dx_far = double(x[2] - x[0]) / (y[2] - y[0] + 1);
- double dx_upper = double(x[1] - x[0]) / (y[1] - y[0] + 1);
- double dx_low = double(x[2] - x[1]) / (y[2] - y[1] + 1);
- double xf = x[0];
- double xt = x[0] + dx_upper; // if y[0] == y[1], special case
- for (int yi = y[0]; yi <= (y[2] > bt.height - 1 ? bt.height - 1 : y[2]); yi++) {
- if (yi >= 0) {
- for (int xi = (xf > 0 ? int(xf) : 0); xi <= (xt < bt.width ? xt : bt.width - 1); xi++) {
- //pixels[int(x + y * width)] = color;
- Vector2 v0 = Vector2(x[1] - x[0], y[1] - y[0]);
- Vector2 v1 = Vector2(x[2] - x[0], y[2] - y[0]);
- //vertices[2] - vertices[0];
- Vector2 v2 = Vector2(xi - x[0], yi - y[0]);
- float d00 = v0.dot(v0);
- float d01 = v0.dot(v1);
- float d11 = v1.dot(v1);
- float d20 = v2.dot(v0);
- float d21 = v2.dot(v1);
- float denom = (d00 * d11 - d01 * d01);
- Vector3 pos;
- if (denom == 0) {
- pos = t.vertices[0];
- } else {
- float v = (d11 * d20 - d01 * d21) / denom;
- float w = (d00 * d21 - d01 * d20) / denom;
- float u = 1.0f - v - w;
- pos = vertices[0] * u + vertices[1] * v + vertices[2] * w;
- }
- _plot_pixel_to_lightmap(xi, yi, bt.width, bt.height, bt.data.ptr(), pos, normal, norm_arr.ptr(), mult, gamma);
- }
- for (int xi = (xf < bt.width ? int(xf) : bt.width - 1); xi >= (xt > 0 ? xt : 0); xi--) {
- //pixels[int(x + y * width)] = color;
- Vector2 v0 = Vector2(x[1] - x[0], y[1] - y[0]);
- Vector2 v1 = Vector2(x[2] - x[0], y[2] - y[0]);
- //vertices[2] - vertices[0];
- Vector2 v2 = Vector2(xi - x[0], yi - y[0]);
- float d00 = v0.dot(v0);
- float d01 = v0.dot(v1);
- float d11 = v1.dot(v1);
- float d20 = v2.dot(v0);
- float d21 = v2.dot(v1);
- float denom = (d00 * d11 - d01 * d01);
- Vector3 pos;
- if (denom == 0) {
- pos = t.vertices[0];
- } else {
- float v = (d11 * d20 - d01 * d21) / denom;
- float w = (d00 * d21 - d01 * d20) / denom;
- float u = 1.0f - v - w;
- pos = vertices[0] * u + vertices[1] * v + vertices[2] * w;
- }
- _plot_pixel_to_lightmap(xi, yi, bt.width, bt.height, bt.data.ptr(), pos, normal, norm_arr.ptr(), mult, gamma);
- }
- }
- xf += dx_far;
- if (yi < y[1])
- xt += dx_upper;
- else
- xt += dx_low;
- }
- }
- }
- for (int i = 0; i < baked_textures.size(); i++) {
- {
- ep.step(TTR("Post-Processing Texture #") + itos(i), i + baked_textures.size() + triangles.size());
- BakeTexture &bt = baked_textures[i];
- Vector<uint8_t> copy_data = bt.data;
- uint8_t *data = bt.data.ptr();
- const int max_radius = 8;
- const int shadow_radius = 2;
- const int max_dist = 0x7FFFFFFF;
- for (int x = 0; x < bt.width; x++) {
- for (int y = 0; y < bt.height; y++) {
- uint8_t a = copy_data[(y * bt.width + x) * 4 + 3];
- if (a > 0) {
- //blur shadow
- int from_x = MAX(0, x - shadow_radius);
- int to_x = MIN(bt.width - 1, x + shadow_radius);
- int from_y = MAX(0, y - shadow_radius);
- int to_y = MIN(bt.height - 1, y + shadow_radius);
- int sum = 0;
- int sumc = 0;
- for (int k = from_y; k <= to_y; k++) {
- for (int l = from_x; l <= to_x; l++) {
- const uint8_t *rp = ©_data[(k * bt.width + l) << 2];
- sum += rp[3];
- sumc++;
- }
- }
- sum /= sumc;
- data[(y * bt.width + x) * 4 + 3] = sum;
- } else {
- int closest_dist = max_dist;
- uint8_t closest_color[4];
- int from_x = MAX(0, x - max_radius);
- int to_x = MIN(bt.width - 1, x + max_radius);
- int from_y = MAX(0, y - max_radius);
- int to_y = MIN(bt.height - 1, y + max_radius);
- for (int k = from_y; k <= to_y; k++) {
- for (int l = from_x; l <= to_x; l++) {
- int dy = y - k;
- int dx = x - l;
- int dist = dy * dy + dx * dx;
- if (dist >= closest_dist)
- continue;
- const uint8_t *rp = ©_data[(k * bt.width + l) << 2];
- if (rp[3] == 0)
- continue;
- closest_dist = dist;
- closest_color[0] = rp[0];
- closest_color[1] = rp[1];
- closest_color[2] = rp[2];
- closest_color[3] = rp[3];
- }
- }
- if (closest_dist != max_dist) {
- data[(y * bt.width + x) * 4 + 0] = closest_color[0];
- data[(y * bt.width + x) * 4 + 1] = closest_color[1];
- data[(y * bt.width + x) * 4 + 2] = closest_color[2];
- data[(y * bt.width + x) * 4 + 3] = closest_color[3];
- }
- }
- }
- }
- }
- DVector<uint8_t> dv;
- dv.resize(baked_textures[i].data.size());
- {
- DVector<uint8_t>::Write w = dv.write();
- copymem(w.ptr(), baked_textures[i].data.ptr(), baked_textures[i].data.size());
- }
- Image img(baked_textures[i].width, baked_textures[i].height, 0, Image::FORMAT_RGBA, dv);
- Ref<ImageTexture> tex = memnew(ImageTexture);
- tex->create_from_image(img);
- baked_light->set_lightmap_texture(i, tex);
- }
- return OK;
- }
- void BakedLightBaker::clear() {
- _stop_thread();
- if (bvh)
- _free_bvh(bvh);
- if (ray_stack)
- memdelete_arr(ray_stack);
- if (octant_stack)
- memdelete_arr(octant_stack);
- if (octantptr_stack)
- memdelete_arr(octantptr_stack);
- if (bvh_stack)
- memdelete_arr(bvh_stack);
- /*
- * ???
- for(int i=0;i<octant_pool.size();i++) {
- //if (octant_pool[i].leaf) {
- // memdelete_arr( octant_pool[i].light );
- //} Vector<double> norm_arr;
- //norm_arr.resize(lights.size());
- for(int i=0;i<lights.size();i++) {
- norm_arr[i] = 1.0/get_normalization(i);
- }
- const double *normptr=norm_arr.ptr();
- }
- */
- octant_pool.clear();
- octant_pool_size = 0;
- bvh = NULL;
- leaf_list = 0;
- cell_count = 0;
- ray_stack = NULL;
- octant_stack = NULL;
- octantptr_stack = NULL;
- bvh_stack = NULL;
- materials.clear();
- materials.clear();
- textures.clear();
- lights.clear();
- triangles.clear();
- endpoint_normal.clear();
- endpoint_normal_bits.clear();
- baked_octree_texture_w = 0;
- baked_octree_texture_h = 0;
- paused = false;
- baking = false;
- bake_thread_exit = false;
- first_bake_to_map = true;
- baked_light = Ref<BakedLight>();
- total_rays = 0;
- }
- BakedLightBaker::BakedLightBaker() {
- octree_depth = 9;
- lattice_size = 4;
- octant_pool.clear();
- octant_pool_size = 0;
- bvh = NULL;
- leaf_list = 0;
- cell_count = 0;
- ray_stack = NULL;
- bvh_stack = NULL;
- octant_stack = NULL;
- octantptr_stack = NULL;
- plot_size = 2.5;
- max_bounces = 2;
- materials.clear();
- baked_octree_texture_w = 0;
- baked_octree_texture_h = 0;
- paused = false;
- baking = false;
- bake_thread_exit = false;
- total_rays = 0;
- first_bake_to_map = true;
- linear_color = false;
- }
- BakedLightBaker::~BakedLightBaker() {
- clear();
- }
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